Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2056 2057 [2058] 2059 2060 ... 3844

Author Topic: What's going on in your fort?  (Read 6188554 times)

Repseki

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30855 on: September 15, 2013, 09:12:16 am »

If the "Traders" you are getting are immigrants, they are bugged. You should be able to use DFHacks tweak/fix-migrant (I think that's right) to fix them.
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30856 on: September 15, 2013, 11:55:54 am »

First automaton ambush has come and mercifully they don't bring much ammo to the field. They only have about 40ish shots between the five of them and since its clear they would outgun any of my dwarves I consider this a good thing. Hopefully when they finish shooting at the Nith that provoked them to open fire (and the little guy survives the hail of flying lead and cannon balls) they'll bugger off due to not having any ammo.

ranger22550

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30857 on: September 15, 2013, 12:41:52 pm »

so in my major river fort i have dammed the river put in grates to keep nastys out both sides installed a floodgate damming wall to do maintenance and have set up a powerplant of a lot of water wheels and made glass flooring on the river bed thats a nice sight for dwarfs in my legandary mess hall. forgot that building destroyers can destroy glass windows  :'(.........  rip fort next time im installing titanium floodgates behind the window so i dont lose everything forever anyone know if caverns can floor from other forts that are in the same cavern and have it filled to the top? cause when my fort flooded my rooftop of cavern marksdwarf firing post flooded which in turn flooded the cavern and cavern 2 and the lava sea is obsidian. and hells !!HFS!! is flooded but that's from a different controlled flood event to keep the clowns cooled down  8)
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30858 on: September 15, 2013, 12:56:37 pm »

Grammar Ranger, you need it.

Anyways, a dark strangler ambush came lead by the little freaks' law-giver. Col. Asmel made it clear the strangler laws mean nothing in our land. Also the southern half of the map is on fire.

Snaake

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30859 on: September 15, 2013, 03:48:19 pm »

Grammar Ranger, you need it.

Anyways, a dark strangler ambush came lead by the little freaks' law-giver. Col. Asmel made it clear the strangler laws mean nothing in our land. Also the southern half of the map is on fire.

Call the punctuation marshal first. Also, why is your map on fire?
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30860 on: September 15, 2013, 03:51:43 pm »

I forgot about a fire turret I had placed to cause fires, thus incinerating to driving away marksgoblins.

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: What's going on in your fort?
« Reply #30861 on: September 15, 2013, 04:32:35 pm »

FurnaceClans has fired up the OMG.  Moods everywhere once I had enough kids to start getting them.  Supplies are limited, going to have a few nutjobs here soon.  Had to start up a leather industry in an undead biome.  Always a scary prospect.

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30862 on: September 15, 2013, 05:21:28 pm »

Oof, four dwarves died of old age, I think that's the most I've had, one of the military dwarves even. He will be buried with honors (even though it's the same communal burial grounds as everybody else).

Not a whole lot interesting right now. Been making bone bolts to get a marksdwarf squad going.
Logged

Edmus

  • Bay Watcher
  • Powerful toasting since 1893!
    • View Profile
Re: What's going on in your fort?
« Reply #30863 on: September 16, 2013, 12:58:30 am »

Oof, four dwarves died of old age, I think that's the most I've had, one of the military dwarves even.
You are playing the game wrong.
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30864 on: September 16, 2013, 04:50:37 am »

Well, so far The Wordy City is doing well with seven jerkasses who've somehow managed to not die in an untamed hole in the ground next to a stream. Make that 12, 5 migrants arrived.

I'm sincerely worried about these poor bastards. Everyone must do everything, or all will perish.

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30865 on: September 16, 2013, 07:39:47 am »

Oof, four dwarves died of old age, I think that's the most I've had, one of the military dwarves even.
You are playing the game wrong.

Then teach me :p
Logged

malimbar04

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30866 on: September 16, 2013, 09:17:44 am »

Oof, four dwarves died of old age, I think that's the most I've had, one of the military dwarves even.
You are playing the game wrong.

Then teach me :p

dig deeper. Faster. With fewer supplies or dwarven tricks. Though personally I think you're playing the game absolutely right. LONG games are great.


Onto my fort, we cleaned up one undead siege (large thanks to the goblins), cleaned up the outside pretty quickly, and then immediately experienced a second necromancer siege. Better prepared for cleaning up that siege (cage traps, a puppy decoy, and two raiseaable bridges allowed me to clean up the entire siege over the course of 2 seasons), it was no problem. The necromancers left on their own as well, so I didn't have to capture them.

Now we are experienced an actual siege. I'm not sure really if the necromancers died on the waterfall, as they're not in the civ screen anymore. Anyways now it's a siege of goblins, and they are lead by one who flies a bat. I was a bit worried at first, so primed my decoy for captures. But... they didn't move. So I opened the second part of my fort. They're still not moving. They can path accross the bridge just fine, but they decided not to.

Then 1 of my 2-person military decides he wants to pick something up outside. I wasn't aware of anything to pick up, but I can't call him back. So I follow him. He proceeds to path around, up the hill, over the bridge, and straight to the siege. I was seriously thinking "wtf are you doing! there's nothing there!". His thoughts were somewhere along th lines of "Damn it, I was attacked recently, and I'm tired, thirsty, and was accousted by undead. This day sucks". He then wandered back into the fort and took a nap. I still have no idea what item he was trying to pick up.
Logged
No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30867 on: September 16, 2013, 09:29:06 am »

Oof, four dwarves died of old age, I think that's the most I've had, one of the military dwarves even.
You are playing the game wrong.

Then teach me :p

dig deeper. Faster. With fewer supplies or dwarven tricks. Though personally I think you're playing the game absolutely right. LONG games are great.

I was mostly being sarcastic, but yeah I can play however I want. Also, I haven't gotten a FB with a deadly dust or blood or something properly deadly syndrome. There was this feathered lobster with noxous secretions, but it didn't seem to have any ooze or slime and it's blood (ichor) didn't do anything.
Logged

callisto8413

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30868 on: September 16, 2013, 12:13:22 pm »

This game amazes me on how complex and sometimes wonderful it it.

I was checking out to see about Depot Access at my Fortress this morning.  I had to cut down a few trees but noticed a LOT of boulders.  I wondered, could I move them?  They were not in places that blocked my wagons but I wondered if I could use them as raw stone or something. 

Nope.  No way to move them.  So I decided I wanted to see what I COULD do with them.

So I decided to smooth them out.  And ended up with smooth boulders.  Wonderful.   ::)

I figured, okay, got smooth boulders, why not engrave them?  Give my Dwarfs some jobs, build up their skills, and create public art!

After they were engraved I peeked at them.  They were now Engraved FLOORS!  Not only were they no longer blocking access, Dwarfs could walk over them and some of them were very well made so they should generate SOME good thoughts.   :)

I have NEVER even looked at boulders before today as some kind of resource.  Now they help beautify the slums of the Surface Dwellers.  Isn't that lovely!   :D

Logged
The most EVIL creature in Dwarf Fortress!

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30869 on: September 16, 2013, 12:27:21 pm »

Human diplomat, elvish diplomat, treasury master, guild representative, gnomish trade minister. Man, the Countess has been busy! ANd then automatons show up, and shoot someone's pet moleweasel.

With a cannon.

And I forgot to link the south gate so I can't keep the fireteam out and unlike before, were i had a freakin' Nith acrobat making them use up their ammo, I have had no such luck here, meaning my bladesdorfs.... Well I hope the year spent training and killing stranglers will help them dodge a hail of bullets and some cannon balls.
Pages: 1 ... 2056 2057 [2058] 2059 2060 ... 3844