Built my coinstar, managed to shut it down before major causalities when a waterskin, cloak, and three roasts were dropped with the changing of some orders. Been slowly filtering dwarves through. I'm working on a danger room right now. I want to compare the effectiveness of slade warhammer dwarves coinstared, danger roomed, and double roomed, along with candy armor vs steel armor.
Why? Because the hammer weighs as much as a steel suit of armor, and more then an order of magnitude heavier then a silver warhammer. My hammerdwarf squads haven't been incredibly effective thus far (specifically, they have been getting trounced by goblin lashers, hammerers, and macers, as well as archers. Archers I can stomach. Having a squad of six middling trained get murdered in melee, I'm not so happy about) I'm hoping there is a 'payoff' moment where, at a certain amount of armor user, agility, strength, and hammer skill, the voidhammer troops are quick enough to have the initiative, and actually powerful enough to explode goblins in a single strike.
That having been said, when the hammerdwarves land solid hits, they get a lot of "jammed the lower/upper body/skull through the brain" combat log enders. I haven't seen things being propelled away by the force of the blow yet either, which is upsetting.
C'mon Unbelievably strong dwarf army!