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Author Topic: What's going on in your fort?  (Read 6126975 times)

Clover Magic

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Re: What's going on in your fort?
« Reply #25920 on: October 07, 2012, 12:57:28 pm »

Migrants!  Yes, we've been stuck at 9 workers for a year, this is much-needed helping hands.

One of the migrants is missing a toe.  Another, for some reason, has every single body part listed as yellow, but seems to be doing fine.  World gen history causes fun things.

I do have to get around to building a ton of new houses, though, bleh.

Also, it seems my civ has started a cult around a forest titan that regularly attacks the home civ.  Everyone worships this bastard.
« Last Edit: October 07, 2012, 01:10:41 pm by Clover Magic »
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Vercingetorix

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Re: What's going on in your fort?
« Reply #25921 on: October 07, 2012, 03:40:35 pm »

After 17 years we were forced to abandon Frenzyseals...mined out all the hematite, so there wasn't much else left besides a bunch of bituminous coal.  I've settled a new outpost, Sensedgorge, on a massive island volcano with 250k of native silver among other resources.  That should last us a good deal longer than the 8,500 or so hematite in Frenzyseals.

I'm also playing as the same civ so it should be interesting to see some old favorites from Frenzyseals migrate here.
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Do you always look at it in ASCII?

You get used to it, I don't even see the ASCII.  All I see is blacksmith, miner, goblin.

Oaktree

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Re: What's going on in your fort?
« Reply #25922 on: October 07, 2012, 04:37:40 pm »

The Mountainhome Waterspear saw its first "serious" siege by the goblins.  Three squads and some giant moles in support.  One goblin squad had a leader on a flying mount and never came near the fortress.  The other two attacked the eastern gates with the moles.  The attack was repelled by a few squads of marksdwarves shooting the goblins up from the fortifications.  A few goblins made it into the Outer Keep where the melee dwarves mopped them up - helped by a pastured giant rattlesnake that sortied out, bit a giant olm mount and then shook it to pieces by the head.

The downside for Waterspear is that one of the goblin squads had an elite crossbow goblin leader.  Two marksdwarves dead and two more in the hospital with multiple broken limbs.  Which is my reserve squad pretty much getting chewed up by a single goblin.  (The fort's marksdwarves wear steel armor and carry shields - the injuries were blunt trauma damage from getting hit by iron bolts.)

Training programs are underway to get the better marksdwarves training with shields, hammers and armor use.  They need to be faster and have better skill with shields since dodge does not seem to do enough. 

Elsewhere in the fort residence furniture has been completed and most of the small project work is being finished off.  Bricks are being stockpiled for work in the depths.
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Lich180

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Re: What's going on in your fort?
« Reply #25923 on: October 07, 2012, 07:24:16 pm »

The merchants have arrived!
Spoiler (click to show/hide)

And were greeted by the fiendish mist ogre corpses outside the bunker.
Spoiler (click to show/hide)

Dear Armok, the screams could be heard for miles... and will haunt us for years to come.
Spoiler (click to show/hide)

They brought a decent supply of equipment, and the guards were armed to the teeth in steel. Too bad we can't get any of it, because one of the husks is now named, as well as one of the pack horses. They both killed quite a few dwarves... Time to get our cage-a-zombie plan in place and activate it. I don't see any other way we will manage to overcome these husks...
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darkgloomie

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Re: What's going on in your fort?
« Reply #25924 on: October 07, 2012, 07:56:34 pm »

... I accidentally crippled a child in a failed attempt at a communal swimming pool. The "filling" part went ok, the emptying part however was flawed due to my lack of remembering that pumps have a walkable tile (and therefore, a tile water can path through). I dug a sideroom with an exterior corridor, channeled into an aquifer to contain excess water, and the water dragged one of my woodcutters into the aquifer :( I deconstructed the screw pump as quick as I could- not quick enough to save the woodcutter- and...

The enormous green glass corkscrew strikes the Dwarven Child in the left lower leg and the severed part sails off in an arc!

The dwarven child slams into an obstacle!
the dwarven child is no longer stunned!
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Clover Magic

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Re: What's going on in your fort?
« Reply #25925 on: October 07, 2012, 08:23:05 pm »

One of the spring migrants was actually missing a foot.  She's the sixteen-year-old daughter of some other migrants, poor thing.  As soon as she appeared on the map she fell over and dropped a sock and shoe, and was there flashing for a few weeks until someone dragged her to the hospital.  She got looked over and issued a crutch, and now is a Legendary Crutch-Walker.

Starting to tame the first cavern for silk and trees since I've practically denuded the surface and need more beds (I've moved to clay bricks for building now that I've found magma.)  Some idiot walked through a giant cave spider web and spammed my announcements for a while.

There's a cave croc in the nearby cavern lake.  I'm debating the best way to lure it into a cage trap.

Activated hunting on the migrant hunters and we are now swimming in meat and tallow and bones.  As well as fish.  We're not having food problems any time soon.  Work is being done on a kitchen and cloth-production building, as well as more houses.
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612DwarfAvenue

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Re: What's going on in your fort?
« Reply #25926 on: October 07, 2012, 08:34:45 pm »

Fort's still going strong, aside from the occasional body found drained of blood, and a ghost that can occasionally punch somene's arm right the fuck out of the room, and that since the region's Cold and all the water's frozen year-round there's no water to give wounded dwarves, so if they're wounded enough that they need someone else to give them water then they're gonna die of dehydration right there on that bed.

Lost a few more dwarves to goblin ambushes, but i'm getting more dwarves than i'm losing. Trade's still good, got a lot of food from the last dwarf traders thanks to selling some of the stacks of bolts and arrows i'd *cough*liberated*cough* from the caravan guards over the years.

I really need to dig around the caverns and find some water, all these dwarves dying on their beds is kind of annoying, especially when one of them was one of the two Legendary Stonecrafters i had making stone crafts to trade. I'm a bit low on expensive bolts and arrows to trade in place of those masterpiece stone mugs, damnit!
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BlueMagic

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Re: What's going on in your fort?
« Reply #25927 on: October 07, 2012, 09:43:08 pm »

I decided to actually get around to having a military because I've ignored it in the past to predictable results. I also tried farming indoors for once, and I'm pleased with the results. I'm going to expand my industry to textiles and hunting. I'm using actual hunters this time around since it's a pain to point the military in the direction of an animal.
I might even be able to make soap this time. The wildlife hasn't given me any issues but I fear it is only a matter of time before it begins to give me problems. After all, I'm only on my second year.
A pair of hamsters seem to have taken up residence in my food stockpile. They seem like perfect pets for any dwarven children the only couple at my fortress may bear.
« Last Edit: October 07, 2012, 10:02:01 pm by BlueMagic »
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Clover Magic

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Re: What's going on in your fort?
« Reply #25928 on: October 07, 2012, 11:22:21 pm »

Fixed some things, so a new fort to test them out.  Intersection of two Terrifying biomes (Glacier and Arctic Ocean) and an Untamed Wilds Taiga, because I am a masochist and want all my little people to die, apparently.

And we are going to die so, so quickly here.  We are so fucked.



SO.  FUCKED.  Oh god mine for your life miners!!

Edit: Oh shit everyone but one person is dead.  The dead are reanimating almost instantly.  RUN!!!!!

Edit 2: "Your settlement has crumbled to its end."

RECLAIM TIME.
« Last Edit: October 07, 2012, 11:29:35 pm by Clover Magic »
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Oaktree

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Re: What's going on in your fort?
« Reply #25929 on: October 08, 2012, 12:04:39 am »

So the clean-up from the last goblin siege is only partly done; especially picking up clothes to demolish or trade to a passing caravan when the goblin interrupt the arrival of the human traders by starting another siege. 

This time it's five squads of mounted goblins escorted by some giant cave swallows and giant toads.  A few of the squad leaders are archer and crossbow goblins, so the marksdwarves are positioned differently than the last fight.  Traps and marksdwarf fire takes out some of the approaching mounts, but most of the attackers reach the Outer Keep area.  At which point marksdwarves start firing on them from three different sides - plus a mine cart railgun blasts some of the lead goblins.

After which the melee squads sortied from the Main Gate and proceeded to litter the place with pieces of goblin and their mounts.  The marksdwarves helped out in the effort with suppressive fire - especially useful by shooting down flying goblin mounts.

Some of the pastured pets attacked as well, but didn't fare too well.  The giant rattlesnake was killed, but it also took out another Giant Olm and also a goblin.  A Giant Cave Swallow started dive bombing him though and that led to crippling wounds.  The giant bark scorpions in the dry ditch got chewed up, but survived a fight with a couple of goblins and their mounts.  Hopefully the elves bring something as useful their next visit.

Now to start cleaning up the corpses of sixty-some goblins and their mounts.  Plus the associated piles of goblinite.
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Sus

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Re: What's going on in your fort?
« Reply #25930 on: October 08, 2012, 02:23:37 am »

There's one notable thing about our friendly neighbourghood goblin raiders: they seem to have been incredibly successful in the child abduction department. Every raiding band so far has included at least one elf or even a dwarf named something like "Dostngosp" or "Nusglu" something. The slabs I set up for two of the invader!dwarves show that they were "a devoted husband" and "a beloved wife", respectively... I wonder if they were married to each other, or some goblins?

Feeling tempted to savescum, abandon and poke around in the Legends mode for a bit to see what their stories are...

Two FB:s have shown up so far: a blob made of vomit that was killed by a rodent woman blowgunner, of all things, and a giant pig with a venomous bite. The latter finally caused one of those interesting syndromes I've been hoping for... In this case, I've named it the SBRS, or Sudden Brain Rot Syndrome. One war dog succumbed pretty soon after being bitten, whereas a hammerdwarf who got a bite and had his left lower leg torn off by the pigmonster is still kind of hanging in there in the caverns, apparently lacking the presence of mind to make his way to the hospital. Random passers-by seem to give him food and water none the less.
Then again, maybe he's in the right not to seek medical "aid"; after all, the dwarven standard of care in case of a rotten organ is amputation... (Not that removing a dwarf's brain should affect their cognitive capacity in the least.)
« Last Edit: October 08, 2012, 02:26:00 am by Sus »
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

ZZmage

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Re: What's going on in your fort?
« Reply #25931 on: October 08, 2012, 02:48:27 am »

Just started a new vanilla fortress dug my way down to the magma first thing, year goes by your ruler has arrived dressed as a pesent..... shes a vampire queen with 19432 kills, holy crap i think this crazy b***h is responsable for 1/10 of the world gen kills, of which 6786 were dwarfs killed by her. so the psycho-queen is getting the stuck in a hole treatment. a very nice hole line with candy, has anyone tested to see if your undead ruler would show up at a new fort if s/he was sealed in lead and candy lined prison?
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DK advisor quote was the message thingy of DF with: "Uric Glodson does a wonderful impression of the baron, he can even do the nose. He has been sentenced to 40 hammerstrikes for his insolence."

Reelya

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Re: What's going on in your fort?
« Reply #25932 on: October 08, 2012, 03:14:10 am »

Just started my first game in ages, walled off most of my map and am building an automated siege-capturing gatehouse sort of thingy. Just building stuff and see where this map goes, I want lots of prisoners to experiment on.

Then my first megabeastie has turned up, a mountain titan in the form of a giant eyeless sloth with antennae who shoots webs! Which was fixed in 34.XX it seems. Had to rescue a few of my dwarves who tried to rush out and collect the webs he shoots. Now i'm planning to contain the Titan and make him into a silk factory / cage trap webber.

612DwarfAvenue

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Re: What's going on in your fort?
« Reply #25933 on: October 08, 2012, 05:58:50 am »

SUCCESS! After some exploration of the caverns, i've finally found some water, and i've got the area around it walled off with only a single tunnel that i've dug out. With a water source to give to wounded dwarves, soldiers decked out in metal armor to prevent said wounds, and my diligent search for that damned vampire can't be assed, he only kills occasionally. Maybe i'll get lucky with someone witnessing him or something, dwarf deaths should soon be a thing of the past!*

*Famous last words, of course.
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Tamber

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Re: What's going on in your fort?
« Reply #25934 on: October 08, 2012, 07:38:22 am »

I am currently ripping up all the cage-traps surrounding the entrance, in preparation for replacing them with a nice big array of large, serrated iron disks -- henceforth known as the Bloody Large Evil iroN Discs Effecting Rending. Because I have too many prisoners already, and I don't want any more.

Yeah, yeah, I *could* pit them all onto a spike; but that takes more micromanglement than I'm really willing to put in.

So I've settled for a good, old-fashioned gibbeting. Dangle the pests in their cages, lined against the outer walls. I figure it'll either put off other invaders, or they'll take their fools back so I don't have to deal with them any more.



Oh, and 18th Malachite 267, we had a dragon. I emphasise had, because it was dispatched in a way that will spawn many tavern tales for years to come.

A macelutin reached it first, deftly sidestepping a huge burst of flame and bringing his morningstar sharply up into its chest; winding it and puncturing its lung. And then, after a markslutin shot the beast between the eyes and stunned it; the macelutin just carried on walking around it, smashing it with the morning-star, twisting it deep into the wounds, punching and kicking it until it was almost dead... ...then the militia captain jumped astride its neck, bringing her warhammer sharply down on its head; claiming the kill.

Score: Lutins 1, Dragon 0. Even the grassfire started by the dragon burnt itself out without doing any damage.


Edit:
17th Granite, 268: And so, this is the way the fortress ends; Not with the roar of demons, but with the rumbling of bellies and whimpering of children. The almost-constant sieges have taken their toll on the food-stocks; and now, the pots are empty, with our hunters still locked inside to shelter from the elite bow-goblins. (Except for that goddamn fool Elite Markslutin who is now filling a box because he decided to stand on the fortifications, firing at a half-dead Troll, even when ordered to take cover because the elite bow-goblin was shooting him in the spine. *sigh*)

39 meat left, 7 prepared meals. Having to butcher everything I can to try keep people fed until I can open the doors again. Having people comb the caverns for edible plants, but it's not looking good.

...and, apparently, none of my planters have Farming (Fields) enabled. *facepalm* This might explain a few things. *facepalm again*
« Last Edit: October 08, 2012, 10:41:45 am by Tamber »
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I see !!elves!! of green, and red !!magma!! too; I see them burn for me and you; and I think to myself, what a wonderful world...
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