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Author Topic: What's going on in your fort?  (Read 6199026 times)

Splint

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Re: What's going on in your fort?
« Reply #24000 on: June 30, 2012, 09:12:15 pm »

That's wierd.

A mason mood yielded The Yell of Champions, a 2400 dorfbuck rocksalt cabinet. Woo. And my migrants for the 2nd year so far are promising, if older than I'd like.  Early warning traps are being set, bone bolts made, and more weapons and armor made as the smelters churn out fuel from the piles of coal we mined.

misko27

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Re: What's going on in your fort?
« Reply #24001 on: June 30, 2012, 09:12:39 pm »

He was administering justice.  I'm pretty sure those deaths are normally added to the Captain's kill list, but not considered murders.  Now they are all on the justice screen as unsolved murders.
Yes they are. I have a hammerer whos only kill is a vampire from the fort.
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Reudh

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Re: What's going on in your fort?
« Reply #24002 on: June 30, 2012, 09:15:52 pm »

He was administering justice.  I'm pretty sure those deaths are normally added to the Captain's kill list, but not considered murders.  Now they are all on the justice screen as unsolved murders.
Yes they are. I have a hammerer whos only kill is a vampire from the fort.

Same here. In my recently fallen fort, the hammerer had his only kill: Enosm Staffolded the Silvery Sect the Dwarf Vampire Butcher. He had ~25 notable kills, and another 800 or so non-notables. He'd only been a vampire forty years as well. D:

Zaerosz

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Re: What's going on in your fort?
« Reply #24003 on: June 30, 2012, 11:03:39 pm »

There is a magma crab living in my volcano and every couple of weeks I get spammed with “The magma crab spits a glob of molten rock!” as she takes potshots at the ravens that like to hang out in that corner of the map. So far she hasn’t managed to kill any yet, but she did knock one out of the air last season, and it landed right on the lip of the volcano.

I think I'll name her Betsy.
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Oaktree

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Re: What's going on in your fort?
« Reply #24004 on: July 01, 2012, 01:08:01 am »

First new fort in a while, and it was more to try out some world gen settings than anything else.

Picked out a nice site with flux, clay, shallow and deep metals, plus no aquifer with a brook on the east side.  Oh, and a terrifying biome.

Didn't get things underground and the drawbridge up quickly enough.  First wave of skeletal giant badgers was beaten off with only a minor injury to a woodcutter.  That made me a bit complacent I'm afraid.  Second wave killed both woodcutter dwarves and a dog.  Almost immediately followed by a wave of skeletal badgermen.  All surviving dwarves got drafted to fight that - with the miners doing yeoman work with their picks. 

That left four dwarves, and one was crippled and starved to death soon afterwards.  The surviving mason started throwing tantrums and eventually went insane.  Leaving the two miners doing everything.  A small (3 dwarf) migrant wave arrived and started to pick up some of the slack.  However, everything just went into lockdown mode as a large wave of skeletal giant badgers has come though - and just chased down and killed on the wagon yaks.  Enough is set up for now to keep things going with the outside world sealed out.

Just glad it's not a zombifying area, or even having a necromancer pass through.  Too many body parts lying around.

[Did a reveal after this point.  Magma quite close to the surface due to a magma tube running up all the way into the first cavern.  On the other hand, the metal selections are pretty poor; lead (galena), zinc, and copper (tetrahedrite), so there will be a bit of silver too.  Flux stone is some massive amounts of marble fairly deep.  Given this, further work probably won't be worth it since I want to try a few minor mods at some point.]
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Zaerosz

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Re: What's going on in your fort?
« Reply #24005 on: July 01, 2012, 02:12:04 am »

So a couple days ago I modded in a creature called a volcanodon - basically a four-armed wingless humanoid minidragon.
Spoiler (click to show/hide)
Any dwarf caught hunting volcanodons is now punished with execution via starvation. Or, failing that, execution via volcanodon-induced immolation.

EDIT: OH GOD THE BURNING DWARF IS IN THE BOOZE STOCKS

EDIT 2: WHY IS HE NOT SETTING ANYTHING ON FIRE AND WHY AM I DISAPPOINTED
« Last Edit: July 01, 2012, 05:14:46 am by Zaerosz »
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Loud Whispers

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Re: What's going on in your fort?
« Reply #24006 on: July 01, 2012, 03:59:51 am »

There is a magma crab living in my volcano and every couple of weeks I get spammed with “The magma crab spits a glob of molten rock!” as she takes potshots at the ravens that like to hang out in that corner of the map. So far she hasn’t managed to kill any yet, but she did knock one out of the air last season, and it landed right on the lip of the volcano.

I think I'll name her Betsy.
That's adorably terrifying

moki

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Re: What's going on in your fort?
« Reply #24007 on: July 01, 2012, 05:52:00 am »

What's going on? I'll tell you: Bomrek Bomrekzatam is going on.

She came as a rather useless migrant in the 2nd or 3rd year of the glorious fortress Artobducim. As all the others in that group she was sent up to test the execution tower that had a 13 level drop at that time. Up they went and down they went and there was great splatter in the courtyard. Out of the mess came Bomrek Bomrekzatam with most of her bones broken, her leg smashed open and several other wounds too gruesome to remember. I promptly ordered the tower to be built up to 20z for the next migrants and cursed Bomrek, because food was too scarce to feed hopeless patients in the hospital... well, at least doctor Ablel, the chief medical dwarf, got something to practice on. She used to be a butcher and still needs some training in her new job.

About one year later: Bomrek is still alive and though some of her bones could be mended, she won't be getting up anytime soon as the remaining open wounds got infections and there won't be any soap for another few months. I'm starting to like that lady and stopped thinking about killing her. Doctor Ablel is now skilled in all medical skills, though Bomrek was her only major patient - not that useless after all.

Another year later: "Bomrek Bomrekzatam has entered a martial trance!" What?! Did something get into the hospital? And how can she move anyway?
No, nothing got into the hospital and I have no idea what exactly happened. Our friend Bomrek was standing in the far corner of the embark site and strangled some wild dingos with her bare hands. He survived a 13z drop, healed all his injuries without proper medical help and the first thing she did after getting up (having spent almost 2 years in bed) is to go outside and suffocate some dingos... seriously?!

I immediately ordered her back inside and offered her a job in the military. On her way back, she met a kobold that she punched in the guts and then strangled to death. I changed my plans: Bomrek "Invincible" Bomrekzatam won't be one of the simple soldiers who routinely take on 10 times their number in goblins while carrying a baby, she'll be the highest commander, a killing machine in shining armor, legendary in all combat skills and always the first to meet the enemy. She'll have the luxurious mansion that I built for my nobledwarves and equipment of masterwork and artifact quality. Be afraid, be very afraid, for Bomrek Bomrekzatam has risen.
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Blizzlord

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Re: What's going on in your fort?
« Reply #24008 on: July 01, 2012, 05:56:06 am »

EDIT: OH GOD THE BURNING DWARF IS IN THE BOOZE STOCKS

EDIT 2: WHY IS HE NOT SETTING ANYTHING ON FIRE AND WHY AM I DISAPPOINTED
I have no idea. but that just made my day.
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Splint

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Re: What's going on in your fort?
« Reply #24009 on: July 01, 2012, 08:28:53 am »

A werecreature has sprung from ambush!

A werelk child was spotted by a tribe of wrenpeople who thought alerting the local humans of the little bastard was a good idea. He's since been the first notworthy kill in the settlement's area, though two goblins will soon follow.

Also I annihilated the elf caravan, resulting in them being reduced further after already being backed into a corner by the modbolds. Kinda regret my choice of killing the  caravan and the wereelk on the depot.... GOnna be awhile before rain cleans that up....

Yoink

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Re: What's going on in your fort?
« Reply #24010 on: July 01, 2012, 10:15:42 am »

Be afraid, be very afraid, for Bomrek Bomrekzatam has risen.
It always makes me smile a bit, seeing people's murderous migrant-mashing plans getting foiled by one dwarf who just wouldn't die.  :D
Long live Bomrek Bomrekzatam!
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Minnakht

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Re: What's going on in your fort?
« Reply #24011 on: July 01, 2012, 11:03:38 am »

Tinfree (which actually has quite a lot of tin) had a vertical shaft of stairs leading from the surface to the deepest caverns. The corridor out had some cage traps, which yielded a fair amount of elk birds and some other animals.
Then a forgotten beast came. A quadruped made of amber, emitting deadly vapors. It was dealt with by a drafted dwarf mob. Sadly, the vapors turned out to be the 'bleed out in 5.2 seconds' kind.
So, right now, a tantrum spiral is at its end, reducing the fort's population to 19 dwarves which decided to not go insane. The beast itself probably didn't cause much more carnage than the berserk Hunter with an axe and the berserk Miner. There are also two howling ghosts around.

I'm not sure if I should dig some kind of a ritual suicide for the remainder, or have the fort go onwards.
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Splint

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Re: What's going on in your fort?
« Reply #24012 on: July 01, 2012, 11:06:12 am »

Onwards of course. If I can get centenial humans to dive stab a bird bigger than them, you can get a bunch of belligerant assholes who are pitching fits to get shit done.

EDIT: Got the mayor and the town watch unlocked, made the bronze armor for thw watch ahead of time, built the Mayoral suite, complete with gold statues, cabinet, chest, and masterwork highwood bed, built as the top floor of a small tower above the farm. Walls have been thickened where I deemed it needed, everyone hasa bed to call thier own, the army has more iron boots, gauntlets, and helmets than it'll ever need, I have piles of bone bolts for the tiny support team to use on modbolds, every soldier has a sword or other weapon, and some troops have been named based on what I deemed intimidating, as follows

Hammermen - Maulers (Armed with mauls of course)
Macemen - Enforcers, armed with morningstars
Lashers - Extractors (As in, extracts information)
Axemen - Exectutioners, equipped with greataxes
And lastly, Hoardguards, armed with pikes

Spearmen were just labeled "Guardsmen" and Swordsmen form the backbone as "Infantry" so no intimidation available there. There's three kids close to adulthood, and one squad need two more people, so the lone member isn't drilling alone. I know modbolds are nearby, as they randomly appeared on my civ list screen.

EDIT II: Now a soldier named after Hanslanda is beating a grasshopper man to death  with the masterwork cedar shield Girlinhat made. For the love of god Hans! You have a sword for a reason! Just put it out of it's misery! You don't even worship a torture god!

Oh and aformentioned !!SCIENTIST!!, despite already being a legendary carpenter, went funny in the head and forced carvern breaching to get silk, because wool and rope reed weren't good enough. Now I need to raise a 2nd Company to defend the caverns.
 On the plus side, the army will get some swanky headscarves for thier uniforms now.


Walls have been made triple thick for no reason, mountains of pointy death carved, and now I need to find silver bearing ores to make mauls. Found all three iron ores, found gold and platinum, tons of coal, mountains of porcelien-able stone (Kaolintinite) and sphalerite, and tin-ore (May army is decked out with some rather fetching exceptional tin flasks) But oddly no tetrahedrite, which for me is extremly unusual.

DISCLAIMER: I am not to be held responisble for the humans named after forumites safty, as the majority of you are soldiers and human agrssion is as high or giher than dwarves, and I expect suicidal dives into water.

Scott Cee

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Re: What's going on in your fort?
« Reply #24013 on: July 01, 2012, 02:42:49 pm »

Monom the Gloved Inferno of Birds lives again, due to me having a made an emergency backup save from the first time I encountered a thing I wasn't sure that my dorfs could handle, but which was made prior to a lot of good stuff I had done since.

Anyway, I was expecting a human caravan in the summer, but instead they sent like thirty macedudes led by a lasher on a camel. This may have been because some random human on my map managed to find his way into the caverns under my fort, before I locked them off, and got himself killed by something nasty.
There's a Blind Thrips forgotten beast with a venomous bite blundering about down there now, which was the reason for blocking the caverns off for good.

Anyway, Monom the Resurrected now leads her own unit, called the Siegebreakers, and was sent out to negotiate with the humans.
Dorfs 30 - humans 1.
Monom herself didn't kill anyone due to trying to find her gear, but a legendary axedwarf was surrounded by like six guys who never even managed to land a hit on him and then proceded to cut, one by one, the limbs off of each of them.

Stupid humans.
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Splint

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Re: What's going on in your fort?
« Reply #24014 on: July 01, 2012, 03:41:39 pm »

Since hugo lacks a sparring partner (Fucking kids are still at least a month to a year away from adulthood)
I've decided the local animal men would make great training assistants. The grasshopper men didn't like it much, since he decapitated them, and I doubt the emu tribesmen will either, but meh.

Also the caravaneers, in thanks for the good trading that was done (They made a huge profit. I swould have bought more but Mr Frog makes better weapons and armor) They killed a giant louse that was near the mayoral tower, and a buture who was out after uprooting some plants snapped it up and brought it into the bunker. Probably bitter tasting, but meat is meat. Gonna begin laying out traps, since I can't spare the pool of older recruits available (Farming and block making for defenses is a priority over raising another 20 soldiers, some of whom I have no weapons for.)

The modbolds have yet to make thier move, and I think the elves were turned into bolts that I killed earlier in the year.
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