That goddamn magma crab made a legendary mason dodge off the floor he was building over the volcano! Silkymighty the magma crab must die!
Other things that must die include the elemental mages besieging and their horde of undead, and the bruteman ambush party that is assaulting them.
Unfortunately, trained soldiers and equipment are in desperately short supply. In fact, some migrants would be a nice treat right about now.
I know that feeling all too well. I've been glass-capping my volcano to prevent any further attacks by it (making glass bridges to save on materials). It gets frustrating when skilled dwarves get fed to those things.
In other news, I fended off a siege kudos to the cutout, and my moderately skilled marksdwarves. (fortunately, they were melee on the other side. Killed a few of them with silver and copper bolts I bought). Just as well, their leader got mauled by my gateway system, as well as a squad of rhesus macaques. The corkscrew and disc system especially rendered them well into rhesus pieces. Nice to see some blood and bits fall into that nearby pool, as well as knowing that by shutting access on and off by will, I can reroute invaders through that grinder as many times as I wish.
Here's news it worked (in the case of the siege leader, he had 10-pages worth of painful hits, and that was on the first trap alone (remember, both first and last are 10x oaken (heaviest AG wood) ☼Spiked Ball☼ (all are ☼quality☼); glass ones are just as nasty, but 5x ☼green glass corkscrews☼ and 5x ☼green glass serrated discs☼. I assume they auto-clean (spin-dry), because after a short time, they unjam, ready for another poor sap to fall in. I love these traps):
The End Result
And marked up
I like how it looks sorta like the magma cooling off on the top, making a "thin-ice"-like layer of glass on top.
EDIT:
Additional note, I still have yet to actually mine out a proper base (minus the farmlands and farm-based industries in a sandy cave I made), but all the material I have been using in building my main base is still just from the perimeter cut alone; and I intend to cut it as deep as the lowest level (just below river line), before I start work on an actual quarry (still wondering where a good spot to start would be). So far, I'm making the base a rhyollite bottom-level, and granite and glass the rest of the way up.
EDIT EDIT:
Nothing too noteworthy making a new post for. Considering my supplies, and the fact that I've actually been winging it this entire time, I'm taking the week off from playing to get a little more used to building plans beforehand to work off of; because I noticed a flaw or two looking back. Additionally, I am using different materials for design reasons, and I want to pull it off properly aesthetically. I mean, this is one of my nicer forts I've had that's lived a decent amount of time so far (5+ years), so i'm taking some pride in this place (about as much as my airship, I'm putting that much pride into it), and making it fancy. Especially also considering this is also my first actual attempt at making a mostly-dedicated aboveground fort, starting it with an alternative-style unorthodox quarry, using the perimeter as my collection grid, digging as deep as the cavern layer (without puncturing it; some necessary cheating (reveal) may be due to pull it off). When that time rolls around, I'll make an actual quarry somewhere to take care of the rest of the perimeter from another angle, and downward. Also, it apparently turns out the perimeter quarry is a deadlier trap than I initially thought. I had someone fall down there and go splat (yet not die). May have been a merchant/trader or something, because my game reported no losses on my end, but the splatter looked painful, but the corpse was gone (cleanup crew? Or did they somehow live a 7Z fall?).
Anyways, I'm using Paint.Net to take care of the planning with my own set of color-coordination to tell things apart. I'll maybe post a few images when I make sufficient progress. I might, for the hell of it, finally start designing the BloodAxe with it when I have the time.