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Author Topic: What's going on in your fort?  (Read 6195025 times)

ZzarkLinux

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Re: What's going on in your fort?
« Reply #30180 on: July 12, 2013, 08:08:40 pm »

NobleFort continues to gain awesome with the addition of the mighty migrant macedwarf.

We rescued the migrant's only surviving daughter and his pet pig too. Then the baroness finally completed her meeting with the beaver monster diplomat from last year (I think they all need paths to their origin square and the meeting area for "conduct meeting" to actually do anything). Beaver then goes berserk because we seal the fort for a 3rd seige, and beaver's only successful attack (a scratch) pierces Lord Tomaka's helmet. That beaver's dead body will rest in Tomaka's tomb now.

I permit 2 siege gangs into a foyer area, then I send in the noble squad. It is a massacre, and mighty macedwarf scores his first kills with the silver mace (including a gob macelord). But mighty migrant received a small fracture on his leg and limped into NobleFort's hospital. After receiving a leg splint that matches his finger splint, he goes back up and joins the squad again. We permit the rest of the siege into the foyer. Mighty Migrant has entered a martial trance !
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PDF urist master

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Re: What's going on in your fort?
« Reply #30181 on: July 12, 2013, 08:52:50 pm »

popped up a new fort after the last one had too many bugs. untamed wild this time. flux and shallow metals. hopefully something good.

i tried digging through the ice and got some ice "stone". i've got some ballin ice walls now.

you have struck limestone!
you have struck magnetite!

i think this is the best embark i've ever been on
« Last Edit: July 12, 2013, 09:10:58 pm by PDF urist master »
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We are not evil by choice, but evil by necessity.

Oaktree

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Re: What's going on in your fort?
« Reply #30182 on: July 12, 2013, 09:19:43 pm »

Since Relicblaze is now a barony the human civ being traded with just sent a diplomat.

And it's a goblin...   :o

Looks like a few of their leaders are goblins, about two out of the ten listed.  Guess they took over a goblin locale at some point. 
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #30183 on: July 12, 2013, 09:41:21 pm »

Stray Horse Foal (Tame) cancels Sleep: Area inaccessible.
I kid you not. It is unconscious and drowsy. Maybe the extract from the beaver diplomat?
This is for you, Dwarf Fortress.
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Lalasa

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Re: What's going on in your fort?
« Reply #30184 on: July 12, 2013, 10:24:06 pm »

Spoiler (click to show/hide)

Remember the Forgotten Beast I mentioned earlier?  Well after I averted the starvation crisis, I dug some stairs towards the center of my cavern layer.  Tad took advantage of the new stairs (Guess he was too heavy to fly) to sneak up my mining tunnels.  I activated the danger alert so that the dwarves would stop collecting rocks down there and sicced military dwarves on the beast.  Tad found a particularly stupid child who decided to go play in the mine tunnels and not run with the alert.  He punted the kid down a dead end tunnel, and the child died on impact.  I watched.  It looked really painful.  That was the only casualty however, as before the beast could reach the civilian area, a swordsdwarf appeared and began to attack it.  The rest of the three squads I sent followed, and the only sustained injuries were bruises.

The beast on the other hand, was not lucky at all and had many of its arteries severed, so it bled out to death.  I'm glad it was organic.  What amused me the most was that my swordsdwarves repeatedly bit into the beast and hung on, once biting the thing's wing, and the other time biting into it's upper body.  Perhaps they were still hungry from the food shortage incident that had occurred a bit earlier.  There is no shortage of food now, since I expanded the farms and bought a ton of supplies from the dwarven caravans.

I'm so glad I found the caverns.  Now time to take advantage of its resources!
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Oaktree

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Re: What's going on in your fort?
« Reply #30185 on: July 12, 2013, 11:45:54 pm »

Relicblaze hunkers down as goblin siege #2 arrives!  Well, less hunker and more sharpening of weapons.   8)

Three cavalry squads, one with an elite archer leader.  And a group of ogresses (first time I've seen them.)  The ogresses lead the way into the tunnels and eventually all three squads enter and get sealed in.  Since the one led by the archer is lagging behind the marksdwarf-in-training squads are packed into the archery gallery and allowed to let loose on the initial part of the attack.  Between them and a liberal scattering of traps* on the zig-zag path of the Kill Box the first two goblin squads and the ogresses get taken out.  As the marksdwarves run low on bolts they are withdrawn from the archery gallery and sent to take a rest and get a well-deserved drink.

*- Noted that serrated blade traps (copper) were bouncing off Ogress clothing.  but spiked balls (copper as well) were denting them up and breaking bones fairly effectively. 

As the third squad finally appears the traps are allowed to do some additional work in due respect to the damage elite archers can inflict.  When the squad was half-way through the zig-zag the elite melee squad was let loose to go after the remaining goblins.  At about this time the elite goblin archer took a wound from a trap and opted to lie there until an axe dwarf chopped his head off.  The experienced marksdwarves went into the gallery at this time and helped out by pinging away at any goblin that moved.

Final result was the goblin siege being annihilated - - there were no survivors or escapees. 

Shortly afterwards the mother of all cave lobsters was spiked in killed in the caverns.  (A Forgotten Beast giant hairy lobster - beware her fire!)  Hauled up to the kitchens and cooked.  There is no a butter shortage as well.

A gremlin was sighted and killed as well.  Caused some disruption, but not any lasting harm.  Guard animals are now posted near the gates used to enter both caverns since we do not want any more of these pests getting far into the fortress.

And there should be a fortress casualty shortly.  An armorer got moody and then went insane eventually since a desired material for a magma forge construction was not on hand.  Since he likes adamantine we have a good idea what the missing material was (confirmed by DFHack).  No chance of finding any either.

Military is fairly well-equipped at this point.  Elites in steel and support troops in mix of bronze and steel.  Twenty marksdwarves in training split among three squads and are getting competent.  First draft of melee troops in training as well.  As things progress more will be drafted as a second wave of reservists - or possibly just as an excuse to run dwarves through a coinstar to get their strength and agility up.

An experimental mine cart "railgun" is being constructed as well.  First fort not sitting on a aquifer in a while, so there is room for building one that can fire onto the surface for testing projectiles, auto-loaders, and seeing how water shots behave in a freezing-type biome.

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Lalasa

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Re: What's going on in your fort?
« Reply #30186 on: July 13, 2013, 12:49:00 am »

Turns out the blood of the forgotten beast we slew was dangerous after all.  The resident of Fishmine found this out first hand when kittens began to bleed out from their feet.  All of the kittens.  Cue corpseplosion (dead cat explosion) and blood everywhere.  Blood on the floor, on the doors, on the children, on the grass, on the statue garden... Armok would be proud.  The blood of cats decorates the entire fortress! 

Several cave dogs attempted to steal our food.  One killed a dwarf child.  The military was sent to personally deal with it. 

The tunnel painted with forgotten beast blood serves as an effective makeshift trap for various cavern dwellers.  Two cave dogs and a troll touched the stuff.  The troll was weakened so badly by his bleeding feet that he was no match for war dogs.  I had an axedwarf lop off his head though.  Better safe than sorry.  Now his blood paints my caverns as well.

Blood everywhere.  Except in the sky.  Although it might start falling from there too if this doesn't stop.  Good thing I had the cats that were still alive penned outside.
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matskuman5

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Re: What's going on in your fort?
« Reply #30187 on: July 13, 2013, 11:12:57 am »

I just had quite an event at my fortress. It's like Jurassic Park, except with fire and blood.

A marsh titan came. A big hairy dinosaur that can breathe fire.

I closed the gates, got the civilians to safety, and waited for the beast to come near my marksdwarf towers.
It instead went to my old fortress, to the big, old dining room. I waited and waited, but it didn't want to come out of there.

I got tired, and sent my military there. They got to the dining room, and the monster quickly burned most of my military alive.
I made them retreat to the forest, escaping the monster.

The monster followed them out of the old fortress into the woods. He picked off survivors one by one.

Cog, the awesome dwarf from my earlier post, engaged the titan in the middle of the now burned to ash forest.

He got a couple of good hits, but the titan got too. The monster broke both his legs and began munching on his head.

Then, Cog woke up, swinged his axe to its head, and killed the monster in one blow.
He then quickly passed out again.

Adil, the only other survivor, a marksdwarf, carried his unconcsious body through the ex-forest and to the hospital of the fortress.

My medical dwarves are currently fixing him up, even though he has lots of bad injuries.
I hope he survives. I made masterwork roasts out of the titan.

There were 13 casualties, with Cog and Adil being the only survivors.


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VerdantSF

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Re: What's going on in your fort?
« Reply #30188 on: July 13, 2013, 11:17:31 am »

Then, Cog woke up, swinged his axe to its head, and killed the monster in one blow.
He then quickly passed out again.

Adil, the only other survivor, a marksdwarf, carried his unconcsious body through the ex-forest and to the hospital of the fortress.

My medical dwarves are currently fixing him up, even though he has lots of bad injuries.
I hope he survives. I made masterwork roasts out of the titan.

There were 13 casualties, with Cog and Adil being the only survivors.

Epic fight!

aiseant

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Re: What's going on in your fort?
« Reply #30189 on: July 13, 2013, 11:30:10 am »

I'm currently building a long drawbridge on the edge of my compound and I'll get rid of this bastard of vampire by lauching him out of my map ... I hope !
If he's still there, and still alive after the fall, the bridge can be used as atom smasher anyway ...

I'm also trying to have all my dwarves adopting a hamster as a pet. Using any other animal as a pet will be forbidden in the future, but I think there's no way to put an animal as unavailable once adopted, right ? I'm still not decided to make this crime worth of death penalty ...
« Last Edit: July 13, 2013, 11:38:12 am by aiseant »
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Diablous

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Re: What's going on in your fort?
« Reply #30190 on: July 13, 2013, 11:43:15 am »

I've been rebuilding Wounddrinks militia. Currently there are three squads of five dwarves. Two squads are melee, the other a squad of marksdwarves. A forgotten beast has popped up, giving the new military some time to shine.

Spoiler (click to show/hide)

This big three-eyed douche crawled out of the caverns. I deployed the militia and they went down and destroyed him. The secretions had no effect at first, and he did nothing else and they tore him apart. When my military returned those who were exposed to the secretions went to the hospital complaining of numbness, but the doctors think they are fine. None of my doctors are above dabbling at diagnosis so I'm not sure if they are right, but oh well. I can only wait and see.
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Larix

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Re: What's going on in your fort?
« Reply #30191 on: July 13, 2013, 01:19:50 pm »

I'm currently building a long drawbridge on the edge of my compound and I'll get rid of this bastard of vampire by lauching him out of my map ... I hope !

Even if you manage to get him to fly, he'll just bump into the map edge.

Quote
I'm also trying to have all my dwarves adopting a hamster as a pet.

Afaik, dwarfs will only adopt animals they prefer, and hamsters are more likely to be hated (they're one of the hateable vermins) than adored. You could expect maybe two or three dwarfs actually adopting hamsters, in a large fort. Furthermore, being vermin, hamsters will be targetted as prey by wandering cats, which tends to lead to much hilarity if dwarfs decide to take their pet hamsters out of cages and carry them around.
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CHR1SZ

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Re: What's going on in your fort?
« Reply #30192 on: July 13, 2013, 02:51:22 pm »

Urist McBoozer has created Bobetdetes, an indigo tourmaline barrel!
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It's all very epic. Jump off a tower towards a spike pit, and at the last moment attempt to parry the planet.

CHR1SZ

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Re: What's going on in your fort?
« Reply #30193 on: July 13, 2013, 02:58:34 pm »

Its full name is Mezumrigoth Bobetdetes, Smokecraft the Trifling Ram. It is worth 129600

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It's all very epic. Jump off a tower towards a spike pit, and at the last moment attempt to parry the planet.

aiseant

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Re: What's going on in your fort?
« Reply #30194 on: July 13, 2013, 03:21:14 pm »

Man, the Death Bridge is a failure ! Even if criminals are thrown away and down of three levels, so little bastards are sturdy creatures indeed ... too bad, I'll atom smash them anyways :'(

If hamster are useless, then I don't get how "catch a live animal" is useful for, as I cannot designed those to be slaughtered and didn't see how to sell them away
 
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As a Urist McFrenchy, please forgive my english

Heck, only the elves would tame a leech. [...] Just for this, I'm starting up lead goblet production. Anyone who tries to sell me a tame leech deserves to die from lead poisoning.
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