Hi!
Thank you for your kind words, Sinistar.
As I hinted at, that project was actually something that should have taken place much later with many more dwarves. But given that things have not worked out and with the new release approaching, I just sent the dwarves on a crazy charge.
As for the numbers, I first need to correct a little bit of information - that fortress started in 1051 (world gen using the default 1050), so it is 17 years old, not 7 (it is only 7 years after the previous upload I made of that fortress).
The number of dwarves is not that surprising, in a way, even though it bears testimony to my failure. My fortresses are usually no-immigration fortresses with a low population cap. Of course, I can't stop the migrant waves during the first year, so I ended up with 13 dwarves instead of just 7. But me being too good at giving the dwarves a lot of work (even without that project), no one ever married, so I got no children. After about 12 years, I gave up on the breeding, as I simply couldn't reduce the workload enough, and had them go at the big project instead.
This also meant that I doomed my cat-loving dwarf, a fact that I was already aware of. You see, now, with me pushing them really beyond reason, they never converse with friends, thus, do not get many positive thoughts. And 12 years into the fortress, the cats begin to die of old age ......
Fortunately, the dwarf turned to melancholy and simply refused to drink until he died. Had he gone berserk, I wouldn't have 12 dwarves left - he was one of my woodcutters, after all.
So, not really anything exciting about that fortress - another small, failed fortress, that is all.
Deathworks