Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2019 2020 [2021] 2022 2023 ... 3844

Author Topic: What's going on in your fort?  (Read 6194324 times)

enolate

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30300 on: July 21, 2013, 04:11:59 pm »

He was on land so I thought, finally something my dwarves can fight. When my military met the beast he released his dust. I'm not entirely clear on what happened, but the exposed dwarves were stunned and/or knocked out, with the babies some were carrying getting injuries, which the adults also got when exposed to more bursts of dust. I checked the reports and saw messages indicating that my military was slamming into walls and each other. I'm not sure if that was part of a syndrome the dust caused or if the actual bursts of dust did it, but my dwarves were getting thrown around like ragdolls. He died as whatever was happening threw him around too. After a few bursts his head flew off after hitting a wall.

It seems sydromeless dust does that, too. It's the sneezing. Every being has severe allergies. The force of which pummel them into walls.
Logged

Diablous

  • Bay Watcher
  • [PREFSTRING:avatar's cuteness]
    • View Profile
Re: What's going on in your fort?
« Reply #30301 on: July 21, 2013, 04:33:39 pm »

He was on land so I thought, finally something my dwarves can fight. When my military met the beast he released his dust. I'm not entirely clear on what happened, but the exposed dwarves were stunned and/or knocked out, with the babies some were carrying getting injuries, which the adults also got when exposed to more bursts of dust. I checked the reports and saw messages indicating that my military was slamming into walls and each other. I'm not sure if that was part of a syndrome the dust caused or if the actual bursts of dust did it, but my dwarves were getting thrown around like ragdolls. He died as whatever was happening threw him around too. After a few bursts his head flew off after hitting a wall.

It seems sydromeless dust does that, too. It's the sneezing. Every being has severe allergies. The force of which pummel them into walls.

I just checked the wiki. Apparently forgotten beast dust is treated like cave-in dust, so it can throw dwarves. I really like that severe allergy explanation though. The mental image is amazing.
Logged
Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

edgefigaro

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30302 on: July 21, 2013, 05:16:48 pm »

Dwarf Fortress? More like dump fortress!

Two Years ago I fought off a sever on the surface and breached a curious underground structure at the same time. 75% and the fortress population and nearly all of the military was lost. The royal entourage arrived shortly after.

I have hovered around 45 citizens for the past two years, watching two sieges and "no migrants came this season" messages come and go. Half of my citizens train, the other half, after they finished making coffins and filling them, has spent the entire time hauling trash to the magma sea.

I am not sure my garbagemen have made any headway. On the one hand, I welcome sieges because they break the monotony. On the other hand, each siege offers another year's garbage.

I just got my first wave of migrants in over a year. Maybe now I'll start to get a clean fortress.
Logged

Crashmaster

  • Bay Watcher
  • CARP, Canada's new helth care plan for the elderly
    • View Profile
Re: What's going on in your fort?
« Reply #30303 on: July 22, 2013, 04:33:12 am »

Finally start a new serious planned fort and get an artifact copper battleaxe in mid-slate of the second year  8) Just in time to give to the captain of the guard Tirist with a copper helm and wooden shield uniform before late spring. She scored two dark strangler kills leading The Blockaded Pillars squad of four in their first defense of the stockade.
Spoiler (click to show/hide)
Spoiler (click to show/hide)


TheFearlessOne

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #30304 on: July 22, 2013, 10:10:19 am »

Boltedmaroon entered its 12th year in some style. The goblins recently started sending sieges, killing half my best marksdwarves in process. I decided to deal with it just by sealing them off and letting my dwarves continue their everyday routines underground. However, peaceful life wasn't meant for the citizens of Boltedmaroon.

A short while after the siege was blocked off, a forgotten beast arrived. In 12 years dwarves had gotten used to all kinds of strange creatures emerging from the caverns, and most were dispatched with no difficulty, although a couple first ones had caused considerable trouble. This creature was more dangerous than anything they had seen before though.

A humanoid creature. Easy? Well, it has wings. No biggy? Well, it shoots webs too.  Still no problem? Oh, I forgot to mention... It's made out of green glass.

As soldiers and civilians were caught in the webs and mercilessly pummeled to death, many feared the first. However, after a long and drawn-out battle, a brave swordsdwarf finally managed to cut off its hand and shortly after, its lower body as well. Thus Boltedmaroon survives, for now, but new horrors may soon await the brave dwarves.

P.S Something strange - for the first eight or nine years, no human caravans arrived, although there were several humans with the goblin ambushers. I therefore assumed that goblins had wiped out all the human civilizations nearby. You can imagine the surprise of the dwarves when a human caravan finally arrived in the 10th year of the settlement. Any guesses why they didn't come earlier?
Logged

Repseki

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30305 on: July 22, 2013, 10:56:58 am »

Yet another set of ambushes hit as the Human caravan is trying to enter the tunnels, two groups of Orc Shoota's (Masterwork). Basically every caravan I get has been hit right away, even when there is literally only a 10 tile distance to the tunnel entrances from the side of the map. I thought for a minute that one of the merchants would get away, but instead of running for the map edge he went for the running in wide loops route. All while two Orcs beat his horse to death before being killed by the first strike they actually made at him. The horse was definitely a tough one, made it around three laps while they broke pretty much everything. Before the end he only had one working lung and not much more.

I really don't need anything from them, except maybe a few smallish animals for the child training rooms, but I might just try training and breeding the Gray Languars I have sitting in cages waiting to die anyway. I hope they aren't to big for the kids to handle, but we'll have to see.

I have plenty of projects to work on anyways, so I guess I'll keep a small group dumping on the surface to try and keep on top of the dead caravan's and mangled ambushers while the main projects proceed. Need steel for the military, have a few FBs to clear out down below, then the magma forges, and maybe casting the surface in obsidian to stop all the trees from growing back. So much to do, and so many Woodcrafter migrants to use for the dangerous bits.
Logged

Pakkanen

  • Bay Watcher
  • Try some alchemy!!
    • View Profile
    • Second Phase Software
Re: What's going on in your fort?
« Reply #30306 on: July 22, 2013, 11:00:35 am »

I had a dragon immobilized by traps right next to some ballistae.

Spoiler (click to show/hide)

After many scorching tries I managed to hit the dragon once.

But it didnt do jack. Such a shame. :(
Logged
Quote
~Volvo kauhee laiva tehoo täytyy olla liikkuu joskus BMW ei ikinä perä vaivaa mese joo mut ei riitä hitsi lanka voi otta sellasen

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: What's going on in your fort?
« Reply #30307 on: July 22, 2013, 05:01:04 pm »

Admired Mansions currently has a 60+ goblin siege going on, with over half of them mounted on cave crocs and sparrows.  The hippies are stuck in the depot and I'm certainly short on cage traps built into the airlock to handle this volume.  A new marksdwarf squad has been commissioned, and I'm waiting for them to gear up... eventually.  The fort is sealed up on the surface (and the trolls can't smash down my walls) but I've lost a hunter and a fishery worker (thought all of those jobs were off) to the siege.  When the hippies are ready to leave... I intend to let them do so.   8)

Nearly the entire fortress is currently involved in hauling. So much hauling.  The magma stockpile for booze is finally functional.  I removed the link to the still and confirmed it's take from everywhere, and there's finally a few booze barrels down there.  I think part of the problem was/is that the massive hauling effort being performed is bringing huge amounts of ore down to the magma.  All those haulers are thirsty after dragging the things 150 squares or so.  I think I'm going to create a few 'unattached' mine cart runs to help with that.  5:1 ratio can't hurt at this point.

Once I get things running a bit smoother, I'm going to try my hand at weaponized water cannons with minecarts.  I've got the aquifer to make things run pretty smoothly if I can figure out the best methods to do it.  Speedily slamming into a fortification is basically the starting point for me.  Then, automating the return of the carts should be an interesting project.

Also nicely messy for the next siege.  <insert evil cackle here>

Imp

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30308 on: July 22, 2013, 05:44:12 pm »

P.S Something strange - for the first eight or nine years, no human caravans arrived, although there were several humans with the goblin ambushers. I therefore assumed that goblins had wiped out all the human civilizations nearby. You can imagine the surprise of the dwarves when a human caravan finally arrived in the 10th year of the settlement. Any guesses why they didn't come earlier?

Most likely, if you check the distribution of civilizations, you'll find that the human civ it comes from is somewhere far, far far off from your location.  I've found that distance does play a role in when which other races come visit my forts.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: What's going on in your fort?
« Reply #30309 on: July 22, 2013, 05:49:08 pm »

Much FUN was had by all!  15 dwarves dead with more to come, all because of a bit of a misunderstanding with raised bridges.  See, raised bridges only rise 1 z level.  This caused a bit of disappointment in my marksdwarves who got slaughtered on the ramparts once they were geared up.

Which caused the Overfiend to say 'fuggit', station up whatever troops I had on my side of the cage trap airlock, and open the gates so the hippies could leave.  That went wonderfully.

I now have a caged elf.  :D

The bulk of the siege was broken, eventually... though most of my fighting forces are dead.  One goblin bowman still stands in the depot, scaring the daylights out of my civilians and I just sent out the hunters to hopefully remove the punk.  Two trolls are lying in the depot, bleeding to death.  A bunch of goblins and mounts (including some cave crocs I will eventually intend to tame/breed/weaponize).  Corpses everywhere.

Time for the doctor to get busy salvaging whatever's left of the population... if I can kick that dang final bowman out.  No wounds, his buddies have fled, but he's just hanging there, taking pot shots at my haulers.

random_odd_guy

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30310 on: July 22, 2013, 06:17:50 pm »

First time in fort mode today...welp...I retrieved over 100 units of raw candy, before breaching the circus, and then sealing the clowns in with a hatch. they also flooded the magma sea and the underground caverns, and slaughtered two forgotten beasts. I am now making candy armor, while I get messages such as "GIANT CAVE SPIDER IS CAUGHT IN A BLAST OF FIRE" and the FBs burn to death below, and I laugh at their pain and suffering.
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: What's going on in your fort?
« Reply #30311 on: July 22, 2013, 07:09:17 pm »

I am now making candy armor, while I get messages such as "GIANT CAVE SPIDER IS CAUGHT IN A BLAST OF FIRE" and the FBs burn to death below, and I laugh at their pain and suffering.

To the Sigthread with this!

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: What's going on in your fort?
« Reply #30312 on: July 22, 2013, 11:21:21 pm »

DF as I experience it: I made a single use squad of one and killed the drow hoardmaster because I didn't want to trade next season or deal with letting him back through the airlock to leave.


DF as my Dwarves experience it: One of the original seven has a hard time making friends. He spends most of his time alone in his room counting things and thinking to himself. Recently he's made a new friend and their thick as thieves. When the gates were opened for outsiders to come in and trade his friend was critically injured by a wild animal that ran inside. Even if he fully recovers he'll never use his left hand or walk again. The drow trade liason went looking for the mayor but got confused and wandered into his room instead. He locked the door, ran to the stockpile to grab a sword, and then went back in sealing the door behind him. There were sounds of a struggle and when the door finally opened he walked out with his shirt torn off and his face and arms covered in scratches and bites. The drow laid dead inside with his hands cut off.  He went to the hospital and laid in the bed beside his friend until he recuperated.

I fucking love this game.

« Last Edit: July 22, 2013, 11:30:43 pm by Broseph Stalin »
Logged

edgefigaro

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30313 on: July 23, 2013, 12:05:59 am »

DF as I experience it: I made a single use squad of one and killed the drow hoardmaster because I didn't want to trade next season or deal with letting him back through the airlock to leave.


DF as my Dwarves experience it: One of the original seven has a hard time making friends. He spends most of his time alone in his room counting things and thinking to himself. Recently he's made a new friend and their thick as thieves. When the gates were opened for outsiders to come in and trade his friend was critically injured by a wild animal that ran inside. Even if he fully recovers he'll never use his left hand or walk again. The drow trade liason went looking for the mayor but got confused and wandered into his room instead. He locked the door, ran to the stockpile to grab a sword, and then went back in sealing the door behind him. There were sounds of a struggle and when the door finally opened he walked out with his shirt torn off and his face and arms covered in scratches and bites. The drow laid dead inside with his hands cut off.  He went to the hospital and laid in the bed beside his friend until he recuperated.

I fucking love this game.
A true dwarf fortress player lives both vicariously through his dwarves and apathetically about their existences. Well done sir.
Logged

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: What's going on in your fort?
« Reply #30314 on: July 23, 2013, 02:02:06 am »

Admired Mansions, year 5... report to the king.

Dear King.  Your bloodsucking cousin appears to have been one of the fort's 50 or so dwarves who have died in either the goblin siege, or the triple ambush that arrived in fall.  Figured we'd get the important part out of the way first in case you're having the scribe read this in front of the assembly.  In some good news, when the elven caravan asked to leave, we let them.  They bore the brunt of the first wave of the siege.  We even kept one in a cage for you.

From that we also will eventually be able to send to the mountainhome the knowledge of cave crocodile taming.  It will take a while however, so please don't expect that miracle quickly.  We also apologize for the lack of goods this year.  Said siege broke our depot and the hippie goods that were covering the area distracted us from realizing the siege had destroyed the depot while entering the airlock.

Our magma forges are setup reasonably well but we're still trying to get steel production up to snuff, as well as move enough goods down to the magma hold to support our deep earth volunteers.  Should you desire glass, however, we can provide that in bulk.  Send wagons.  A LOT of wagons.  Preferably a lot of well defended wagons.  That last trade caravan didn't survive a single goblin lasher and the local area has apparently been invaded by the poisonous speed breeders.

Our military has been attempting to train to reasonable levels, but I fear their high attrition rates protecting our civilians has slowed their advancement significantly.  Couple that with a few marksdwarves who insisted that bows were a better weapon until the overfiend could break them of that habit, and our marksdwarves have been significantly undertraining.  We won't even give them metal yet.

Our dwarves, however, are in high spirits, despite the losses.  Our legendary dining and palacial bedrooms help them to remember that though we may suffer significant losses, you may yet be able to claim one of the best of the bedrooms if you survive long enough.

-Scribe to the Overfiend, AdmiredMansions, Early Winter, 134.

P.S.  There is a request that Obok Oddomudist be given special recognition.  In the middle of an ambush, he valiantly gave his life by luring goblins to the drawbridge in an attempt to hold the line while the bridge was raised.  In an odd quirk of Armok's grace, he was promptly smashed between the drawbridge and the fortifications on the second level.  We're still not entirely sure how that happened, but it must have been by Armok's hand, thus his name will be revered and blessed under the statue of WTF?!

PPS.  Please send smarter doctors.  The ones we have are morons and try to shower with furniture in the garbage dump next to the atom smasher.  All three of them.  Thanks.

PPPS.... the position of Militia Commander seems especially cursed.  All four of them have died this year.  Do you have any more cousins that might survive in the role?
Pages: 1 ... 2019 2020 [2021] 2022 2023 ... 3844