13 war pigs live. 2 more shall be executed for incompetency. Two more wild Giant Cave Spiders have been caught; would it be too much to mod them to breed broods of spiderlings? The same with helmet snakes?
...Perhaps, I shall add the snakes regardless. I am of needing a snake pit, and it does not break the game's difficulty - only making it hilarious.
There are 22 rutherers. Soon a ruthering will be in order.
The eagles abide, their numbers are yet too low for selective pressure. Usp the goshenite quadraped was slain. Presumably by the undead; now a flying mothra sets ablaze the second cavern layers.
I wonder, would it be well to lure it out into the Overworld, to shoot it down and let it fall into the magma sea? Or perhaps attempt a spider drop, and capture it for glorious harvesting.
So many questions unanswered for Silentthunders.
The poison covers those layers, I do not think Dwarven feet should travel there. Machinery and traps that were meant for Solon now lie neglected as the outside world is barred away with marble doors, fit to hold only the rays of light and the fall of rain away. Everything burns, but the Dwarves do not see the smoke. I do not like fire. Even as Titans fall while their elements fail them and the weapons of Dwarf overpower them, fire remains a mortal leveler to ensure the secrets of killing the Great Beasts die with those heroes.
The magma forges at last near securing. The lakes were paved over with magma pumped by the various engineers, operators and mechanics. Yet in their haste they completely forgot about the giant aperture in the ground, glowing with fire. That same fire which burns Dwarves burns swords, and the sword can cut through the fire that leaps from the ground. How is this?
Such is the mind in its states of DF past the dusk of the Werecivets' laughters.