Yup. There's something in the options menu that lets you do it, if I recall. It also calls you a dirty cheater, but honestly, if you told a bunch of kids to go doodle on the mayors wall and make it look pretty, wouldn't they run screaming through the halls and tear the door off it's hinges to get inside? Not that they'd be able to do that, I suppose.
Well, with them tearing up his walls, the mayor eventually got woken by noise when one of them started smoothing the wall above his bed. The first thing he did when he woke up? Go "On Break" and mandate that shields may not be exported.
Edit;
Well, fuck.
I tried to get my injured necromancer-vampire adventurer who migrated into the hospital to deal with that whole "lost a leg to a ghost" thing, and they had to take her right past the refuse stockpile on their little tour, which of coruse means she raised all the corpses there and continues to do so. The zombie apocalypse has begun, and I can't contain her now.
Double Edit;
Well, the troops got a bit of training out of it (no casualties, luckily) but I finally said screw it and walled her off with DFhack. At least, I walled off her LOS to corpses.
Fucking necromancers, I swear... Wonder how I'm gonna get her back out again without another catastrophy. Maybe I'll jsut lock her in the hospital.
So while that was happening, a tigerman ambush was spotted on the hill right above the fortress, and I sic'd the marksdwarves on them. It was an absolute route with one casualty: as one of the tigermen was fleeing, he encountered a dwarf in a field and they got in a fight, somehow (they should both have been fleeing from each other, I'm pretty sure, since the tigermen were in retreat and that dwarf wasn't in the militia) and the dwarf was cut up fairly badly. She is now incapable of walking due to a foot injury. She crawled all the way indoors before someone decided to go recover wounded. Probably because it was only at that point that she was inside the burrow I'd set for the civilians.
A tigerwoman thief was also spotted, passed-out in the trap hallway by one of the hastily-selected recruits. He promptly cut her tail off, resulting in her bleeding out, I guess. That first trap is a nasty one, I must admit, but her guts must have jammed it or something or else she wouldn't have lasted that long.
One of the injured dwarf's children came to visit her in the hospital. How sweet.
Edit the eighth:
SHIT! The vampire-necromancer was cured of her crutchless state and promptly took "a little drinky" form my broker who mysteriously decided the hospital was for free housing. She of course drank the broker dry, and promptly reanimated her corpse. Which decided to murder the injured dwarf who was in the hospital, who the necromancer also raised. They went on to murder the now-deceased casualty's child, the doctor, and her baby. So now I have a vampire-necromancer and five zombies locked in the hospital. She also raised a corpse in the farms which spooked the kids, but was quickly put down without much issue.
This is going to be a fun mess to clean up.
She's being kind enough to clean up the blood all by herself. Why the hell did I ever think it'd be a good idea to retire such a monstrosity?
Edit the 50th
Apparently this adventurer was also a shaman, because she's now giving blessings to her zombies. I'm just going to drop the roof on their heads; the militia would be insufficient to handle this. She also drained a kid of blood, too. Apparently she was THIRSTY after 3 years in a little cell.