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Author Topic: What's going on in your fort?  (Read 6194424 times)

PDF urist master

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Re: What's going on in your fort?
« Reply #30075 on: July 09, 2013, 07:51:15 pm »

clearly no one appreciated your travelling brochure.

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ZzarkLinux

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Re: What's going on in your fort?
« Reply #30076 on: July 09, 2013, 09:01:07 pm »

Building my first mist generator in Quakeswallowed, in hopes that when a test vampire comes then I can keep him happy during testing.
I need to get around to making a mist generator.  I'm a little worried about FPS drain, though.  How much of a hit does it cause for you?
Depends on how you build it.  I use a waterfall mist generator, usually, in the entrance to the legendary dining room.  Takes a bit of doing but it's not hard once you're used to it, particularly if you have a river available.  Doesn't typically cost me much FPS because the water level in most of it stays static.

Just started my first mist generator. Game's at FPS 70 55 (49) whatever that means.
Fortress population is 78, after 5+ years, and I dig lots of circular paths.
So it seems fine for me.

All I did was dig-out a big empty bathtub, and added a drain at the bottom via raised bridge/floodgate.
Fill the chamber with water (busting an aquifer), then open the drain and let the water drain out and touch the edge-of-map.
The second it touches edge of map, then the whole chamber magically gets flow for water wheels.
(Not really my idea, there is another thread somewhere here and another person did the research on flow).

EDIT: Of course, I have levers linked to floodgates, drains, and gearboxes so I can shutoff the whole thing if the FPS is ever a concern.
« Last Edit: July 09, 2013, 09:29:30 pm by ZzarkLinux »
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PDF urist master

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Re: What's going on in your fort?
« Reply #30077 on: July 09, 2013, 09:58:46 pm »

a flying nematode with poisonous gas showed up. it immediately got put down by my marksdwarves without a single injury.

meanwhile, a Minotaur showed up and miraculously avoided all the new weapon traps i set up. he is now a caged guest of honor at my fort. i think i might make him the centrepiece for my new zoo.
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VerdantSF

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Re: What's going on in your fort?
« Reply #30078 on: July 09, 2013, 10:02:48 pm »

a flying nematode with poisonous gas showed up. it immediately got put down by my marksdwarves without a single injury.

Nice!  Did the marksdwarf with the killing shot get a title?  If so, what was it?

KingBacon

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Re: What's going on in your fort?
« Reply #30079 on: July 09, 2013, 10:48:03 pm »

Much of the first heavy archer squad is now blind.... The reservists have now been called to service. The Countess has ordered the infantry down to clear out the remaining depths...

It's nothing but cinders, webs and corpses. A truly alien realm.
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Oaktree

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Re: What's going on in your fort?
« Reply #30080 on: July 09, 2013, 11:01:33 pm »

Now entering summer of the third year at Relicblaze.

Winter goblin incursion was minor - snatchers and kobolds fleeing upon detection. 

Winter migrant wave was another dozen adults - including two more combat veterans and also a skilled sword dwarf who has high medical skills (but a bad attitude).  Along with a sudden wave of baby dwarves being born the fortress population is now ninety-three.

Steel and bronze production got most of the melee dwarves (eight - six immigrant vets and two fortress natives that are the militia commander and a back-up) armed with steel and armored with a mix of steel and bronze.  They also have been grabbing goblin copper breastplates as an add-on.  (This is not slowing them up too much, the vets are all Level 8+ in Armor User with high Strength and Agility; they buzz around at about twice worker speed.)  Two master marksdwarves, and training up some beginner squads is going to be a priority shortly.

The spring goblin incursion was more kobolds and snatchers running away.  And then four goblin ambush teams triggered in succession.  Three were led by a crossbow goblin.  The first squad entered the outer perimeter and started chasing livestock while the marksdwarves ineffectively tried to stop them.  A late triggering of the alert (burrows) caused a woodcutter/armorer who is one of the original settlers to be caught outside. 

As he was circling the Keep to get to the entrance the second ambush squad emerged on the far side of the perimeter ditch.  The woodcutter dodged the first few bolts, but was then hit repeatedly and dropped to lie in the snow.  At this point a third goblin squad approached the ditch gate from the east.

At about this time the goblins were distracted by the melee squad emerging.  The goblins inside the ditch were pounded to bits, then the melee squad trashed the recently emerged third squad and the second squad (whose crossbow goblin was now low on ammo) at the same time.  As they fled to the east the fourth goblin squad appeared there and added a few more of their corpses to the carnage in the snow.

Once it was clear the goblins were routed the medics emerged to collect their wounded comrade.  He is being sutured up for a half dozen wounds and two bolts were pulled from his body.  If infection does not take hold he might just pull through without any crippling injuries.

As the embark has now been clear-cut there will be fewer trips past the ditch and the fort can take a more defensive stance.  Open stairs are now easy to find in four places around the embark border area.  These lead down into tunnels that eventually combine in a "kill box" of traps and archery galleries.  And, of course, these tunnels can be sealed so that once the goblins come in, they don't get back out.

And if the goblins (or other war-like parties) choose not to venture below ground a series of archery bunkers are under construction that should put all of the embark with range of a crossbow.  The east-side four have been completed, and the foundations are laid for the other eight.  All are accessible via a tunnel system connecting to the barracks area.

The surface currently is a wide flat grey-white expanse.  Any flat roofs soon look the same as snow falls and accumulates.  Sort of peaceful.
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WanderingKid

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Re: What's going on in your fort?
« Reply #30081 on: July 10, 2013, 12:54:01 am »

AdmiredMansions goes well, generally.  Dug out the airlock to the fort, cage trapped it, and setup the depot in a raised bridge area just outside the airlock.  In theory this would save me in case of attack.  In theory.  None of it's fireproof however, no magma safe rock yet.

I've also built a small Bailey to contain the drillsite that'll search for caverns, and we're building a new screw pump to drive through the aquifer there.  I had to sell the old one as emergency trade goods once we'd pierced the aquifer the first time.  The entry is attached to the main walls but has its own bridge/moat/wall area so I can work in there while we seal the main fort. 

Down in the main areas, we've begun to dig out housing apartments, the main dining room, food/booze storage, and the beginnings of a cistern/waterfall system from the aquifer for fresh water and general cleanliness.  Huge tracts of stone have also been dug out following veins of metals, so that's always a positive.  I really don't have any way to use that metal so it's just sitting around all over the place, but eventually it'll get stockpiled down near the magma.  I suppose I'll drop a minecart (or 10) down that way if I decide to build out the necessary tracks.  Also our atom smasher is currently functional, removing rotting foods, named skeletons, and generally crappy furniture.

During the liason's last visit we requested leather.  Good gods did we get it.  Plus side... my butcher/tanner just had a fey mood and made a pretty neat looking artifact leather shield... and he became legendary!!!... in tanning.  Dammit.

However, I'm still a BIT behind on my military.  The hunters recently got drafted, the useless gits that they are.

We got attacked by a minotaur.  She was rather viscious, too.  Took out my carpenter in seconds while he was out trying to drag back in some wood, and then the first hunter that engaged him (by hand, of course) died nearly immediately.  I had called the squad to position at the inside of the outer bridge, since the elven caravan was already inside, but noooo, he had to go haring off after some prey and then said "Oh, look, Minotaur!".  So I sic'd the entire squad on the minotaur, having had noone show up at the staging site.

That went well, briefly, but I called them back shortly after and hit the trigger for the bridge.  With how quickly the minotaur went through the NEXT hunter to engage, I needed to hold off on any serious tantrum spirals.  The minotaur made it to the bridge as the dwarf made it to the lever.  You can see where this is going...

The minotaur takes a flight from the bridge, getting thrown sideways into the wall and then down into the dry moat. Hurrah!  Crap, it's still alive.

Lower the bridge quickly before it wakes up so what's left of the hunters (with a kill order) can go finish the damned thing off.  But NOOOOO, my hunters start firing away at the local wildlife to go hunting again!!!  Dumbasses.

The minotaur wakes up, climbs up the ramp out of the dry moat that was left for the miners who dug it, and proceeds to charge up at the depot.  A stray hunting dog gets a hold of him and ties him up while everyone nearby, elves included, lay into the minotaur with a vengeance.  It's finally dead.  Death tally: Two Hunters and the near legendary carpenter from the original seven.  Time to train up a new one... just when I really needed those masterwork beds, too.

Luckily I've already got coffins built and huge swaths of random rock cut out just begging for a use.  Mass tomb sounds good to me.

VerdantSF

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Re: What's going on in your fort?
« Reply #30082 on: July 10, 2013, 01:19:41 am »

Relicshield, pop. 73, Spring of 327 (Year 76)

Commander Olivine passed away peacefully, the last of the Original Seven, who were all named after their favorite mineral.  Seven decades ago, they laid a firm foundation for the little outpost that later tamed dragons and became the Mountainhome. 

Sphalerite: axedwarf, 1st commander, #1 in total kills
Olivine: hammerdwarf, 2nd commander
Phyllite: miner, duke
Cinnabar: miner, duchess consort
Dolomite: chief medic
Selenite: armorsmith, weaponsmith
Gypsum: woodcutter, carpenter

Dishmab Vesselbrain, the legendary macedwarf and heiress apparent of Relicshield was named as Commander Olivine's successor.
« Last Edit: July 10, 2013, 01:37:03 am by VerdantSF »
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Larix

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Re: What's going on in your fort?
« Reply #30083 on: July 10, 2013, 03:52:18 am »

The original families are growing old in Ochremurdered (but not less productive), so some matchmaking was started to get the next generation underway. The completely self-trained jeweller was good friends with one of the woodcrafter boys, so they were given a room by themselves and some time to get to know each other. Within a few months they married and could already celebrate the arrivals of two little bearded boys in two years. Not to be outdone, the ducal family decided that one of theirs also had to get married and start a family, so they picked their youngest adult son, a mechanic, and once the younger sister of the jeweller had reached adulthood and showed her abilities by training to become a mechanic as well, the duke decided that she was to be the bride. The two hardly knew each other when they were roomed together in early Granite (end-of-the-list 'passing acquaintance' and no relationship at all respectively), but became friends within six weeks, became lovers in late malachite (mid-summer) and married on the 26th of Moonstone (early winter). I wonder how this will turn out. The girl hasn't reached her 13th birthday yet.

A few dwarfs got 'interrupted' while on mounted patrol and cancelled their 'push vehicle' job. This happened when they passed too closely to the local wildlife. They can and will fight disturbing creatures if possible - manager took the opportunity to punch a snow owl woman while passing by, woodcrafter/marksdwarf shot at and hit a snowy owl some way off the track. Cart-riding dwarfs who 'cancelled' their driver job will be eligible for _taking_ new jobs, but cannot actually perform them until they get out of the cart. That was slightly baffling when the manager decided to take the 'pull lever' job required to get the cart to stop and let her out. That just didn't work (dwarfs cannot pull the lever while passing by it in a minecart), and i had to cancel and re-issue the job twice before someone took the job who could actually do it.
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KingBacon

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Re: What's going on in your fort?
« Reply #30084 on: July 10, 2013, 09:13:20 am »

The depths have been cleared at tremendous cost, the catacombs are filling up and the citizens are growing ever more accustomed to violence. By blade and spear, Fieldmines still stands. Through fire and perdition, Fieldmines prospers.

Technical notes:
- New garbage chute has been commissions at the edge of the great magma pipe to aid in the clean up.
- 12 Elite soldiers died in the line of duty, 2 Novices met an untimely end, 6 wend blind, 1 lost all of his fat yet continues to command the respect of his squad.
- The first children are reaching adulthood this year
- Kobolds have launched a pitiful assault upon our walls demanding socks or some such nonesense.
- Rith Boltrise The Syrups of Butchering, Slayer of Giant Keas, now heads the elite swords. 

Year 315, Days of Ash and Soot
Dakost Mishthemvabok
Accountant of Fieldmines
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decev

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Re: What's going on in your fort?
« Reply #30085 on: July 10, 2013, 09:36:33 am »

My new fort was taken down by elves today, indirectly. I embarked in a joyous wilds/untamed wilds/terrifying location. I brought two soldiers along, and an experienced doctor. I was trying to avoid walling off my fort to the outside world as usual with terrifying embarks. My doctor had only one leg after the first year, along with a lot more experience, and we had minimal casualties.

Right before the third migrant wave came, we had big problems with giant grasshopper corpses and giant wolverines. My four man military was incapacitated in the hospital, along with several others dead. In an act of bad timing, we had started transitioning from our old hole in the ground to the new fort the miner had been working on. This led to everybody moving fisher berry seeds instead of giving water to the hospitalized military. They all died of thirst.

I had maybe 5 dwarves left when the big third migrant wave of 33 came. Right about the same time a flock of giant crow corpses showed up and started murdering everybody. We could have survived all this, but the elves decided to show up, right in the middle of the two terrifying squares (It was raining elf blood at the time. This was a bad omen). The giant crow corpses killed the elves and their yak. This happened in the terrifying area of course. That yak came back almost immediately and beelined for my fort before I could do much about it. The yak was a killing machine and easily took out the rest of the fort. He probably had about 25 kills. The rest of the damage was a fisherman corpse and then some more assorted corpses. There was definitely a legitimate zombie army by the end.

I tried to reclaim about 3 or 4 times, but that (now skeletal) yak showed up immediately each time before I could get underground and walled up.
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Mudcrab

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Re: What's going on in your fort?
« Reply #30086 on: July 10, 2013, 01:45:27 pm »

The two month old daughter of a miner and tanner, who migrated to the fortress during the second wave, has been given the title of Champion.

A bit early you might say? She is mighty and very agile, also tough etc. Her rank precedes even the Defenders, our elite warriors who were not fort born. I am going to make sure she is never endangered, on account of her harsh features (hooked nose, narrow irises etc) she has been given the nickname of Severe.

No doubt she will become a hero in time.

Edit: Also big thanks to Verdant SF for drawing my attention to the problem, and also the Dfhack guys for solving it. If it wasnt for you my epic child would be tiny, even by dwarf standards.
« Last Edit: July 10, 2013, 01:48:37 pm by Mudcrab »
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TheFearlessOne

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Re: What's going on in your fort?
« Reply #30087 on: July 10, 2013, 02:04:58 pm »

Disaster has struck Inkyoil.

The dwarves had been building a minecart track to bring the magma from the magma sea to the fort to get the magma forges running. However, none of them had any experience on minetrack projects, and with such a long route, mistakes were bound to slip in. After years of long and tedious construction the minecart route was finally finished, consisting mostly of ramps and rollers, and so the testing could begin.

The cart did not start well, crashing several times, but the mistakes (mostly misaligned rollers) were quickly found and fixed. So when the cart crashed once again near the main levels of the fort, the unsuspecting dwarves rushed to help it to the next stop. However, dwarf after dwarf was run over by the minecart, and new dwarves rushing to their aid suffered the same fate.

On closer investigation it turned out a couple ramps had roller construction on them suspended, most likely due to a goblin ambush breaching the fort and taking refuge in the under-construction minecart route some time ago. However, that meant that the minecart was pushed up the ramp by the roller, but slipped back down before it could reach the next one several floors above, killing or injuring any dwarves in the way. As more and more dwarves found their end under the wheels of the experimental minecart, it took some time before someone figured it would be best to sound the alarm to restrict all the remaining dwarves to the main floor and cut the power to the rollers.

The fort is safe for now, but it suffered grave losses, as the minecart did what many forgotten beasts or goblin ambushes before it couldn't. The once-glorious city of Inkyoil has shrunk from a population of 110 to a measly 40 dwarves, and half of those are badly injured or going mad. I fear for our future, and am too scared to go outside, as shortly before the accident we noticed a goblin ambush. Last time there were three or four of those together though, so I doubt these goblins arrived alone as well.

If we manage to survive until the spring, the new migrants might bring us some respite. It is going to be a long and cold winter...

Also, in a totally unrelated note: half of our castle is filled with engravings of a forest titan killing different elves over a century ago. The killings are spread out over 60 years or more, and there has been at least one dwarf victim as well. All of us have been too afraid to ask about it from the elven caravans, but some fear that we might suffer the same fate. 
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VerdantSF

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Re: What's going on in your fort?
« Reply #30088 on: July 10, 2013, 02:11:44 pm »

Edit: Also big thanks to Verdant SF for drawing my attention to the problem, and also the Dfhack guys for solving it. If it wasnt for you my epic child would be tiny, even by dwarf standards.

You're welcome!  It was a community effort that I'm glad to have been a part of.  Looking forward to hearing the tales of your not-so-tiny terror :D.
« Last Edit: July 10, 2013, 02:23:00 pm by VerdantSF »
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Lalasa

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Re: What's going on in your fort?
« Reply #30089 on: July 10, 2013, 03:08:06 pm »

Spoiler (click to show/hide)

In Fishmine yet another artifact was churned out and added to the growing list of artifacts.  What struck this one in particular as unique was that it was a weapon.  I had always been looking forward to a weapon artifact, but now that I gazed upon one, I am not sure how well it would work in battle.  How well do bone spears actually do in a fight?

For now it is thrown onto the other creations by odd moods.
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