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Author Topic: What's going on in your fort?  (Read 6215048 times)

Eric Blank

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Re: What's going on in your fort?
« Reply #28455 on: March 26, 2013, 09:17:22 am »

Within my brand-new fortress, a wereskink showed up and gnawed on a hippo calf. Both the wereskink and the hippo left the map immediately afterwards, so no wereskink wildlife. I have plenty of iron being produced and converted into steel, though, and a legendary weaponsmith standing by (very first artifact!)

And then the migrants. Always with the migrants...

[edit]

GODDAMN SONNUVABITCH DRAGONMEN TOASTED MY WEAPONSMITH!
« Last Edit: March 26, 2013, 10:31:07 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

lazygun

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Re: What's going on in your fort?
« Reply #28456 on: March 26, 2013, 02:54:26 pm »

I decided to give Masterwork a try. The first dwarven Caravan ran into a herd of centaurs. Now I'm butchering centaur corpses and looting the wagon that got scuttled. The rest of the caravan left the map without trading, of course, but on the whole I think this was a more successful trading season than usual.
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Koremu

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Re: What's going on in your fort?
« Reply #28457 on: March 26, 2013, 03:10:28 pm »

Lorbam Asdugnomal, Metalsmith has created Bembulerib, a Steel Breastplate!

Basic Value 91200*

This is a Steel Breastplate. All Craftdwarfship is of the highest quality. It is studded with Steel and encircled with bands of Great White Shark leather.



Oh *hell yeah*
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It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

MrWillsauce

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Re: What's going on in your fort?
« Reply #28458 on: March 26, 2013, 03:12:05 pm »

What's the name in English?
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Koremu

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Re: What's going on in your fort?
« Reply #28459 on: March 26, 2013, 03:29:58 pm »

What's the name in English?

"The Mechanical Gorge"
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It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

vjek

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Re: What's going on in your fort?
« Reply #28460 on: March 26, 2013, 04:35:25 pm »

So i walled up the edge of the entire embark, built ramps down underground from the only ingress area, then built wooden spiked ball traps in that path.  All visitors MUST take the only path available.

So far, I've killed over 700 animals and giant creatures in the first year.

I didn't expect it would work so well....  my minions spend most of their time hauling corpses and cleaning traps. :P

Loud Whispers

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Re: What's going on in your fort?
« Reply #28461 on: March 26, 2013, 04:58:55 pm »

Spoiler (click to show/hide)

Ciel's 11 have arried. 11 operation-trained Keas ready to infiltrate bases and steal grain.

However they have failed miserably and now one is dead, one is injured, one is captured and 101 military Dwarves get to play Kea hunt.

THIS IS SO SATISFYING RIGHT NOW

Spoiler (click to show/hide)

YOUR FRIENDS ARE DEAD

THERE ARE NONE TO INTERRUPT MY TASKS NOW

YOU COULD HAVE AVOIDED THIS

IT IS TOO LATE NOW

HA HA HA HA HA

*No keas survived. Except one. That one is captured. May zombify it, preserve it for historical reasons.
« Last Edit: March 26, 2013, 05:09:25 pm by Loud Whispers »
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Bastus

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Re: What's going on in your fort?
« Reply #28462 on: March 26, 2013, 05:24:18 pm »

I do not know what my little buggers like so much about music instruments but I had 3 moods now and 2 of them produced flutes while the third one produced a piccolo, so basically a little flute. Okay they are al worth a whole lot as they are encircled with gems and stuff, but I would not mind if they would produce a statue or something else of at least minimal usage for me.

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StubbornAlcoholic

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Re: What's going on in your fort?
« Reply #28463 on: March 26, 2013, 06:27:12 pm »

The Undead are proving illogically hard to fight in melee combat.

Case in point, my Militia Commander was just killed in a 1v1 battle with a reanimated Goblin head. Quite how a severed head managed to bite through an iron gauntlet, sever all of the motor nerves of the hand inside and then "shake around" to cause my soldier to bleed out is kind of a mystery to me o_0

Similarly, lost my whole squad of Competent and above soldiers just now to a single Goblin corpse equipped with a Silver Scourge. Didn't even know the undead could carry weapons, let alone headshot me with them!
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Loud Whispers

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Re: What's going on in your fort?
« Reply #28464 on: March 26, 2013, 06:30:59 pm »

The Undead are proving illogically hard to fight in melee combat.

Case in point, my Militia Commander was just killed in a 1v1 battle with a reanimated Goblin head. Quite how a severed head managed to bite through an iron gauntlet, sever all of the motor nerves of the hand inside and then "shake around" to cause my soldier to bleed out is kind of a mystery to me o_0

Similarly, lost my whole squad of Competent and above soldiers just now to a single Goblin corpse equipped with a Silver Scourge. Didn't even know the undead could carry weapons, let alone headshot me with them!
1. Extreme effort, plenty of time, panicked Dwarf overpowered by a foe without exhaust.
2. Possible it stole it from a live goblin.

lazygun

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Re: What's going on in your fort?
« Reply #28465 on: March 26, 2013, 07:52:28 pm »

What are all those mermen doing on my dead list?

Oh, that's right: the entire ocean just froze.
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Lich180

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Re: What's going on in your fort?
« Reply #28466 on: March 26, 2013, 10:15:50 pm »

Another pack of monkeys invaded, right after a migrant wave piled into the fort. Sent 30 wrestlers at 10 monkeys, and now have an even bigger surplus of meat and bones.

46 dwarves, 2 babies, and 20 of those dwarves have some military skill that will be put to use soon. Bronze has been smelted from on-site materials, and silver blunt weapons have been made for the few macedwarves and hammerdwarves that decided to call this place their home.

The area around the volcano has been sealed off, making the over-lake passage the only way in or out of the fort. Found out the area freezes in the winter for a month or two, so either I have to get creative with keeping water liquid, or make some kind of death trap underneath the bridges... which gives me an idea.
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Catsup

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Re: What's going on in your fort?
« Reply #28467 on: March 26, 2013, 10:29:58 pm »

The Undead are proving illogically hard to fight in melee combat.

Case in point, my Militia Commander was just killed in a 1v1 battle with a reanimated Goblin head. Quite how a severed head managed to bite through an iron gauntlet, sever all of the motor nerves of the hand inside and then "shake around" to cause my soldier to bleed out is kind of a mystery to me o_0

Similarly, lost my whole squad of Competent and above soldiers just now to a single Goblin corpse equipped with a Silver Scourge. Didn't even know the undead could carry weapons, let alone headshot me with them!

the undeath syndrome apparently gives a 300-1000 boost to the default creature's strength, agility, and some other attributes from when it was still alive, plus removing bleeding, pain, etc... This is quite a boost considering most races average 1000 for attributes and cap at 5000. On adventurer mode i have a hard time out-running them and fighting them 1 at a time and my adventurer has superkobold agility. Their fighting style also consists of charging, wrestling and biting making them especially dangerous to small groups of units.

The only thing you can possibly count on when fighting undead is their extreme weakness to non-severing attacks and their predictable attack patterns. Maces can down them in 2 hits or so, whips in 1 hit regardless of body part, and marksdwarves can do it in a few hits but have the advantage of distance. Undead dont have a "squad leader" in sieges like goblins so them will walk through mazes of cage traps to get to the kitten chained at the end and not get stuck in the middle.
« Last Edit: March 26, 2013, 10:45:40 pm by Catsup »
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Dr_Nocturne

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Re: What's going on in your fort?
« Reply #28468 on: March 26, 2013, 10:48:46 pm »

Have no reliable source of iron and we lost the majority of my military to a goblin siege. Fortunately, I planned ahead and had a bunch of cage traps set up and had civilians on alert. Now we have a bunch of new training dummies and an elk bird. Also found out that I can make glass cages (terrariums) so wood won't be consumed as much, except for charcoal, ash, and lye. (Actually the first time I've bothered with sand, I might make my next fortress on a beach and make a glass castle out on the ocean. Assuming sea creatures can't come on land... I have very little experience with sea creatures...)
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This won't end well, it never does...

Oaktree

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Re: What's going on in your fort?
« Reply #28469 on: March 26, 2013, 11:43:24 pm »

The bridge over the river has been completed at Lashedbridge.  A nice double arch of iron blocks, 5 tiles wide, with a clear glass block safety rail.  Connected to the east and west edges of the embark by a 5-tile wide paved road of green glass blocks.  Further work underway including some gates to control access, a dwarfy surprise for trespassers, and some additional decorative work.

Goblin visitors have been meeting the fortress' champion, a dour steel armored female swordmaster with the nickname "The Speechless Failure".  The rest of the militia is rounding into shape, but the champion is being left in her own squad since any dwarf that has previously been squad-ed with her has gotten killed in combat shortly afterwards.

Steel supplies remain low and totally dependent on caravan visits in order to get flux stone, steel bars, and scrap items to melt down.  Though at this point there are sufficient steel weapons to go around and some additional steel armor has been purchased to supplement the plentiful iron armor.

[Aside:  An odd dwarf civilization in that they have no knowledge of either cloaks or mittens.  So a few usual "outer" garments are missing.  Matched in oddity by the goblin civilization only using leather armor so far (with metal helms and shields).  The marksdwarves have been quite effective even when using bone and wooden bolts.]

Deep below the fortress a monstrous newt made of onyx opal lies in a small chamber being pummeled constantly by bronze spikes.  Roughly 40 pages of combat report; mainly body parts being chipped and a fracture now and then.  At this point all wound points are red, and the beast has lost all four feet and its tail.  But it refuses to die.  (We stab it with the bronzy spikes, but we just can't kill the beast.)

 
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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart
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