Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1894 1895 [1896] 1897 1898 ... 3844

Author Topic: What's going on in your fort?  (Read 6215681 times)

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: What's going on in your fort?
« Reply #28425 on: March 23, 2013, 10:41:13 pm »

Finished digging out, smoothing, and filling an Archimedes Spiral.

It turned out rather well, I think!  Quickfort is a great tool.
(and to those curious about FPS loss, there is none. Steady at 500fps with that spiral flowing full time. )

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: What's going on in your fort?
« Reply #28426 on: March 23, 2013, 10:56:49 pm »

Update: it is now the 2nd of Granite and two of the starting seven have already started shagging like bunnies. I didn't realise that romances could start that quickly.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

fractalman

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28427 on: March 24, 2013, 02:20:51 am »

Maybe it started before they left the mountainhome!
Logged
This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: What's going on in your fort?
« Reply #28428 on: March 24, 2013, 02:24:35 am »

Using the latest Masterwork (Holy mother of optionbatman!), trying to do the 'industry' challenge that i read on the DF wiki, where you set up a fort to only produce one thing (In this case, metal and metal weaponry/armour). Set up next to a volcano, top of it is a farm, under that is the meeting area, under that is a magma forge and all the craft stuff. The fortress is walled with iron, floored with copper for the awesome factor.
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Raphite1

  • Bay Watcher
    • View Profile
    • Beards and Brimstone
Re: What's going on in your fort?
« Reply #28429 on: March 24, 2013, 02:39:43 am »

Huge siege, 70+ units total, lashers and axemen riding on olms and cave crocs. A unit of trolls. I was totally unprepared, with only 5 melee dwarves, one of which was blind. No traps or drawbridge.

I figured the fort was lost.

The trolls reached the entrance while everyone was fleeing inside. A hammerdwarf decided to respond to an old move order, and ran to the surface and engaged the trolls. The hammerdwarf went completely postal, bashing in the skulls of three trolls, and the rest fled. Meanwhile, the goblins were swarming along the beach...

... until their olms and crocodiles decided to take a shortcut through the ocean. Several goblins drowned, including the squad leaders. The rest of the goblins, with no guidance, halted the attack. For a couple of months, they did nothing at all.

Then one day, without warning, the goblins charged. By this time, I had managed to craft some silver spiked balls, and set up three weapon traps (two spiked balls each) near the entrance. The goblins rode in, and the weapon traps crushed the stomachs and guts of their mounts. Another hammerdwarf ran up and brained the first goblin, and all the rest turned and fled.

The hammerer mopped up the wounded olms and crocs, and the siege was broken.

Feverdrinks, the untouchable!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #28430 on: March 24, 2013, 10:44:58 am »

Captured two Necromancers, Kogsak and some other human I was uanware about. It appears there are still more out there, but that's four less Necromancers to worry about. Both Docs. Tekkud and Onul are working at the same time and I'm seeing the first case of one Dwarf needing every form of medical operation performed. 'Tis the season for doubles. More children have been born, more traps are set down and Silentthunders is looking that much more permanent.

StubbornAlcoholic

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28431 on: March 24, 2013, 03:21:12 pm »

While I'm gearing up towards a huge update to the story of Smokehalls (my latest fort) in the proper forum, I thought I'd just state here how I it has to be the most outright insane fortress I've ever had.

It's also been quite possibly the most exciting because the challenge has been brutal and absolutely non-stop :D

I've been attacked by a Forgotten Beast, attacked by Olm Men, attacked by camels...and I've been under siege by a combination of Goblins, hordes of Undead and even the fucking Kobolds now for four years without pause. Merchants don't even bother coming because the place is such a God-forsaken stretch of rocky, barren wasteland.

I had one moment where I finally fought off the zombie invasion with fortifications and copious Marksdwarf usage. Had just enough time to drag all the corpses underground...and then more Goblins turned up. I can't go outdoors for more than an in-game week or so without a murderous army of evil bastards turning up.

The population of the fort hasn't increased past 70 without some kind of massive fatal catastrophe: I have 100 filled coffins in the burial hall. Yet migrants keep turning up inexplicably, only to die in the next big siege. Every squad I've trained up has been violently dismembered by archers, skeletons or some combo of the two.

The one Dwarf who survived from the start is lying comatose full of arrows in the totally-full-to-breaking-point hospital. My entire fort industry has been re-routed to making armour, weapons, cages, siege armaments and magma safe pumps (it'll take a while, but I need to napalm all these freaking corpses).

So...yeah. Smokehalls. The place healthy yet insane Dwarves go when they've had enough of living :P
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #28432 on: March 24, 2013, 03:59:23 pm »

Spoiler (click to show/hide)
Efficiency.

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: What's going on in your fort?
« Reply #28433 on: March 24, 2013, 04:31:01 pm »

All the cavern wildlife is fighting to the death, and I'm not sure why. I think the current residents of the cave are getting territorial with the wandering cavern critters. They must be cave residents, otherwise they wouldn't be sticking around to breed.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

malimbar04

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28434 on: March 24, 2013, 04:56:18 pm »

I had a forgotten beast in the cavern, at which point I crazily went off trying ot hunt it. a one-eyed pterosaur, , with a knobby shell, pumpkin scales that are close-set and oval shaped, beware it's deadly dust!

Well, I figure "hey, that sounds more deadly than a siege! lets go kill it!". It didn't want to fight though, damn. Really I don't think it could find a way into my fort (the only way in was by flying into a hole I hadn't closed off yet).

So, in proper dwarfy fashion, I open up a wall that he could walk to, then I send my training squad on a hunt. It has my champion dwarf, who proceeds to take the lead in running through the caverns to find this pterosaur. The thing keeps flying away, above water, so no luck ther.e Damn it, come back squad.

I start a mining operation to try to increase visibility of the caverns in general, and focus on that for a while ( I keep losing the FB).

Next thing I know, I get an alert saying X dwarven child has bled to death. What? zoom... stairwell... dust everywhere. Oh shit.

Squad, run to the stairs! stop this thing before everyone dies! I start following the thing (it's hard to see what's happening, but it bounces around the stair s (up, down, side to side), so I figure it's fighting something. I check the combat logs. War dragon is fighting... what?

For background, I have a zoo held in a tower above ground. The 4th floor has random animals I purchased or captured, along with a couple of minotaurs and a wearweasel. Above that I have caged goblins, and on the top floor I have two dragons which I trained to be war dragons. They're on ropes at all times, and occasionally need to be retrained. I don't actually USE them as war dragons, as I don't trust them. Well, apparently I let one loose at some point and didn't realize it, because it's fighting the FB alone on one of the stairwells.

The combat report between those two is long, mostly spammed beign covered in boiling or frozen dust. At this point I'm afraid to send my military in, so I call off the order. The dragonfire also is occasionally being spat around, I swear I see blood. I read the combat reports as the beasts tackle each other, bite at each others throats, and breath deadly substances like mad.

Then as I follow the beast, I suddenly see the dust fade a bit, and then the icon is blinking as a corpse would. What happened?

My champion came over, that's what happened.

The entire battle report as follows (wording simplified by me):
Spoiler (click to show/hide)

Yeah, that was epic. Apparently the extract causes boils on the skin, so my champion had a brief stay in the hospital. He of course left as soon as he was bored there, took a bath, and now he's fine. The war dragon is put back on his chain too, and now the biggest problem is the dust settled everywhere on that stairwell, with a few unhappy dwarves who once had children.
Logged
No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Bastus

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28435 on: March 24, 2013, 04:56:20 pm »

Oh my God!
I am laughing my ass of at the moment. Just had a Hill Titan appear at my Fort and as my militia was not ready to take some real foes yet I just recruited a few useless dwarfes. So a Miller without any fighting skills at all charges at the titan and one hits him with his bare fist. How? Well, the Titan was out of ash.
 :P
Logged

Urist McBard

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #28436 on: March 24, 2013, 05:09:54 pm »

My latest fortress is going well! Legendary dining (room and meals), plenty of booze, plenty of meat and plump helmets. A strong military and metalworking industry. There's an outdoor courtyard with golden statues so my wee Dorfs don't forget the sun (In the event that some siege is too great and we have to seal off the fortress) We're on course to become the capital methinks.
Things are a little too good.
I was recently attacked by a dragon 'Ongong Ngobuslot Slakga Tusnung' - my first encounter with a dragon! I wanted to catch him in my cage traps, but in my excitement he burned down half my forestland. It's slowly growing back now he's dead (Axedwarves dispatched him fairly easily) but I'm dangerously low on wood.
I haven't seen a single Kobold or Golbin attempt to steal my children since the dragon, I'm hoping they'll come back and entertain me soon...but in the meantime...
Springtime saw the elven caravan come back again. This time, they brought all sorts of elven crap with them, which I allowed them to offload on my depot. After they were all in position, my Axedwarves and Marksdwarves slaughtered them.
I'm hoping that when the season rolls out and the elves catch wind of my deed, they'll send an army of pansies for my amusement!
Hopefully I'll soon have loads of artifacts made out of dragon and elf bone (not sure how to tell if the bones have been used yet though) and I'll be able to send a clear message to those pointy-eared treehuggers.
In an effort to encourage more FUN, I've also started digging deeper down. The bottom floor of my fortress (burial floor) has a legendary door controlling traffic up/down as an insurance policy in case I find any beasts down there that my military can't handle.
Like I said, things are a little too good!
Logged

MrSparky

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #28437 on: March 24, 2013, 05:55:02 pm »

I started a new fort for mucking around with mega-project-scale stuff. Genned a pocket world with minimum things to kill my dwarves. No HFS, only 1 cavern layer, dwarves are the only civ, etc. I play slowly and my computer isn't exactly recent so FPS usually becomes a slight issue by the time my fort is stable.  That's why I always have [POPULATION_CAP:50] and [BABY_CHILD_CAP:10:20]

It seems I did too good a job of developing my fort this time. Middle of Autumn, second year, population is 60 adults, 34 children, and 3 infants. That's 97 dwarves in under 2 years. Yes, my FPS has taken a sizable hit.
Logged
Re: What's going on in your fort?
« Reply #28438 on: March 24, 2013, 06:11:26 pm »

I underestimated the vile force of darkness that has befallen Shovemachine. Instead of 5 or 6 gobbos with sticks like the last 17 sieges (seriously, I had a little under 20 "sieges" where I was attacked by 1 small wave of goblins with wooden practice swords) this was a massive army sent to destroy me and free the captives in my dungeons. Hundreds of well armed elite goblins, and even 2 full pages of trolls.

Would have been a nice fight to test the new ballistae... Had the ammo been constructed in a timely fashion. We had none, the gates hadn't been "wired" up yet. It was really bad timing.

I am down to two dwarves; a gem setter who has now become the captain of his own little one man army, and the vampire mayor chained behind a closed Vertical Bar gate in the dungeon.

EDIT: And now it is just the vampire. He *can* still be killed, if the goblins ever decide to descend down 120 something floors to the stark, cramped dungeon he's chained in since they can shoot through the gate (not sure if they can pull levers...).

This would be an EPIC time to use the next version's Retire Fort feature. I could retire it with the Vampire chained down there, alone, trapped, and come free him as an adventurer and rebuild the fort :D
« Last Edit: March 24, 2013, 06:20:21 pm by TheCoolSideofthePIllow »
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #28439 on: March 24, 2013, 06:13:43 pm »

I am down to two dwarves; a gem setter who has now become the captain of his own little one man army, and the vampire mayor chained behind a closed Vertical Bar gate in the dungeon.
This is why I've taken a habit of rigging all the Dwarves' bedrooms with cage traps. Even those isolated civilians will be able to get at least one more kill by beating up a trapped invader before succumbing to death. All's in a day's work of Dwarf Fortress.
Pages: 1 ... 1894 1895 [1896] 1897 1898 ... 3844