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Author Topic: What's going on in your fort?  (Read 6196945 times)

blue emu

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Re: What's going on in your fort?
« Reply #29235 on: May 18, 2013, 09:37:22 pm »

I accidentally breached an Aquifer while digging out a magma cistern near the top of my fortress, causing a tidal wave to sweep through the fortress and start pouring down the main stairs. I decided that the most promising emergency damage control measure would be to dig through the wall of the volcano and hope that the interaction between the magma and the flood-waters would be an obsidianized stand-off, allowing me time to bring the flood under control.

It worked... in a manner of speaking... most my Dwarves did not drown.
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VerdantSF

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Re: What's going on in your fort?
« Reply #29236 on: May 19, 2013, 01:18:21 am »

Relicshield, pop. 60, Late Winter of 264

The registration for 2 new toddlers was somehow overlooked and they were never added to the day care center.  This wasn't noticed until one ran by militia captain Olivine, who was stationed at the Northeast surface outpost.  Little Momuz ran smack dab into a goblin snatcher, who stabbed him in the leg before stuffing him in a sack >:(.  Olivine wasn't having it and chased that kidnapper down!  After hammer smashing the arm with the sack and freeing the child, Olivine punched the goblin in the spine hard enough to paralyze her.

Spoiler (click to show/hide)

The kid's is now safely in the hospital and is being treated by the chief medical dwarf, coincidentally also named Momuz.

The fort also welcomed its first two grizzly bear cubs this season! 
« Last Edit: May 19, 2013, 01:22:03 am by VerdantSF »
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Akura

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Re: What's going on in your fort?
« Reply #29237 on: May 19, 2013, 08:12:26 am »

It worked... in a manner of speaking... most my Dwarves did not drown.
Can we assume that the magma got them?
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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pisskop

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Re: What's going on in your fort?
« Reply #29238 on: May 19, 2013, 09:19:06 am »

It worked... in a manner of speaking... most my Dwarves did not drown.
Can we assume that the magma got them?

I wonder if any bothered doing any fun poses.  why not if its forever?

This is a statue of a dwarf.  The dwarf is surrounded by dwarves.  The dwarf is picking his nose.  The dwarves are dancing a congo line in a cresent shape.  The artwork relates to the breaching of the magma pipe in mid-summer 1052.
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Fluoman

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Re: What's going on in your fort?
« Reply #29239 on: May 19, 2013, 09:44:47 am »

Following a disastrous goblin ambush, my fortress entered a tantrum spiral. After going from 80 dwarves to 25, the spiral stopped just in time for another ambush to slip past the defenses.
0 dwarves left.
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"hey, look, my left hand! It's only bones now, gosh, has it been that long since that cave dragon bit it off?"

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Larix

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Re: What's going on in your fort?
« Reply #29240 on: May 19, 2013, 09:47:45 am »

Refusing to learn from the wiki sure makes for interesting challenges in minecarting. I picked up a few things while browsing other topics, but of, say, impulse ramps i only know the name and much of minecart pathing (including behaviour of derailed carts) is largely mysterious to me.

Still, i managed to build my first ~40 z purely gravity-powered minecart track that can actually get items delivered to the second stop! Hooray! The certainly ridiculously inefficient base design is as follows:

#######╔u##
#╔===d=╝=╗#
#|#######|#
#╚=======╝#

The cart comes down the 'u'p ramp (thanks to the thread which revealed how to make a tracked ramp actually accelerate a cart), makes two simple turns and leaves via the 'd'own ramp. If the cart is too fast, it will jump over the down ramp, and if there's a wall behind the hole it's supposed to go down, it'll crash into the wall and lose its payload, so here the jumping cart is caught by more track, run through a 'regulator loop' and, provided it's slow enough, eventually descends down the ramp.

The experiment which showed me the need for the regulator setup used a wooden cart, and i found that the cart crashed into walls on every third level or so. In this construction, i decided to err on the side of caution and built the regulator loop into every level past the third. This proved to be a good decision, because i was using a lead minecart loaded with dacite boulders, and it got so much speed that it jumped the ramp on every level. In fact, on almost half of all levels, it took two cycles to slow the cart down enough to get down the ramp. Very fun to watch.

Next up is seeing if track stops can be used to regulate a minecart's speed.
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bennerman

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Re: What's going on in your fort?
« Reply #29241 on: May 19, 2013, 11:26:12 am »

Also, I vaguely recall there being a command in DFHack that lets you take over one of your dwarfs in fortress mode, which switches it to adventure mode. I never ended up using it, but I'm fairly sure I'm not crazy. Anyone know what it is?
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Urist Da Vinci

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Re: What's going on in your fort?
« Reply #29242 on: May 19, 2013, 11:55:03 am »

My current fort's necro-trap was a success! I had dug a tunnel into the ground outside my fort, and hid a forbidden goblin skeleton at the end behind a door. Cage traps lined the hall up to the door. Kobolds and goblins have no reason to go in there, but I thought that a necromancer would seek out the body. So far I have 2 caged necromancers because of this.

Akura

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Re: What's going on in your fort?
« Reply #29243 on: May 19, 2013, 12:16:03 pm »

My current fort's necro-trap was a success! I had dug a tunnel into the ground outside my fort, and hid a forbidden goblin skeleton at the end behind a door. Cage traps lined the hall up to the door. Kobolds and goblins have no reason to go in there, but I thought that a necromancer would seek out the body. So far I have 2 caged necromancers because of this.
Necro #1: "So... how'd you end up here?"
Necro #2: "Same as you, saw the skeleton and though 'Oh hey, free servant!' and ran right for it."
Necro #1: "Yeah. This sucks. I knew it looked too easy."
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

pisskop

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Re: What's going on in your fort?
« Reply #29244 on: May 19, 2013, 12:23:00 pm »

So serious question.  Exactly how much contaminent is enough to cause a syndrom?

We are having a miner appreciation day with a waterslide and some of them are sheding dustings of necromancing ash.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

VerdantSF

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Re: What's going on in your fort?
« Reply #29245 on: May 19, 2013, 12:53:33 pm »

Relicshield, pop. 58, Late Summer of 265

The fortress faced its first siege, but from a surprising enemy.  Rather than goblins, it was the humans! The citizens of Relicshield were shocked, as trade had been going well with the tall ones.  Rumors have it that the goblins framed the dwarves with the death of a human diplomat from the year before. Still, for a siege, it was rather small.  The humans only fielded 21 soldiers, including one mounted on a giant snail :o. A fatal headshot from a marksdwarf drew first blood and set the tone for the rest of the battle. 

Spoiler (click to show/hide)

14 of the humans were slain, causing the rest to flee in terror.

Meanwhile, Relicshield mourned the first loss of a military dwarf.  He died not in battle, but of old age, having lived his 169 years to the fullest.

Spoiler (click to show/hide)

matskuman5

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Re: What's going on in your fort?
« Reply #29246 on: May 19, 2013, 01:17:59 pm »

Relicshield, pop. 58, Late Summer of 265

The fortress faced its first siege, but from a surprising enemy.  Rather than goblins, it was the humans! The citizens of Relicshield were shocked, as trade had been going well with the tall ones.  Rumors have it that the goblins framed the dwarves with the death of a human diplomat from the year before. Still, for a siege, it was rather small.  The humans only fielded 21 soldiers, including one mounted on a giant snail :o. A fatal headshot from a marksdwarf drew first blood and set the tone for the rest of the battle. 

Spoiler (click to show/hide)

14 of the humans were slain, causing the rest to flee in terror.

Meanwhile, Relicshield mourned the first loss of a military dwarf.  He died not in battle, but of old age, having lived his 169 years to the fullest.

Spoiler (click to show/hide)

Man, the recruit has a very fitting name.  :D
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fricy

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Re: What's going on in your fort?
« Reply #29247 on: May 19, 2013, 01:29:36 pm »


Meanwhile, Relicshield mourned the first loss of a military dwarf.  He died not in battle, but of old age, having lived his 169 years to the fullest.

Spoiler (click to show/hide)

Uhmm, I don't want to disappoint you, but I'm pretty sure that a missing upper body is not caused by old age. :D

pisskop

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Re: What's going on in your fort?
« Reply #29248 on: May 19, 2013, 01:34:47 pm »

buried dwarves are all missing the upper body.  But on the phone I can't see if he is buried.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

fricy

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Re: What's going on in your fort?
« Reply #29249 on: May 19, 2013, 01:43:49 pm »

buried dwarves are all missing the upper body.  But on the phone I can't see if he is buried.

In my game I can't see the detailed description for dead dwarves, it only shows me the name. Am I missing something. Some unknown shortcuts? :-?
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