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Author Topic: What's going on in your fort?  (Read 6195420 times)

Auroness

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Re: What's going on in your fort?
« Reply #27525 on: January 24, 2013, 04:27:53 pm »

Started playing DF a couple weeks ago, and enjoying it greatly.

New fortress today. It started so nicely. Initial fortress dug out, and a pyramid tomb construction stared on the mountain top above. Had the 8-Z tomb all finished and was waiting on granite blocks to face it with, to make it all nice and shiny. Filled with 50 finely crafted or better coffins and caskets. Military was up and running, a hospital set up, WITH SOAP!! Survived 4 moods swings to get cool useful stuff for the tomb. 115 dwarfs strong, working bee hives, chickens and a controlled yak population. Sit back and enjoy as I plan my aqueduct. What? Goblins Master Thieves and squad of Lashers? No problem, close up the drawbridge ... the drawbridge I always build, part of the fortress defense. .... *sigh* Knew I had forgotten something.   My nice little tomb was filled by the time the siege was over, but half of the population was never found. Survivors were joined by migrants, who die to more goblins. The few who survived a third invasion went bonkers, killing each other off.

I learn something every fortress. Maybe some day I'll live long enough to survive a cavern discovery!
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TheKaspa

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Re: What's going on in your fort?
« Reply #27526 on: January 24, 2013, 04:31:19 pm »

Started playing DF a couple weeks ago, and enjoying it greatly.

New fortress today. It started so nicely. Initial fortress dug out, and a pyramid tomb construction stared on the mountain top above. Had the 8-Z tomb all finished and was waiting on granite blocks to face it with, to make it all nice and shiny. Filled with 50 finely crafted or better coffins and caskets. Military was up and running, a hospital set up, WITH SOAP!! Survived 4 moods swings to get cool useful stuff for the tomb. 115 dwarfs strong, working bee hives, chickens and a controlled yak population. Sit back and enjoy as I plan my aqueduct. What? Goblins Master Thieves and squad of Lashers? No problem, close up the drawbridge ... the drawbridge I always build, part of the fortress defense. .... *sigh* Knew I had forgotten something.   My nice little tomb was filled by the time the siege was over, but half of the population was never found. Survivors were joined by migrants, who die to more goblins. The few who survived a third invasion went bonkers, killing each other off.

I learn something every fortress. Maybe some day I'll live long enough to survive a cavern discovery!

You, sir, are better than me. And it's almost a year that I am playing this game...
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Tai'shar DwarfFortress

I've heard Minecart Airlines Express offers nice trips to nobility. Alternative trips include a voyage over the volcano. Call 1-800-I-THE-GUINEAPIG-VOLUNTEER and book now!
My fucking armok, you broke the game.

Loud Whispers

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Re: What's going on in your fort?
« Reply #27527 on: January 24, 2013, 04:51:13 pm »

Spoiler (click to show/hide)

Eh. So it looks like justice has to be manually applied.

At least my Dwarves get to be really xenophobic.

Elf, meet Dwarven prison.
Spoiler (click to show/hide)

Elf, meet Dwarven mercy.
Spoiler (click to show/hide)

Elf, meet Dwarven Earth.
Spoiler (click to show/hide)

Tis a slow day in Silentthunders.

☼!!Troll Fur Sock!!☼

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Re: What's going on in your fort?
« Reply #27528 on: January 24, 2013, 06:01:05 pm »

I had everything set up really nice, with a long corridor full of traps as an entrance, many, many crossbowdorfs and skilled hammerers, with automatic flooding system that allows me to, for example, totally cut off a part of the fort... I even had a shotgun and kitten cannon! But then, zombies. Everything was okay, zombies were slain, many of them ripped in half by a barrage of ballista arrows, necromancers caught... A ittle too close to my "meat industry". RIP, fortress. 70 brave dwarves of Autumnalshield2 will never be forgotten. They fought with hordes of undead Yak Cow Hairs to the very end.

And guess who was the last beard alive? A noble, sitting in jail for murdering someone (tantruming because fisherdwarf has better room). He went insane because of loss of clothes, never even touched by 200~ zombies on the other side of his door. FML?
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

ElenaRoan

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Re: What's going on in your fort?
« Reply #27529 on: January 24, 2013, 08:54:16 pm »

Quick update.  Lost a few dwarves to metalwraiths (creatures that spawn from mining in masterwork) because for some unknown reason they went from running around like nuts everytime they even thought one of the creatures was nearby to deciding to fight it...but for some unknown reason they'd forgotten their picks (they were miners).  Other than that I've been relatively unmolested, a couple of undead grave cats (poisonous intelligent cats that spring from ambush) got caught in the entrance traps, only rudimentary at this point as it's a long tunnel with several turns, while a third got splattered by a drow merchant bodyguard that happened to be on the way in at the time.

The dead and missing count keeps steadily increasing, the angry deep one apparently lost its left hand also as reports of the left hand no longer being enraged have joined the ones from the right hand.  I'm tempted to open up the 3rd cavern just so I can watch, at least part of the battle has to be taking place in one of the evil biomes since there are so many undead referenced in the reports I'm getting and I'm curious who's winning.
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Someone, get the bug zapper! What do you mean that won't work on a bug the size of a house which glows? No, I don't want to hear it. Just get the damn zapper.

GuesssWho

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Re: What's going on in your fort?
« Reply #27530 on: January 24, 2013, 09:01:33 pm »

My CMD has no understanding of the whole slope concept. He's starving at the base of a stairwell, refusing to either build the next stair or leave.

Meanwhile, tantrum spiral!
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Oaktree

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Re: What's going on in your fort?
« Reply #27531 on: January 24, 2013, 11:20:12 pm »

Razorfist got its third migrant wave this spring.   :o  46, a new personal record.  29 adults and 17 children to swamp the current infrastructure.

Work switched over to support this.  A few more axes made and extra dwarves sent to chop down more trees.  The three miners that arrived brought their own picks, so they were put to work with tunnels, industrial work areas, and the beginning of the access tunnel network.  Workshops are being relocated deeper to areas closer to the Trade Depot, residence area, etc.  The newly arrived pets that are grazers have been given space in the perimeter while the masons are finishing off the protective wall behind the ditch.

Right in the middle of this bustle another troop of rhesus monkeys appear and start streaming into the perimeter area.  No problem, there are a couple of dwarves with weapons training that slaughtered the last bunch - the meat supply is delivering itself.  The monkeys are locked into the perimeter while the militia squad is sent for.

They are both sleeping.

Cue "Yakety Sax" as monkeys, livestock, and dwarves run around the ditched in surface area for a few days.  This includes dwarves and monkeys and livestock dodging into the perimeter ditch, into the pond, and running around the top of the partially completed walls.   ???  Monkeys that fall into the ditch are stunned, and a dwarf that has already fallen into there and recovered is stomping them.  A water buffalo calf kicks a monkey halfway across the perimeter.  Finally, the militia wake from their nap and come out to join the fun.  Monkey corpses get hauled to the butcher, livestock go back to their pastures, and the haulers head back out to haul in more wood.

About time to get the full-time militia going.  And accumulate enough trade goods to help buy more iron and steel weapons and armor.  Copper is probably not going to cut it against goblins.
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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

crekit

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Re: What's going on in your fort?
« Reply #27532 on: January 25, 2013, 12:01:32 am »

Tunneling out my irrigation system and found ore and now my irrigation system has big mined out sections full of ore in them and I can't rout water through them until I cart all the ore out and I don't have time to cart all the ore out.

Just as well, the engineer setting up the rest probably won't be finished for another 800 years or so.
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<-- Has no idea what just happened.

He likes gold, native gold, trees that are made of gold, and tungsten. He likes cats for their haunting meows. He needs dwarf fortress to get through the working day. When possible, prefers to consume Potatoes, cheese, cow milk. Absolutely detests elves. And spiders.

wierd

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Re: What's going on in your fort?
« Reply #27533 on: January 25, 2013, 12:09:06 am »

(Pshwshsha..)

[You can install floodgate controls, and use a fortification slit as the water exit from the water conduit network, so that you can activate the pressurized flow, and then turn it back off again. This will not only 1) push all the ore into one giant pileup right in front of the fortification slit filter when the water starts pushing it along, but 2) allow you to shut off the water later, so you can collect it.  Bonus points if you put a hatch cover directly in front of the fortification slit, so that you can simply shut off the water, then open the slit to drop the ore to a safe place, close the hatch again, and reopen the floodgate.]
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crekit

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Re: What's going on in your fort?
« Reply #27534 on: January 25, 2013, 12:26:49 am »

(Pshwshsha..)

[You can install floodgate controls, and use a fortification slit as the water exit from the water conduit network, so that you can activate the pressurized flow, and then turn it back off again. This will not only 1) push all the ore into one giant pileup right in front of the fortification slit filter when the water starts pushing it along, but 2) allow you to shut off the water later, so you can collect it.  Bonus points if you put a hatch cover directly in front of the fortification slit, so that you can simply shut off the water, then open the slit to drop the ore to a safe place, close the hatch again, and reopen the floodgate.]

I thought fortifications didn't work when under 7/7 water? I know the only way to be safe is to make it come up through a floor grate. Which is what i'm doing xD. Also, the ore isn't in a straight line. I mined out sections, remember?

Edit: what i'm doing is just using the top section (intended for above ground crops eventually) as farming for nao. I have more important things to get to at this point. Like defenses. And a wood stockpile. :x
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<-- Has no idea what just happened.

He likes gold, native gold, trees that are made of gold, and tungsten. He likes cats for their haunting meows. He needs dwarf fortress to get through the working day. When possible, prefers to consume Potatoes, cheese, cow milk. Absolutely detests elves. And spiders.

wierd

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Re: What's going on in your fort?
« Reply #27535 on: January 25, 2013, 12:44:02 am »

The fortification is just a slit. It let's the water through, but stops the boulders. That's all its for.

Right before the slit, is the hatch cover.  Hatch cover might not open under 7/7 water, but if you shut the flood gate feeding the channel, the water level will drop, as it runs through the fortification. Once it drops enough, open the hatch, drop the ore, close the hatch, open the floodgate.  You can position a minecart stop directly under the hatch, and catch all the boulders. :D
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crekit

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Re: What's going on in your fort?
« Reply #27536 on: January 25, 2013, 01:00:45 am »

The fortification is just a slit. It let's the water through, but stops the boulders. That's all its for.

Right before the slit, is the hatch cover.  Hatch cover might not open under 7/7 water, but if you shut the flood gate feeding the channel, the water level will drop, as it runs through the fortification. Once it drops enough, open the hatch, drop the ore, close the hatch, open the floodgate.  You can position a minecart stop directly under the hatch, and catch all the boulders. :D

They are not slits. They would have a roof over them if they were, but they don't generate a floor on the tile above them. Also, "Beware that fully submerged (i.e. 7/7 depth) fortifications will not block the passage of creatures that swim in water (or magma)" ~ wiki
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<-- Has no idea what just happened.

He likes gold, native gold, trees that are made of gold, and tungsten. He likes cats for their haunting meows. He needs dwarf fortress to get through the working day. When possible, prefers to consume Potatoes, cheese, cow milk. Absolutely detests elves. And spiders.

wierd

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Re: What's going on in your fort?
« Reply #27537 on: January 25, 2013, 01:04:00 am »

Hmm..he could install a vertical grate instead I guess.. but I don't think a boulder will pass a fortification, even at 7/7. It isn't a creature.
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PainRack

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Re: What's going on in your fort?
« Reply #27538 on: January 25, 2013, 03:20:05 am »

I'm.... cursed.

The bulk of the artifacts in my fort were made by peopled who were possessed, that, or children making stone/wooden crafts...... I have had 4 useful artifacts so far, a gem window, a armour stand, a nickel silver breastplate and a new bone flood gate, and out of all of those, only the LAST had any skill gains........ as a bonecrafting....

Meanwhile, all the huge amount of metal I expended training novice weaponsmith, blacksmith and etc? Not working at all. I don't mind having tons of useless artifacts, but damn it, the skill gains was at least something nice to brag about.
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wierd

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Re: What's going on in your fort?
« Reply #27539 on: January 25, 2013, 05:45:07 am »

greenglass block fabrication, and fortress buildout continues. Currently at 6500 blocks created and deployed. I now have 4 legendary glassmakers.
The vampire has been identified as the mayor. The captain of the guard punched him in the face a few times as punishment for eating his friend, but has otherwise not given a sufficiently ample punishment, given the crime.  I was fairly certain that the penalty for murder in dwarven civs was death.... Oh well.  I have burrowed him in his room, and locked him in. No more midnight snacks, Mr Vampire Mayor. On an inpsection of Mr Mayor, he apparently has a made up wife. Migrants with wives almost always arrive *WITH* their spouse, and/or, allow you to view information about the spouse on the information windows. Not so with Mr Vampire Mayor's so-called wife. Perhaps he should name her Palmula Handerson, because he isn't fooling anybody.  Just this once, I would like to see a migrant vampire with a wife/husband, that is actually real, and that they really are married to.

The current plan to build a greenglass megaproject scale fortress is really shaping up. I gave the dwarven caravan over 100,000 urists worth of greenglass furniture as their trade balance, which amusingly, completely loaded their wagons down. They had 20 urists of weight remaining. :D

When the fortress keep is completed, I will DFHack it into a lair and abandon, then embark over the top with Just Embark! with a larger embark area, so I get ocean and wide open spaces, to build the outer courtyards and castle town on the island.

Might donate it as a community succession game fortress after that.  I have invaders off, and have nearly a million networth, with NO MILITARY.  (This is still well in the architectural stage of development. Basically playing in a sandbox.)  This would give the community players some real FUN, when crazy numbers of goblins suddenly show up instantly. :D

Since everything is going to be constructed, with no digging, there is still plenty of expansion potential.
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