AdmiredMansions stands still, with little to no issues, though things move slowly. We've just gotten through our second winter and we're up to 118 dwarves... 55 of which are haulers, my generic "I have no use for you yet" custom profession that I use to fill in gaps.
We had another minotaur come up and camp our gates. I dragged the last hunter indoors, as the rest were on break, and we sealed up the shop. I prepped the hunters with a station order inside the gates and they took nearly a month to load up on their leather armors. Once 6/7 were ready, we dropped the gate and the minotaur got caught midcharge by three bolts immediately, one in the guts, which stopped it cold.
A few dozen bolts hit (and a ton of misses) later the minotaur lied dead far outside the gates, killed trying to flee.
We've run low on rock again, so I've started massive quarry mining, as my miners have primarily been digging out HUGE veins of ore. That'll be handy eventually.
My OCD levels of booze storage for the main dining room has been completed, along with quantum storage. I have two more left to do, but in the end each drink will have their own pile so I can easily see if we're low on something particular. To keep up with booze production, another brewer and still were commissioned. Now we're out of rock pots.
The second aquifer punch is nearly complete. I'm just waiting on my carpenter to get down there and remove the screw pump and we can finish the punch through, then I'll be driving a shaft down to the first cavern layers. FPS is already starting to hurt but nothing severe. The main waterfall for the dining area/food&booze storage is in place from an aquifer piercing and then drained out one level below. A cistern was also created on that level and a well dropped in for local usage and 'just in case'. I believe I'm going to eventually move the makeshift hospital to more permanent quarters utilizing a well that can drop into the same cistern. Right now it's a long walk to give water/food to the injured, though we haven't had many.
Using floors from the walls, I've started dropping water across the inner fortress layers to be able to build contiguous farm plots on the exposed stone on the surface. I've never tried it before but 7/8 individual water pits from a level above the surface flood a nice area to be able to drop in 3x3 farm plots. 55 haulers to keep the water constantly dropping don't hurt.
The apartment complex is nearly complete for the first construction. I've used some subpar materials (non masterwork) to complete it, but the volume of ppl in the fortress demanded immediate resolution. I'll go through and fix them up later, if I remember. It's definately not enough rooms but it should alleviate a good amount of the pressure with 54 bedrooms. They don't have cabinets/coffers yet but it's a start. The primary problem is it seems my worst mason keeps going to pickup the orders to make doors/whatnot, and then swaps out to the next worst mason when he improves. We've burned a LOT of stone in the atom smasher.
Also figured out why my legendary carpenter was out in the wilds... I'd accidentally turned off wood collection in orders so he was going out and getting the wood from the wilds himself. D'oh. No wonder the minotaur got to him so easily. Aben, the replacement carpenter, is only Adept (level 9) so far. Well, he'll get there. I may have him make a bunch of wooden blocks and then construct/deconstruct a wall continuously or something to help beef him up.
My two engravers are up to levels 11 and 8, so they're continuing to smooth random areas of the fortress before they start doing engravings. They both admire tradition so I look forward to nice things from them.
Final point of concern is a dorf locked up in a craftshop, waiting on shells. I have 1, he wants 3. Until we get a chance to buy some turtles, he's staying locked up in there. Either he goes mad or I get lucky and get a backup legendary bonecrafter.
So, that's a lot of detail for saying "Nothing but building a fort here going on", and no, I don't know why you'd care.