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Author Topic: What's going on in your fort?  (Read 6195467 times)

usgreth

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Re: What's going on in your fort?
« Reply #29460 on: June 03, 2013, 05:11:22 pm »

Just pitted my 2nd dragon in with my 2nd bronze colossus to watch an epic fight, but they are the best of friends, oops. Clearing out that room is going to be much tougher now, still, it should be fun watching what happens to the next goblin or elf I capture ;)
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VerdantSF

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Re: What's going on in your fort?
« Reply #29461 on: June 03, 2013, 05:19:23 pm »

Just pitted my 2nd dragon in with my 2nd bronze colossus to watch an epic fight, but they are the best of friends, oops.

Epic arena tag team to destroy your prisoners :D!

slothen

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Re: What's going on in your fort?
« Reply #29462 on: June 04, 2013, 01:05:09 am »

So my silk farm is using bridges as shutters.  The shutters block incoming webs that fly into them, and block sight of the bait (crundle).  I need to keep dwarves out of the bridges, so I surrounded the bridges in vertical bars of soap.

To celebrate the successful deployment of a lever-controlled silk-forever system, I ordered a brand new pair of silk socks to be made for every adult dwarf in the fortress.  The clothier's finished the order at record pace.  Did you know that with dying, weaving, material, and item-level quality modifiers, an undecorated giant spider silk sock is worth over 1000 dwarfbucks when every modifier is masterful?

EDIT:  Seriously, I get access to a load of silk and the first thing I do is order 180 pairs of socks.  Damned dwarfy of me, if i do say so myself.  Also, that's a single sock that's worth 1000 dwarfbucks, not the pair.
« Last Edit: June 04, 2013, 10:21:15 am by slothen »
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

VerdantSF

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Re: What's going on in your fort?
« Reply #29463 on: June 04, 2013, 01:11:58 am »

Did you know that with dying, weaving, material, and item-level quality modifiers, an undecorated giant spider silk sock is worth over 1000 dwarfbucks when every modifier is masterful?

That's awesome!

bookish

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Re: What's going on in your fort?
« Reply #29464 on: June 04, 2013, 10:09:14 am »

Hi! I'm new here, but I've been playing the game for 6 months.

I was in the middle of building an awesome fortress -- the architects were planning four chalk towers above ground each dedicated to a different industry -- we had just finished the west tower, which was happily going about its business of producing an endless supply of lavish meals made of masterfully minced eggs, flour, syrup and cheese -- when disaster struck Tickchambers The Ring Of Cinnamon.

We had made it through the first major winter goblin siege unharmed -- the marksdwarves were getting good at hitting their targets, a well-trained melee squad clad almost entirely in steel -- and the fort seemed impenetrable. The entrance was guarded with a trap-laden sculpture garden -- statues of spiders, snails and other strange beasts hiding among them a couple artifact-quality weapon traps which killed most anything that neared. Somewhere in the caverns below a gigantic sickly cave swallow wandered dangerously, and my military quickly dispatched it -- but not without getting thoroughly coated in some kind of "deadly dust". One by one they began suffocating.

As the militia commander scrambled to appoint new recruits -- never mind about training for now: just pick a weapon, any weapon! -- another goblin seige approached. This time they brought trolls to destroy the statuary, and crossbows to pick the  marksdwarves off the walls (we had not quite finished the fortifications atop the eastern walls, and the goblins approached unfortunately from the east), and the fought their way almost to the main entrance, taking down several of the new recruits, who had only ever known a life of hauling barrels. But the militia fought bravely, and the few scattered goblin survivors were beginning to slink away.

Suddenly a human diplomat arrived for the first time. Well, when I say "human diplomat" I mean a diplomat representing the nearby human civilization, a law giver and administrator among those ambitious medium-sized creatures. He was not exactly human himself -- a kind of deity, I suppose -- a thing most dwarves had seen before only in artists' imaginations -- he was an example of that thing called a "wombat brute" which was depicted among the important dwarves' statue gardens striking down various historical elves in battles with terrifying names. Beware his noxious secretions! He approached the fort amid a pulsing cloud of mist that was apparently emerging from one of his mysterious orifices.

The dwarf baron Sibrek had not quite adjusted to his newfound nobility -- he had just suddenly quit his job as manager and bookkeeper, but was setting a few cage traps for old time's sake. The godlike wombat brute approached. Sibrek did not understand what this creature wanted from him, and just quietly went about his business, which took him from place to place in the fort -- pick up a mechanism in the main store room, walk through the dining room to get back upstairs, visit the farm where the cages are kept, go down to the cavern, up to the front entrance, etc. The deity followed him everywhere, farting constantly on everything and everyone.  Eventually they sat down together in the baron's throne room, and Sibrek immediately dropped dead from the fumes. The diplomat left unhappy.

Throughout the fortress, other dwarves were also dropping dead, unable to stomach the wombat brute stench. Their families mourned by punching each other, hitting each other with wooden crossbows, and sometimes an axe got involved. Blood spattered the wall of the legendary dining room. The mayor is running around babbling. We can't live like this anymore.

Goodbye, Tickchambers The Ring of Cinnamon. You are beautiful, but unsafe. We're off to start a happier fort in the forest nearby...

 
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slothen

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Re: What's going on in your fort?
« Reply #29465 on: June 04, 2013, 10:24:00 am »

hmmm, should have trapped or killed that human diplo.  Would have been good times.  Awesome story.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

VerdantSF

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Re: What's going on in your fort?
« Reply #29466 on: June 04, 2013, 11:17:07 am »

Great entry, bookish! Classic Dwarf Fortress moment there with the "human diplomat."  Best of luck with your next fortress!

malimbar04

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Re: What's going on in your fort?
« Reply #29467 on: June 04, 2013, 12:44:02 pm »

First my freshly trained fort-born dwarf was trained to awesome and put in as Mr defend-the-fort. What could go wrong? Well, he was slaughtered, and so was my war dragon. I am getting ancy about why they keep dying.

Then today i see the thread discussing the fact that fort-born dwarves never grow past childhood size.

Then my motherboard apparently dies. Well, in another day or so I'll have to start a new world and start encorporating more migrants.

hmmm trying to think of ways I can use these children to maximum benefit. perhaps controlled slaughters, to encourage temporarily depressed family?
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Solon64

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Re: What's going on in your fort?
« Reply #29468 on: June 04, 2013, 02:24:14 pm »

Sigh.  The Corrosion mod is FUN.

A gang of thugs just showed up in my first summer (!!!), 16 of them, all with smatterings of gear, although quite a bit of it was crucible steel, bronze, shear steel, etc.  Good stuff, in other words.  In the other side of the ring, my militia: 3 office workers who'd never held a weapon in their lives, carrying iron machetes and world war 1 caps made out of copper.

Result was NOT actually the infamous "Your fortress has crumbled to its end" message.  The thugs spent about two months working themselves up into a frenzy at the map edge, then charged in.  I feared the worst.

They murdered a dog, a piglet, both my cats, a Yak, and any of my humans who dared to stand in their way (my three militia, and my fisherman who was fishing by the brook next to the north gate they charged in from), then the thugs, apparently having completed their mission, left.  They left everyone else alive cowering in the bomb shelter nearby, but they didn't trample the wheat fields, I have a surviving pair of breeding pigs, and there is no imminent tantrum spiral.

When they return, they will face not a ragtag group of survivors, but an army of well-trained, zombie-killing ninjas.  They won't make it past the first barricades before getting shredded by bullets, this I swear.  REVENGE WILL BE MINE! FOR THE PIGLET!
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Splint

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Re: What's going on in your fort?
« Reply #29469 on: June 04, 2013, 02:41:58 pm »

I giggled way too hard at "FOR THE PIGLET!"

The Free Settlement of Angel Abbey, deep in the underhive of hive Primus, is doing remarkably well, all things considered. The nearby stream of pollutant-laden water is rife with sludge jellies, which have been a more effective safety measure than the grox and dogs would have been. Three giant orb spiders tried to ford the river only to be immediately torn apart by swarms of voracious jellies. There was a large swarm of carrion bats in the area, but they seem to have all buggered off.

Dust storms of mildly toxic stuff have been a constant in the few short weeks the hivers have been here. It was a mild inconvenience to the seven brave hivers, who all got mild fevers from the crap in the air. So far digging has been relatively productive, a small mess area having been dug and furnished from compressed rubble, small deposits of glass and crystalline ceramite have also been found.

The settlers have unloaded all their water and rations, which for the small group are more than enough to live on and the water still is ready to provide purified water for them. We even have a barracks and firing range, though right now it's not much, since we have no firearms and our arsenal consist of a whopping 2 knives, a couple drills, and some axes.

It seems the Emprah is watching over us.

obsidian919

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Re: What's going on in your fort?
« Reply #29470 on: June 04, 2013, 06:01:14 pm »

I was focusing on my food industries when I get that dreaded message: some migrants have arrived. This doubles my population, and everything is going fine for a while. I then proceed to have some issues with my food and seed stockpiles, and food/booze supplies begin to dwindle. After a brief encounter with a titan (a werelizard), even more migrants come and consume the last remaining provisions.
Tantrum spiral in: 3,2,1...
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Creating a dynasty of dwarven leadership and seeing their bravest sons grow up to claim glory far in excess of their humble beginnings as parasitic booze leeches.

VerdantSF

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Re: What's going on in your fort?
« Reply #29471 on: June 04, 2013, 06:35:50 pm »

Those migrants will eat you out of house and home!  These days, I lower my max pop from the get go and increase incrementally over the years.

dig_for_!!sparklies!!

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Re: What's going on in your fort?
« Reply #29472 on: June 04, 2013, 07:38:55 pm »

In Osustgoden (which sounds much cooler than "Tamedrope"), I just slaughtered a herd of creeping eyes. It was awesome. I'm also working on building my first ever artificial waterfall, which will make the smoothed and jeweled and sparkly living quarters EVEN AWESOMER. In other news, I'm almost done giving every dwarven house a golden chest (for the bedroom, along with a wooden chest) and a golden cabinet (for the dining room). Also each dorf gets a gem window in their house, because I like sparkly things. You'd never guess, I know. *raises mug of sunshine* Here's to hoping I understand pumpstacks well enough! :D

And work on the roof over the depot, and the floor under the depot courtyard, is progressing veeery slowwwly. Also since I live ontop of a glacier, snow covers up all the colorful bauxite conglomerate and olivine I chose for some parts of the roof. At least the floor is out of the snow, and equally colorful. I might disable weather, to improve my fps among other things.
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Bludulukus

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Re: What's going on in your fort?
« Reply #29473 on: June 04, 2013, 08:26:24 pm »

Geshudgur "Fortressbowel" enters its 9th year of continued existence!

I am feeling pretty smug right now, all is going according to plan except that massive security oversight that allowed Aco Kusutrohir the web shooting skinless pterodactyl to fly unimpeded into the heart of my fort. But only 1 dwarf died so, still feeling smug.
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Oaktree

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Re: What's going on in your fort?
« Reply #29474 on: June 04, 2013, 10:38:59 pm »

Year 6 in Swordgleams.

Things have been fairly peaceful.  Therefore things continued with training militia, watching the rhinos, lions, and blind cave bears multiply.  Blocks of rock and earthenware are being produced for roofing and flooring projects.  Bronze and steel stocks are slowly rebuilding for the next cycle of armor and weapon production.

The goblins appeared in the late summer.  Four squads of cavalry with support units of elk birds and giant cave spiders.  The elk birds were routed by marksdwarves using one of the outer archery bunkers.  The cavalry hit the southern courtyard traps as a solid wave - and overwhelmed them.  As two squads of marksdwarves pumped crossbow bolts into the seething mass of goblins and mounts they broke through and seized the gates into the main courtyard.  A goblin spear master led the remains of his sword squad toward the stairs leading below.  And was met by the two melee squads that train in that courtyard for just this occasion.  The tide of goblins crested just short of the stairs with the corpse of the goblin spear master.  And the dwarven counterattack swept back out into the south courtyard to annihilate the remaining goblins and mounts still trying to approach. 

While cleaning up the mess it was discovered that the fortress had a serious food shortage.  The various carnivore pets have been eating the meat, and crop rotations had been curtailed over the past few seasons due to large surpluses lying around.  Crop planting was increased, some spare animals were slaughtered, and the recent supply of dead goblin mounts also helped reload the larder.  It might be time to cull the population of either lions or blind cave bears a bit as well.  Or maybe just butcher a few of the rhino calves.

Another four goblin cavalry squads turned up in the late autumn.  This prevented the Mountainhomes caravan from arriving - annoying.  The excitement this siege was from leaving the north access gate open (again).  By the time this was noticed a half dozen mounted goblin archers and a sword master squad leader were headed into the tunnel connecting the main fort and the north pasture (which is full of rhinos).  As dwarves rushed to get the gate closed the militia that could be spared was rushed to the area to handle the break-in.  Other squads, mainly marksdwarves, were sent to the galleries overlooking the south courtyard to handle the trolls and goblin cavalry attacking the main gates.

A cave crocodile mount mangled a planter and scattered other workers before the militia arrived.  The croc (and his goblin rider) were dispatched and then the squads rushed down the tunnel to take on the other bow goblins.  Two of the bow goblins were crushed by the closing gate, and three others along with the sword master were put down in a quick melee at a tunnel junction. 

This just left the bow goblin and giant rat mount that had gone up into the north pasture.  There they had seriously wounded an adult rhino.  However, before they could finish it off the one war trained rhino arrived and attacked.  Shortly afterwards the rhino gored the goblin, and then kicked him into the pasture's pond to drown with a fractured skull.  The war rat was then chased, gored, and also tossed into the pond.   Tomsuestu (Submergepaint) the war rhino runs the north pasture!

The planter was hauled to the hospital, treated for a serious leg wound (artery, nerve damage), issued a crutch and released.  He was also issued a  militia training exemption as well given the extent of the wound.

Time for another round of goblinite clean-up.  And then preparing for whatever their winter visit brings.
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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart
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