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Pages: 1 ... 1975 1976 [1977] 1978 1979 ... 3844

Author Topic: What's going on in your fort?  (Read 6194370 times)

Larix

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Re: What's going on in your fort?
« Reply #29640 on: June 19, 2013, 04:36:55 am »

Found a neat trick in a scorching biome with aquifer'd mountain: dig a channel tapping into the aquifer, make it fairly long and connected to some (dry) pools, and you can get evaporation-based water power. It's a bit unreliable, though, when evaporation isn't quick enough, the flow will occasionally cut off. It's still reliable enough to keep a minecart running for weeks or months on end.

My animal trainer just decided to 'cancel train dog for war: animal unavailable'. Suspecting foul play, i took a look at my minecart, and right enough, the dog had gotten itself run over. More horribly, and somewhat amusingly, it had wandered on top of the ramp right next to the roller and caught two pages worth of collisions:
R/#
Roller - upwards ramp - wall. It seems the cart wouldn't go up the ramp after hitting the dog but rather bounced into the wall, back onto the roller and right back at the dog/wall. Looks like it might actually be weaponisable with metal carts.
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Repseki

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Re: What's going on in your fort?
« Reply #29641 on: June 19, 2013, 06:14:31 am »

Isn't that the same way the shotgun's gain their velocity?
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TheDarkStar

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Re: What's going on in your fort?
« Reply #29642 on: June 19, 2013, 03:30:37 pm »

I started a new fortress. Suddenly, a wolverine walks in and murders 6 of my dwarves before running off. Most of my migrants are from my previous fort, which ended in a tantrum spiral. I doubt the fort will survive for another year.

Edit: It turns out the deity that the survivor worships is associated with suicide. Great...
« Last Edit: June 19, 2013, 03:38:25 pm by TheDarkStar »
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Inarius

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Re: What's going on in your fort?
« Reply #29643 on: June 19, 2013, 03:43:17 pm »

A FB has just killed itself. Its extract put the mess in a very small room (actually, a pit where I send all my unwanted dwarves and migrants), and this room was full of a lot of things. Sockets, axes, dolomite, skeletons, etc...
3 pages of items hit the beast. The bismuth bronze pick broke its leg, the dolomite rock tore it's upper spine nervous tissue, (while the granite did the same for the lower) and another dolomite rock removed its heart.

game over :)

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Solon64

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Re: What's going on in your fort?
« Reply #29644 on: June 19, 2013, 04:41:56 pm »

Five years ago in-game, a forgotten beast showed up with poisonous blood. Said poison was instant paralysis of your everything, followed of course by suffocation and death within... maybe 50 frames. Nasty.

The thing ran into a group of cave swallowmen, and two of them decided to take levels in badass because they killed the thing. They were heroes. Then they suffocated.

The site of the battle has just been walled off, that forgotten beasts blood is covering like a hundred square tiles and I've lost scores of adults, children, and wandering geese to its paralysis over the years.

The area has been declared a contaminated zone, everything in it is forbidden, and the doors are locked forever. Years from now, dwarf children will ask their parents "mommy, where do those doors lead?" And they will respond with "we don't... go to Ravenholm anymore..."
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Eisenritter

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Re: What's going on in your fort?
« Reply #29645 on: June 19, 2013, 05:56:03 pm »

Eatenkills has fallen.

Some idiotcheesemaker decided it would be a good idea to unblock the area our Guest was held in, and it went on a rampage, killing half the fort before the rest had the utterly brilliant idea to start the magma pumps... so I ended up with an ice fortress surrounded by a moat of lava and filled with combusting corpses.  :o

As well as !!dwarfs!!, which unfortunately all died before I could find out what that dust did.  :-X
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Loud Whispers

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Re: What's going on in your fort?
« Reply #29646 on: June 19, 2013, 06:16:04 pm »

13 war pigs live. 2 more shall be executed for incompetency. Two more wild Giant Cave Spiders have been caught; would it be too much to mod them to breed broods of spiderlings? The same with helmet snakes?
...Perhaps, I shall add the snakes regardless. I am of needing a snake pit, and it does not break the game's difficulty - only making it hilarious.
There are 22 rutherers. Soon a ruthering will be in order.
The eagles abide, their numbers are yet too low for selective pressure. Usp the goshenite quadraped was slain. Presumably by the undead; now a flying mothra sets ablaze the second cavern layers.
I wonder, would it be well to lure it out into the Overworld, to shoot it down and let it fall into the magma sea? Or perhaps attempt a spider drop, and capture it for glorious harvesting.
So many questions unanswered for Silentthunders.
The poison covers those layers, I do not think Dwarven feet should travel there. Machinery and traps that were meant for Solon now lie neglected as the outside world is barred away with marble doors, fit to hold only the rays of light and the fall of rain away. Everything burns, but the Dwarves do not see the smoke. I do not like fire. Even as Titans fall while their elements fail them and the weapons of Dwarf overpower them, fire remains a mortal leveler to ensure the secrets of killing the Great Beasts die with those heroes.
The magma forges at last near securing. The lakes were paved over with magma pumped by the various engineers, operators and mechanics. Yet in their haste they completely forgot about the giant aperture in the ground, glowing with fire. That same fire which burns Dwarves burns swords, and the sword can cut through the fire that leaps from the ground. How is this?
Such is the mind in its states of DF past the dusk of the Werecivets' laughters.

Splint

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Re: What's going on in your fort?
« Reply #29647 on: June 19, 2013, 06:43:50 pm »

The drunian infestation is dealt with. We almost lost our legendary bone carver Tholtig, but it seems years of carving bone and ivory has made his fists mighty, as when bit upon the neck, he bit back. With his fist. Through it's face.

A leprachaun now called... Something composed of jibberish/kobold, killed one of the named shaggy badgerdogs, Nefttenfer and another drunian was granted the name of Peromnopor for slaying the war badgerdog Conumim.

In adition, with the use of an ice mine bought from a caravan, a force of sword and axeblendecs laying siege to the fortress were defeated, but not before two soldiers were hospitalized briefly (with a severed foot and a leg laceration that only did some minor muscle damage respectivly) and one of them gained the name of Werimaeva for slaying the war badgerdog Imiwecequova. Sergeant Obok was displeased, as all these fine animals who've each claimed the life of an enemy of the fortress, and have fought valiently for most of her time here for the fortress, were her pets.

But they died well protecting thier masters. All of their killers were brought to justice.

sculleywr

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Re: What's going on in your fort?
« Reply #29648 on: June 19, 2013, 09:14:02 pm »

Well, the 9 year old fortress outpost Tincooperation fell when the giant spiders which had been plaguing her for years finally raged into the fortress, thrashing the caravan guards at the depot before systematically hunting and killing all life therein.
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

ZzarkLinux

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Re: What's going on in your fort?
« Reply #29649 on: June 19, 2013, 10:06:04 pm »

A seige spawned on top of my woodcutter and some fisherdwarves. The weird thing is that I actually have fisherdwarves. I guess it's because I'm accustomed to zombiomes, and you can't really fish in those places. I wish this test fort would hurry up and send me a vampire.
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Splint

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Re: What's going on in your fort?
« Reply #29650 on: June 19, 2013, 10:09:32 pm »

Well there was a construction accident. not sure how it went
Miner 1: bruised hand,
Miner 2: bruised hand,
Miner 3: accidentally caged
Miner 4: shattered shin.

No fatalities though, so that's good.

Found a little horde of cave beetles that are clogging up my map of good cavern critters. May send some of the rookie troops to perform pest control.

Gamerlord

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Re: What's going on in your fort?
« Reply #29651 on: June 19, 2013, 10:24:02 pm »

Building an orc fortress in untamed wilds badlands/rocky wasteland. Blinding sand... joy. Though at least there's a lot of gneiss for me to use as building materials and the keep is coming along nicely. If only there was a more efficient way to exterminate those fucking gnolls.

dewboy

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Re: What's going on in your fort?
« Reply #29652 on: June 19, 2013, 10:39:56 pm »

13 war pigs live. 2 more shall be executed for incompetency. Two more wild Giant Cave Spiders have been caught; would it be too much to mod them to breed broods of spiderlings? The same with helmet snakes?
...Perhaps, I shall add the snakes regardless. I am of needing a snake pit, and it does not break the game's difficulty - only making it hilarious.
There are 22 rutherers. Soon a ruthering will be in order.
The eagles abide, their numbers are yet too low for selective pressure. Usp the goshenite quadraped was slain. Presumably by the undead; now a flying mothra sets ablaze the second cavern layers.
I wonder, would it be well to lure it out into the Overworld, to shoot it down and let it fall into the magma sea? Or perhaps attempt a spider drop, and capture it for glorious harvesting.
So many questions unanswered for Silentthunders.
The poison covers those layers, I do not think Dwarven feet should travel there. Machinery and traps that were meant for Solon now lie neglected as the outside world is barred away with marble doors, fit to hold only the rays of light and the fall of rain away. Everything burns, but the Dwarves do not see the smoke. I do not like fire. Even as Titans fall while their elements fail them and the weapons of Dwarf overpower them, fire remains a mortal leveler to ensure the secrets of killing the Great Beasts die with those heroes.
The magma forges at last near securing. The lakes were paved over with magma pumped by the various engineers, operators and mechanics. Yet in their haste they completely forgot about the giant aperture in the ground, glowing with fire. That same fire which burns Dwarves burns swords, and the sword can cut through the fire that leaps from the ground. How is this?
Such is the mind in its states of DF past the dusk of the Werecivets' laughters.
TL;DR: Your fortress is a madhouse full of typical, bloodyfulfilling dwarven history worthy of a hundred songs, that will never be sung, because everyone in that fort is probably screwed in some way.
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WEEEEEEEEEEEEEEEEEEE

Fluoman

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Re: What's going on in your fort?
« Reply #29653 on: June 20, 2013, 06:52:56 am »

Third time in a row that I'm embarking in a haunted, reanimating biome. Third time I lose because I want to let the first diplomat in, so that I don't get more migrant waves. Wat do?
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"hey, look, my left hand! It's only bones now, gosh, has it been that long since that cave dragon bit it off?"

RtDs!

Urist Mc Dwarf

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Re: What's going on in your fort?
« Reply #29654 on: June 20, 2013, 08:42:57 am »

!!thrall spine!! thrown into juicer pit by  goblin for me. Problem solved. Modded in siege attacks. These dudes have thirty six arms and don't have fear stunning, or breathing or pain. And they are poisonous. And 30 dwarves are trapped out side !!FUN!!

Luck, mechanics, bears, marksdwarves, my own foresight, and a GCS saved 21 dwarves. Oh and something odd. A group of migrants, with a profecient swordsdwarf, who's pet is a human. Also a profecient swordsman.
Pages: 1 ... 1975 1976 [1977] 1978 1979 ... 3844