Had a look around hell. Nothing there.
Built a staircase into it, and begin establishing a small perimeter.
Three Ash Monsters show up. Bah. Weak. One of them falls over and its head and upperbody fall apart. Another gets a BABY punching the top of its head tissue away.
No more demons for a while. Nothing, nothing at all...
Then Wabam! Sheep monsters! These guys are marginally nastier. They are made of flesh, and they're huge and nimble, and spit web. But we take them out as well.
Then I look on the units list to see why I am having such massive FPS loss (periodic hangs, 4fps), and 175 units (not counting our resident FB, or three pond grabbers).
Amber Devils
Ash Devils
Sheep Monsters
Ghosts of Soot
Ghosts of Tears
Devil of Vomit
The ash devils, ghosts of soot and ghosts of tears are laughably easy. They lose parts to a light tap.
The amber devils on the other hand are tough, nimble and angry. The sheep monsters are tough, nimble and angry, and spit web.
The Devils of Vomit spit frozen devil of vomit extract, which does more injury than the fever causing syndrome ever will..
Bugger, bugger, bugger.
I order everyone out of the way, besides a select few masons to seal off the area, but by this stage our hunters foolishly have begun hunting the sheep monsters and getting themselves ripped apart for their troubles.
So, my army is holding up well so far. Three civilians have died, and around twenty demons. Three demons have a name.
My army is split up into four man units, plus the Sabreheals Rangers, a squad of 10.
There's the Sabreheals Guard, led by "Ol' Grumpy" Cerolmeb, the lone proponent of justice, not counting our hammerer. He's patrolling the fort.
Then there's:
Sabreheals Chosen, led by Zan "Zan Tan" Basenalath, who helped to establish New Sabreheals both by aiding in construction and defense. Second, is Medtob Umstizadil Minbazstigaz Etath, a dwarf who helped quell the terror of the first Sabreheals Riot after a cloud consumed five children. He's quite powerful. There was a third, but they died.
Regiment Granite, led by Granite Captain Kogsak Amostomus.
Regiment Orthoclase, led by Orthoclase Captain Avuz Zatamalath.
Regiment Microcline, led by Microcline Captain Medtob Iduvar. One casualty.
Regiment Slate, led by Slate Captain Goden Asobestil.
Regiment Gabbro, led by Gabbro Captain Sodel Regbomrek. Gabbro has in its members Tirist Mosusulab, who is known as 'Taker of the Demonic Fortress', after defeating three boar man zombies. As well as Tirist, there's Minkot "Valiant" Kastardodok Urthazdastot, known as the Grizzly Slayer for his seventy-two grizzly kills before arriving at Sabreheals.
Regiment Hematite, led by Hematite Captain Edem Kizbizzasit.
Regiment Dolomite, led by Dolomite Captain Urist Cattenosust.
and lastly, the Sabreheals Rangers, led by Dodok Kikrostrakust, the Ranger Captain. One casualty.
Then they begin fainting in droves. Fighting hard like this is making them over-exerted.
We've now lost three of the army due to being punched in the face while sleeping; heaps more have fainted clean away, including:
Vucar Speardances, an aptly named speardwarf who got his shoulder broken.
Onol Tombleopard, a thirteen year old swordsdwarf.
Kadol Mutemirrors, an axedwarf who defeated a forgotten beast 1v1 at only competent level.
Amost Pricedcoal, a speardwarf.
Nearly all surviving members are at least Tired, most of those are Exhausted or Over Exerted. It doesn't look good. While we've defeated huge amounts of demons already, our army is tired and weakening. The periodic hangs and slow fps aren't helping either.
[EDIT: the Gabbro Captain and Granite Captains both just fell in battle. Most of the army has retreated].