There's a Forgotten Beast named Gopet
(read: Go-pet) in my well. He is sort of the fort's mascot I guess, since nobody's got around to quite killing him yet. Gopet has managed one indirect kill: some poor fool was on top of the well when he released a cloud of boiling extract. The ensuing plume of mist sucked the hapless dorf into the well where he subsequently drowned. I placed the marksdorfs at the well in retaliation, but other than putting an *iron bolt* through Gopet's guts, they achieved little. Gopet, meanwhile, managed to break several of his own body parts by vapor-propelling himself at various walls.
As usual, outside
It is raining putrid goo!. Nevertheless, a human diplomat decided to pay a visit to my lovely little hellhole in the ass end of nowhere. She stuck around for some +longland tea+ and ☼plump helmet crumpet☼s, complimenting on the decor before wading off through the mass of stinking, fever-inducing goo outside. Apparently, diplomats and merchants bear a fairly strong masochistic streak.
The goblins also sent their first siege, although it was just a small group of spearmen. Most of the ensuing deaths would be attributable to Usbū, Giant bat; not because of his combat prowress, but because he decided to stay hovering at +1z just outside crossbow range from my fortifications, forcing my military to go out hunting for him. Eventually, Usbū got a crossbow bolt in the leg, fell from the sky, and was hit by a load of falling goblin spearsergeant. Thus ended Usbū's reign of terror. Two of the goblins went back home, one with a broken back and the other nursing a mangled arm, the rest of the greenskins bought the big one by decapitation or skull-bashing. Let that be a warning to their ilk.
My entrance is starting to be quite spectacular, what with the lovely Diorite road and engraved walls. The fortifications on top of it are now armed and fully operational, as well as the trapdoor bridges. As a further "Fuck you!" to invaders plunged into the spiked pit, I pastured my two Rattlesnakes(Trained) down there. More to follow as soon as they're trained, there's two Semi-Wild specimen already in the cages. (Too bad the vicious little fucks don't seem to reproduce in captivity.
) The merchant wagons leaving Cobaltchains even make use of the road on their way out. Why they keep
entering the map via the edge furthest away from the road is anybody's guess...
Other than thet, the magma forge and its attendant smelters are picking up quite nicely and we're getting some primo ☼steel weapon☼s. Some of the
candy went towards crafting a battle ax for my militia captain. There's also an artifact
candy helm waiting for the first soldierdorf to hit legendary. To keep up charcoal production, my miners are in the process of hollowing out a soil layer to serve as a subterranean tree farm, since little anything grows even on the un-blighted part of the surface.
Oh, and I sold a Porcupine (Trained) to the humans. Like an Elf.