AdmiredMansions goes well, generally. Dug out the airlock to the fort, cage trapped it, and setup the depot in a raised bridge area just outside the airlock. In theory this would save me in case of attack. In theory. None of it's fireproof however, no magma safe rock yet.
I've also built a small Bailey to contain the drillsite that'll search for caverns, and we're building a new screw pump to drive through the aquifer there. I had to sell the old one as emergency trade goods once we'd pierced the aquifer the first time. The entry is attached to the main walls but has its own bridge/moat/wall area so I can work in there while we seal the main fort.
Down in the main areas, we've begun to dig out housing apartments, the main dining room, food/booze storage, and the beginnings of a cistern/waterfall system from the aquifer for fresh water and general cleanliness. Huge tracts of stone have also been dug out following veins of metals, so that's always a positive. I really don't have any way to use that metal so it's just sitting around all over the place, but eventually it'll get stockpiled down near the magma. I suppose I'll drop a minecart (or 10) down that way if I decide to build out the necessary tracks. Also our atom smasher is currently functional, removing rotting foods, named skeletons, and generally crappy furniture.
During the liason's last visit we requested leather. Good gods did we get it. Plus side... my butcher/tanner just had a fey mood and made a pretty neat looking artifact leather shield... and he became legendary!!!... in tanning. Dammit.
However, I'm still a BIT behind on my military. The hunters recently got drafted, the useless gits that they are.
We got attacked by a minotaur. She was rather viscious, too. Took out my carpenter in seconds while he was out trying to drag back in some wood, and then the first hunter that engaged him (by hand, of course) died nearly immediately. I had called the squad to position at the inside of the outer bridge, since the elven caravan was already inside, but noooo, he had to go haring off after some prey and then said "Oh, look, Minotaur!". So I sic'd the entire squad on the minotaur, having had noone show up at the staging site.
That went well, briefly, but I called them back shortly after and hit the trigger for the bridge. With how quickly the minotaur went through the NEXT hunter to engage, I needed to hold off on any serious tantrum spirals. The minotaur made it to the bridge as the dwarf made it to the lever. You can see where this is going...
The minotaur takes a flight from the bridge, getting thrown sideways into the wall and then down into the dry moat. Hurrah! Crap, it's still alive.
Lower the bridge quickly before it wakes up so what's left of the hunters (with a kill order) can go finish the damned thing off. But NOOOOO, my hunters start firing away at the local wildlife to go hunting again!!! Dumbasses.
The minotaur wakes up, climbs up the ramp out of the dry moat that was left for the miners who dug it, and proceeds to charge up at the depot. A stray hunting dog gets a hold of him and ties him up while everyone nearby, elves included, lay into the minotaur with a vengeance. It's finally dead. Death tally: Two Hunters and the near legendary carpenter from the original seven. Time to train up a new one... just when I really needed those masterwork beds, too.
Luckily I've already got coffins built and huge swaths of random rock cut out just begging for a use. Mass tomb sounds good to me.