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Author Topic: What's going on in your fort?  (Read 6194662 times)

PDF urist master

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Re: What's going on in your fort?
« Reply #30270 on: July 18, 2013, 07:55:52 pm »

i'm beginning to question the competence of goblin generals.

they brought a squad of bowmen on CAVE SWALLOWS with a DEMON leading them also on a CAVE SWALLOW.

if they used those guys to attack, they could have easily caused some massive damage, maybe even destroy my fort.

instead, they send a squad of swordsmen first, getting them massacred in the process, while the bowmen just stop for no apparent reason. and then they left.
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Oaktree

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Re: What's going on in your fort?
« Reply #30271 on: July 18, 2013, 11:52:21 pm »

Leaders on flying mounts tend to not path correctly - and then their whole squad sits around.  Or sometimes part of a squad never gets the retreat order and will sit on the embark edge a few Z levels up.  And then you have to hunt them down with marksdwarves to break the siege.

I got annoyed with it to the point I pulled the [MOUNT] tag on giant cave swallows and giant bats.  They still turn up now and then as support monsters, but not as goblin squad mounts.

Pity though since if they pathed correctly goblin air superiority would be their primary asset verses dwarven metallurgy and engineering.
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Miriage

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Re: What's going on in your fort?
« Reply #30272 on: July 19, 2013, 04:13:47 am »

The Spearmaster bites the Kobold Thief in the head, tearing the muscle, shattering the skull and bruising the brain!

Guess he was in a hurry to get that Kea he was chasing.
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Maul_Junior

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Re: What's going on in your fort?
« Reply #30273 on: July 19, 2013, 07:44:43 am »

so.....new new fort, this time I've got some high cliffs, a waterfall, and three separate high-rising towers of land. I plan to connect them all via (retractable) bridges that overlook the waterfall, and have actually just finished connecting the first bridge to the super high cliff thing.



Both of those valleys are rivers at the bottom.

They're each roughly 4-6 squares apart, and I plan to have a 3x-wide bridge set up to connect them, each 2-3x long so they touch each other, and then if possible connect the pair of bridges to a single lever, to set up a cool retractable bridge that can seal itself up in times of Siege, fun, etc.

The top-left section will be my main keep, where I send civilians during sieges, !!Fun!!, etc, and where my military will make its final stand in the case of a major breach. Get everyone across, seal the bridges, fire through fortifications, hole up until the enemy gets bored/enough generations have passed that I outnumber the enemy.


oh, and all but 1 of my original 7 are Legendary miners. 3 are Legendary+5, 1 Legendary+3, a Legendary+1, a Legendary, and a Grand Master. I love how they rip through stone like it's clay. Some time I'm going to set them up into a military unit and have them use picks.

Yeah, first 9 people (first embark was 2 people) are miners, 2 of the next embark are wood cutters, the other is a farmer, and I haven't really paid much attention to the 19 from the most recent wave, lol.....soon as I get my initial bridges set up I'm going to seal myself in with my animals, ignore the naked armorer running around screaming about not having been given the materials he needed, and work on equipping and training a military.

soon as I foist my stone crafted goods off on the hippies.
« Last Edit: July 19, 2013, 07:59:42 am by Maul_Junior »
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0cu

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Re: What's going on in your fort?
« Reply #30274 on: July 19, 2013, 07:54:57 am »

Maul_Junior, your embark looks very similar to mine. It's awesome, I made a hallway that goes down into that mountain, a bridge that crosses the river and leads into my fortress with marksdwarves overlooking the bridge and river. Really fun fort so far.
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Maul_Junior

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Re: What's going on in your fort?
« Reply #30275 on: July 19, 2013, 08:13:02 am »

Maul_Junior, your embark looks very similar to mine. It's awesome, I made a hallway that goes down into that mountain, a bridge that crosses the river and leads into my fortress with marksdwarves overlooking the bridge and river. Really fun fort so far.

Not sure if I want that to be the final bridge location, I may wall it off. I'm suddenly envisioning a couple of ballistae keeping watch over the bridge, with a couple floors of fortified walls for marksdwarves. And a 1x-wide bridge that siegers would have to cross while under fire from siege/marksdwarves, only to face a hall of cage traps and/or a bunch of melee dwarves.....



......oooh......

yeah, that would be for my final stands, while I keep the 3x-wide bridge open for general dorf use during peacetime.


.........this makes me happy.

It also occurs to me that with my weaponsmith getting better, I should melt down my current copper picks and craft newer, better ones.




..........

a miner was suddenly gripped by a strange mood, and made a malachite coffin.

I shall entomb my stark raving mad dwarf inside of it after he dies.

I won't cancel the other coffins I have queued up, but....seems only fitting, because I forgot about the armorer's mood, he gets buried in a mood-created artifact.
« Last Edit: July 19, 2013, 08:19:31 am by Maul_Junior »
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Quote from: Meph
I didn't actually say this.

Quote from: smurfingtonthethird
there is nothing funnier than watching a goblin army get assaulted by hundreds of war chickens.

Any new discovery, sufficiently weaponize, is indistinguishable from !!FUN!!

jcochran

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Re: What's going on in your fort?
« Reply #30276 on: July 19, 2013, 08:33:50 am »

Just started a new embark. Area is almost completely flat except for a plateau 1 z level above the rest on the western side. Total area of that plateau is about 4 embark squares. Only problem ... An aquifer and I didn't bring any stone or ore ....

So, I now have a little band of 7 sociopaths. Since I would be immediately wiped out by the 1st goblin ambush, and because I need access to all that lovely wood on the plateau, my first task was to level all the upward slopes leading up to the plateau and channel the western edge of the map (and of course remove the upward slopes left behind by that activity). Got confirmation that I didn't leave any chinks in my fortress when the first wave of migrants arrived ... and died due to starvation and dehydration. Ditto for the 2nd migration wave as well. Have finally gotten through the aquifer and have managed to reach my first stone layer. When I finally manage to get to weapon grade metal and start crafting armor and weapons I figure I'll open by fortress and allow migrants inside. Should be after the 3rd wave of migrants finally die.

"Hey! I didn't ask you to come here. But if you manage to find your way up here, I'll reward you with food, shelter and booze for pointing out the ramp I overlooked. Meanwhile, get out of here. I didn't ask for you and I'm not ready for you."

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Diablous

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Re: What's going on in your fort?
« Reply #30277 on: July 19, 2013, 03:02:09 pm »

It is now summer in Wounddrinks. Nothing too exciting has happened yet. Main thing is that yet another forgotten beast has appeared.

Spoiler (click to show/hide)

This guy might be trouble but he hasn't done anything yet. He went into a pool of water in the caverns and has yet to emerge. I'll be keeping an eye on him though.

Also I was checking up on vampires on the wiki to see how I can find the one that is skulking around my fort and killed a farmer a while back. I think it was the old mayor since she managed to take the office of mayor from the previous incumbent who was there for quite some time, and I recall her status screen listing an insane number of groups she was part of. Said mayor was roasted when the last forgotten beast appeared, so if there are no more attacks I have my culprit.

Update: Omus managed to off a dwarf that got too close to the water, and I got tired of him sitting in the water free from my military. So I found the place where he is usually sitting in the water, and a mined out a room in the cavern ceiling above that. Then I channeled out a little 3 by 3 square, and the left the middle tile alone. You can see where this is going. Bam, a cave in crushing Omus with a pile of microline. One less thing to worry about.
« Last Edit: July 19, 2013, 04:29:13 pm by Diablous »
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Lich180

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Re: What's going on in your fort?
« Reply #30278 on: July 19, 2013, 04:53:50 pm »

Working on my new project, 4 years in and I am finally ready to drain the magma pipe I intend to use as a reservoir for the magma bunker on the surface. Using lessons learned from the forums here (ThatAussieGuy and whoever made the mechanical erupting volcano) I intend to have most of a volcano at my disposal, able to be directed to where I want.

Still will be years before completion, the drain is operating WAY too slowly for my liking (one season, one level) so I'm expanding it and hopefully the increased capacity will help.
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Larix

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Re: What's going on in your fort?
« Reply #30279 on: July 19, 2013, 06:50:19 pm »

I archived the fort that colonised (by walling off) the surface. There was nothing really interesting going on all year, a single one-squad goblin ambush (which drove away the elven traders, of course) and two kobold thieves; then a were-armadillo in midwinter, which bit my potter. Got her wounds looked after, a crutch issued and tried to put her in containment for the next full moon. Tried burrows (for the second time ever) and ... she just got stuck, didn't go to the burrow, although it was accessible. Removed her from her squad, she just dropped all her gear and stood on top of it without moving. Do you need to draw a burrow over where a dwarf currently is or what? To force her hand, i made a one-dwarf squad consisting only of her to hopefully get her moving with a squad command. And of course i touched the wrong key in the military screen and DFHack crashed, wiping out the whole year's progress. Awesome. I finally took the hint and deleted DFHack again, so at least _some_ good came of this mess. And there really seems to be no point suffering through hours of ~20fps ultra-boredom anyway, especially for the second time.
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Oaktree

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Re: What's going on in your fort?
« Reply #30280 on: July 19, 2013, 08:04:27 pm »

Elite melee squad in Relicblaze just engaged a feathered (and shelled) leech Forgotten Beast in the lower cavern.  The woodcutters and miners fled while they charged in.  A hammer dwarf stunned by a charge, and some axe hits causing bruises and skin cuts.  A spear squad back-up was sent for.

And then. 

"The militia captain kicks The Forgotten Beast in the body with her left foot, bruising the muscle and bruising the brain!"

BAD ASS   8)

The Portentous Indignation of Competing claims her thirty-sixth notable kill (Twenty-second in the current fort.)  And Kedusm Godflinches the Heart of Dominions is no more.
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Diablous

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Re: What's going on in your fort?
« Reply #30281 on: July 19, 2013, 08:49:04 pm »

They just keep coming. Another forgotten beast crawled out of the caverns.

Spoiler (click to show/hide)

Behold Mudo Muckmoistened the Cavern of Nights. I sent my military after him, same old same old. When they met Mudo attacked a poor recruit by the name of Thikut. His first move was to grab her leg and break her knee, then kick her in the foot. Then he bit her head, shook her around by the head, opening arteries and tearing apart tissue, among other things. She didn't survive, but was the only casualty on the side of Wounddrinks.

Mudo then turned his attention to a dwarf named Dodok. Dodok was a recruit who managed to get novice level with a sword by dealing minor blows while Thikut was being brutally murdered. Mudo attacked Dodok who repeatedly rolled and jumped away. Dodok managed to get Mudo to collide with a wall by jumping away when Mudo charged him. This caused the foul fowl to fall to the ground, stunned, giving the military time to surround him and tear him apart. They mainly dealt minor injuries but that built up, causing the beast to meet it's end.

I must say that seeing Dodok's behavior in the reports was impressive. He was only a novice dodger but managed to avoid Mudo constantly and trick the beast into charging into a wall.

Also, the human caravan and diplomat arrived. Is it just me or do they come later every year?

quick edit: Nearly forgot. Mudo repeatedly released clouds of extract that had no effect during the fight. But most of my military is dizzy. Looks like that syndrome does something after all. Time will tell if it does anything else.
« Last Edit: July 19, 2013, 08:52:33 pm by Diablous »
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Maul_Junior

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Re: What's going on in your fort?
« Reply #30282 on: July 20, 2013, 03:15:09 am »

Man, dwarves are falling like flies. Not sure if it's because they're getting dragged over the waterfall or falling over a bridge, but I've lost at least 5-8 dwarves in the last year, and discovered their bodies at the bottom of the waterfall. This is, of course, not counting animals.

BRIDGE CONSTRUCTION TIME!

7 missing dwarves, 6 missing animals. sheesh.



aaaaand that's 2 dwarves that went insane (darn you dimple cups, couldn't mill you fast enough because I didn't have empty bags!), 8 dwarves that have fallen off the waterfall. I really think I need to finish my bridge-doors and just seal up tight. Because at this rate I'll have 2 dwarves left for the first siege.


oh....crap.

that's why. I set up a slab outside to try to keep the ghost happy, but it turns out it needs to be inside. now everyone crowds around the damn thing, and because there are so many people out there, people get pushed off the cliff. thought I'd taken down the slab 6 months ago.

damn you, Kubuk Enornokim--I tried to make you happy, but you end up killing a dozen dwarves and roughly the same number animals!

ah....21 migrants to refill my ranks.

DAAMMIT!

THE ROTTING CORPSE OF the asshole who starved to death besides the fortress having 500+ alcohol was being entombed, and then the guy who was bringing him to the coffin was struck by a mood.

DAMMIT!
« Last Edit: July 20, 2013, 04:40:44 am by Maul_Junior »
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Quote from: smurfingtonthethird
there is nothing funnier than watching a goblin army get assaulted by hundreds of war chickens.

Any new discovery, sufficiently weaponize, is indistinguishable from !!FUN!!

Snateraar

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Re: What's going on in your fort?
« Reply #30283 on: July 20, 2013, 06:24:40 am »

I embarked near an ocean, entrance on ground level, with bridges to change a normal trap-lined to tunnel to one that is much longer on the side with magma pits on the sides so things can hardly dodge the traps.

Problem is, my (fuel) storeroom is directly below the magma. I forgot to seal one gap and boom, fire everywhere... Locked up the place with additional walls, but fuel is gone :(
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Urist McSnate likes malachite, copper bars, birds and goblinite for its abundance. When possible, he prefers to consume tea and toast. He absolutely detests elves.

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Korva

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Re: What's going on in your fort?
« Reply #30284 on: July 20, 2013, 08:59:12 am »

Suffice to say, I shall forever associate all dyers with Bomrek Romekas, The Dyer, who slew four dwarves (and wounded a speardwarf) and a wardog while alive, without weapons, armor, or even clothing, before rising from the dead to rip two dwarves arms off and, again, my CMDwarf's leg. Wasn't even combat with the ghost, just "<ghost> batters <dwarf>" and I look and there's a leg, a sock, and a pool of blood.

Way to go, Bomrek. That should earn at least one dwarf from this often-derided profession a place in the stories of his people.  ;)
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