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Author Topic: What's going on in your fort?  (Read 6199573 times)

Splint

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Re: What's going on in your fort?
« Reply #24075 on: July 04, 2012, 11:47:50 am »

Debating on sending my squad of teenagers led by a cripplehand to kill a giant mantis... Oh and another kid was born. All these giant insects that insist on getting mauled by my men have provided a wealth of food on thier own though, so it isn't a problem.....

alesia

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Re: What's going on in your fort?
« Reply #24076 on: July 04, 2012, 11:51:04 am »

Emeraldlanterns 1: The Founding
Emeraldlanterns 2: Migrant Mooding

Emeraldlanterns 3: Animal Control
Winter #2 has been full of butchering.  The tame animal population is now under 100 and the raws modified to cap number of eggs per clutch at 10 or less, to keep certain creatures *coughcavecrocodilescoughs* from overwhelming the lists.  Grazer species each have a grand total of one pasture, with a maximum of three adult females and two adult males being kept alive for future breeding.  At one point the animal population was pushing 350, which is just ... ridiculous.  So.  At least that's under control. It's a pity cave crocodiles don't give leather, though, I was hoping to make shoes (LOTS AND LOTS of shoes). Guess we'll have to use turkey skin (wtf?)...

The sixteen-story tall residential tower / saferoom-type burrow for civilians is finished - hospital on ground floor, followed by twelve stories of apartments for married couples, a dormitory floor for the unwed, small legendary dining room with storage rooms for prepared meals and booze, and at the top, a domed meeting room with masterwork gold statue. The whole thing is built out of green glass, and securely connected to the main workshop stair shaft / office and beekeeping tower by a channeled-out-roofed-in-glass tunnel on Z -1 and a drawbridge.

Anyway, after the craaaaaazy amounts of butchering, I went ahead and tossed all the non-legendary prepared meals (HATE tallow, fat gets tossed now). Next step seems to be building a military tower / main entry point, probably using stoneware bricks.  Eventually I plan on a spiral of towers and domes surrounding the main residential highrise.  The human caravan, my signal to turn invasions on in d-init, didn't come this summer, and if they don't come next year, I'll likely just turn invasions on anyway.  I wanted a year or two to prepare, and I've had it.  Time to meet the zombie hordes in battle, and goblins, and cannibalistic hippies, and those 88-someodd titans and forgotten beasties that survived worldgen... So far the worst we've had to deal with is constant flocks of giant crows and ravens.

Life is good, everyone is working their fat asses off, I've got eight married couples now among my 21 adults and the danger room is actually dangerous this time around (all sorts of bruised skulls and broken arms, yay!).
« Last Edit: July 04, 2012, 11:53:08 am by alesia »
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Loud Whispers

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Re: What's going on in your fort?
« Reply #24077 on: July 04, 2012, 11:57:54 am »

EDIT: Evidently several kobolds died at an undetermined time of old age. An entire ambush worth, mostly composed of bowmen, a wrestler and a spearman. Either that or there's a really nasty flock of birds roaming the untamed wilds, because there was no report of it but they showed up dead  after a flock of giant crows left the map. Either way, free shit, so I won't complain.
I had some Kobolds appear on my map, die and then disappear, all without me noticing. Never found them.

Splint

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Re: What's going on in your fort?
« Reply #24078 on: July 04, 2012, 12:03:20 pm »

@ Loud Whispers - I found thier bodies on one edge of the map. I also found kobold bones and skulls in my buture shop so I know where the bodies went. They have since been turned into ammo and totems.

@ Alesia - You need to let them grow up to yeild leather. Found that out the hardway. Though modding them into fighting animals would have been a good idea too.

So I decided instead of making fine porcelien goods, I'd make a 5 tile wide kaolitinite road to my depot. It used most of the kaolitinite up, so I'd say I did good.

alesia

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Re: What's going on in your fort?
« Reply #24079 on: July 04, 2012, 01:19:58 pm »

@ Alesia - You need to let them grow up to yeild leather. Found that out the hardway. Though modding them into fighting animals would have been a good idea too.

Hmm, the adult cave croc I slaughtered didn't yield leather either, just a useless scale.  Oh well, I'll have another clutch or three hatch in a few months so I'll toss them in a cage for a few years and see what happens.
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Splint

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Re: What's going on in your fort?
« Reply #24080 on: July 04, 2012, 01:27:16 pm »

I remember reading something about a glitch regarding scale and chitin not being treatable like they should. A few mods fix that though.

Also, would a 4 z drop be enough to kill a goblin? I wanna pitch the two prisoners off my baron's manor since it's the tallest structure in the settlement.

MadocComadrin

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Re: What's going on in your fort?
« Reply #24081 on: July 04, 2012, 01:41:11 pm »

I have just properly memorialized my Wagon, 10 years after its noble sacrifice for the good of the fortress! XD
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alesia

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Re: What's going on in your fort?
« Reply #24082 on: July 04, 2012, 01:44:38 pm »

Also, would a 4 z drop be enough to kill a goblin? I wanna pitch the two prisoners off my baron's manor since it's the tallest structure in the settlement.

A 4-z drop probably won't kill them the first time, but if you keep doing it, eventually they'll succumb to the various injuries... One of my dwarves fell down a 17-z staircase while deconstructing scaffolding and only had six or so broken limbs and organs.
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Akaros24

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Re: What's going on in your fort?
« Reply #24083 on: July 04, 2012, 01:53:14 pm »

Have finished construction of the first obsidian casting pit, and have killed my first tree-fondler elf. By drowning it in said pit.
*edit*
I think he got killed by his friend, who went berserk shortly after he himself was struck by melancholy.
New idea, build arena, make merchants fight each other to the death.

« Last Edit: July 04, 2012, 02:06:31 pm by Akaros24 »
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Splint

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Re: What's going on in your fort?
« Reply #24084 on: July 04, 2012, 01:56:51 pm »

Also, would a 4 z drop be enough to kill a goblin? I wanna pitch the two prisoners off my baron's manor since it's the tallest structure in the settlement.

A 4-z drop probably won't kill them the first time, but if you keep doing it, eventually they'll succumb to the various injuries... One of my dwarves fell down a 17-z staircase while deconstructing scaffolding and only had six or so broken limbs and organs.

Ok, so after my men finish killing thos sparrow men who keep harrasing my cage loaders, position them at the bottom to finish the job. Got it.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #24085 on: July 04, 2012, 03:00:50 pm »

Doing a minimalist embark. The original seven have no skills and are sealed underground in a haunted tundra with very little food and drink, a handful of seeds, and an axe. To top it all off I embarked on top of a family of griffins who apparently killed two dwarven warriors that now continually rise from the dead only to be defeated again. Migrants are set to 0 but if any of the fixed wave can be safely let inside then they'll join the party.

Splint

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Re: What's going on in your fort?
« Reply #24086 on: July 04, 2012, 03:19:46 pm »

No sooner did I pitch them off and kill them did I get three more snaters. And now my best soldiers in-game kills wise all lost the use of thier shield arms.

peskyninja

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Re: What's going on in your fort?
« Reply #24087 on: July 04, 2012, 05:26:15 pm »

Baby eating dingoes! One of them attacked the son of my Millitia badass captain.
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Splint

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Re: What's going on in your fort?
« Reply #24088 on: July 04, 2012, 05:33:46 pm »

Soldier rendered useless. i need to find of a human way to get rid of her, as she lost the use of one hand and her swordhand was just cut off.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #24089 on: July 04, 2012, 06:02:41 pm »

Soldier rendered useless. i need to find of a human way to get rid of her, as she lost the use of one hand and her swordhand was just cut off.
Dig a grave, station her in it, and then build a floor and put her slab over it once she goes missing.
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