I started a fortress at Year 2, so I could -make- the legends of my world. To begin this, Bigirons was founded. The idea is the king ordered a humble vacation home to be built, but being a royal residence, it couldn't be too humble. 100 dwarfs, give or take a few, have labored for years already, and plans are for many more years of labor to come.
Bigirons has 98 bedrooms for servants and guests. Each room is 5x5, and all walls and floors are smoothed limestone.
There are also 4 suites for nobles. Each suite consists of 4 rooms (roughly 11x11), also smoothed limestone floors and walls. The main suite does have engraved floors.
There are 4 burial chambers to hold 130 for all eternity. As each burial chamber is filled, the door is removed and the wall is filled in. So far 23 dwarfs have made the ultimate sacrifice for the good of the king.
The dining room is 35x35, and holds 64 tables, 76 statues, and room for 30 memorial slabs.
A warehouse area with 10 chambers for finished goods by type, and 7 chambers for furniture by type. This level also has a room for masterwork, and one for artifact storage. Cats and dogs each have a kennel area, with lots of glass windows for passing dwarfs to admire the animals. Another area will hold cage animals for a future zoo.
The Kitchen area has 6 farm plots, including 3 plots in the Greenhouse. 10 storage areas to separate food by type. Several stills and kitchens, as well as other agriculture-related workshops are here. A small chamber greets new arrivals with beds, tables and statues.
The Greenhouse has a ceiling of glass grates 3 z-levels above the garden plots.
Reached by stairs from above, there is a unicural Maze area. This area is separate from the rest of the fortress, so the main areas cannot be flooded. From the entrance to the central chamber is 3200 steps (give or take a few). 5 z-levels above the main maze chamber there is a 1-wide aqueduct connected to the river. The floodgates have been open for 5 years, and the maze is only 3/4 filled. So far a weasel and a stupid merchant have been swept down the canal into the chamber. The merchant was looted, but his body was left to be washed down into the maze.
A single door away from a watery doom is the entrance to the prisons. Each of 13 cells are reached by a floor hatch on the same level as the maze.
The industrial level consists of 25 large chambers, each one can be closed off form the others, in the event of suicidal moods fun. Chambers hold supplies and combinations of workshops.
Leading to the fortress is a paved road that leads nearly to the edge of the map, with walls and a ceiling. This will be improved in the future to make a grand entrance.
Future plans are to add several levels of twisty passages, small rooms, and one way stairs connected to the Water Maze level.
With the exception of the industrial level, kitchens, and warehouse, everything is smoothed limestone floors and walls. Sand, and other stone was removed and replaced if necessary to keep the color scheme going.
Eventually, I will increase the population level, and turn invasions on. Then I might work on the military to protect the fortress, or just let it get overwhelmed and abandon it, leaving an epic structure for future adventurers to uncover.