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Author Topic: What's going on in your fort?  (Read 6197183 times)

Dragor23

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Re: What's going on in your fort?
« Reply #23730 on: June 17, 2012, 04:28:40 pm »

Dead langurs.

Dead langurs everywhere.

It seems that my floor o' death is effective.

Now I need to dump away all these bloody gibs.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23731 on: June 17, 2012, 05:53:50 pm »

3 years of digging, and the quarry has finally reached non-flux layers.

More specifically, chert.

And tetrahedrite!

Finally, native metals. It's a bit of a shame I'm already swimming in hundreds of thousands worth of imported steel.

Ah well, I'll find a use for it. And the caverns must be near. May every Dwarf be worth a chance.

Mr Frog

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Re: What's going on in your fort?
« Reply #23732 on: June 17, 2012, 06:23:48 pm »

My now-former militia commander had a nasty habit of getting horribly injured during each fight he was in and just barely clinging to life afterwards so he could get mangled again later. He's missing a foot, an arm, and his mouthparts*, and his exoskeleton's* smashed to pieces in at least three places... yet he's somehow still alive and spamming my errorlog with 'No-Maw' ArgleBlargler, Drone cancels Store Owned Item: Too injured. He's at least 25% wooden splint by volume by this point.

Anyways, I decided it was best to relieve him from duty before he was reduced to a limbless cephalothorax* entirely held together by sutures.

*Modded civ species, weird anatomy, tried to base them off of sea anemones/jellyfish but went horribly off-track at some point and turned them into what can only be described as 'barnacle spiders'
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Deviled

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Re: What's going on in your fort?
« Reply #23733 on: June 17, 2012, 07:54:42 pm »

So the stupid possessed weaver went insane and died. Later another person got a fey mood. They went to the same clotheirs shop and made a single glove.
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Darkening Kaos

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Re: What's going on in your fort?
« Reply #23734 on: June 18, 2012, 07:18:28 am »

This is the recipe for the latest artifact-under-construction in Mostod Ishlum, "The Shame of Nuts"

Spoiler (click to show/hide)

Edit: And the grand-prize for utter uselessness goes to......

Spoiler (click to show/hide)
Let's take a look at our latest 'Legendary' Stonecrafter.....
Spoiler (click to show/hide)
« Last Edit: June 18, 2012, 07:53:47 am by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

L3TUC3

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Re: What's going on in your fort?
« Reply #23735 on: June 18, 2012, 10:17:19 am »

Village Shemonul " Plankwayward", Hematite 259

An ambush of the worst kind today. Several bowgoblins made an attempt to sneak up to the fortress entrance. They were spotted by a fisherdwarf who miraculously dodged every arrow. Not gifted with dodging skills were the trading elves, the bone doctor and a child. The bone doctor tried taking refuge in the trade depot with the elves which was a poor choice. He suffocated with an arrow in the throat. The child was chased down and cut to pieces by a swordgob. Luckily the gobs contented themselves with murdering the elf traders long enough for me to close the gate and bring crossbow militia squads two and three to the ramparts. The bowgobs took quite a hail of bolts before opening the gate again and letting melee squad one mop up. Two gobs were captured for live training, but the traders who survived packed up and left.

All that is left is to take care of the bodies and disable hauling jobs for my doctors. I still have five left, but if my citizens keep dieing before they reach the hospital, dwarven medicine will not progress.
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floundericiousWA

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Re: What's going on in your fort?
« Reply #23736 on: June 18, 2012, 11:22:31 am »

A productive day today: dwarfs of Daggerbite killed a minotaur, forgotten beast and giant cave spider.

First, hammerdwarfs of Daggerbite put down the minotaur Edimi 'The Courageous Shadow'. I liked the way the two hammerdwarfs smashed it in the head - one to floor it and one to kill it.

Then marksdwarfs of Daggerbite killed the Forgotten Beast Thelo Gusseduces - after it had ripped apart our vampire secret-weapon. (It actually ripped off a foot and an arm before clawing it to death). The vampire had also decided to treat itself to a leisurely snack on a sleeping dwarf child before meeting the beast and dying. (last meal??!)

Finally the hammerdwarf-mayor of Daggerbite kicked a giant cave spider to death, after his colleague proved the value of wearing iron helmets. (The mayor had previously decided that just bashing it with his hammer and biting it was not vicious enough)

I love your site!
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Hobbie

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Re: What's going on in your fort?
« Reply #23737 on: June 18, 2012, 11:35:14 am »

Established a fort in an evil biome, planned to dig into a cliff face overlooking a lake. Within minutes one of the miners is hit by sludge rain and, for lack of a better word, explodes. Report says he was burned by boiling magma and sand and loam. His body was propelled out into the middle of the lake, along with a perfectly good pick. I find this particularly odd because any other dwarves caught in the rain just get bruised up. Anyways, four or five dwarves have succumbed, as has my (first) liason. Working on getting a military up so I can start work on magma pumps. Saved last night during a big migrant wave.
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Intrinsic

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Re: What's going on in your fort?
« Reply #23738 on: June 18, 2012, 01:59:25 pm »

"The Troll grabs The Cat by the left eye tooth with his left upper arm!"

WTF is an eye tooth ;p
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ZeroSumHappiness

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Re: What's going on in your fort?
« Reply #23739 on: June 18, 2012, 02:02:10 pm »

It's another name for the canines.  This has been asked before.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23740 on: June 18, 2012, 05:07:40 pm »

Finally, the moment I have prepared for has arrived.

Silentthunders has been met with it's first siege.






It appears the necromancer tower nearby finally thought my Fortress to be enough of a nuisance that a fully fledged Elf corpse siege was in order.
It's also started snowing blood.
Good times are ahead.

A DF confession: This is indeed my first undead siege. And you can imagine my glee when each Elf corpse is treated as a single unit apparently - and thus have all chosen their own eligible map edge to arrive by.

Basically, Silentthunders is surrounded.

The plan:
  • I expected to be needing to separate the evil sectors of the map from the neutral sectors for quite some time. I never expected that this would allow me to divide an invading force so greatly!
  • If all of the gates are successfully closed, Silentthunder's marksdwarves can successfully kill every single Elf corpse on the Eastern side of the map permanently. From there, a squad of heavily armoured hammerdwarves and axedwarves will clear out the remaining (if any) corpses.
  • If I can withdraw in time, the outer palisades can be abandoned to retreat into the inner courtyard - where the Elf corpses will be trapped in partial neutral territory. From there, I trust that the combined might of the marksdwarves and the military Dwarves of Silentthunders will hold fast. Elves are fast. Elf zombies are not.
  • There are only 71 Elf corpses. It is possible there is an ambushing unit of goblin snatchers and an ambushing unit of necromancers somewhere on my map.
  • There are 101 soldiers in Silentthunders. Around 80 of those are professional military Dwarves. Around 7 of those are miners. Of those, 5 are legendary miners. There are very few situations where I can end up killing off my entire fort in the ensuing fights.


Where the plan can go horribly wrong:
  • Currently there are 7 Dwarves outside of the fort.
  • Of those 7, 3 are legendary miners. Who have picks. One of my greatest soldiers (a Urist and one of the original two Elite marksdwarves no less) is also out there. As is a green recruit, dabbling miner with just a copper pick, and an adequate marksdwarf armed to the beard. I need to get those Dwarves back through the palisade and into the central courtyard before the undead began to regroup.
  • To do that, I'll have to fight at the light bile green X's

Which is bad. Because that means the Elf corpses won't stay dead for long there.
  • Ambushing necros will wreck this.



So! Place your bets!
What do you think will be the casualty rate?
How far will the actual outcome be from the plan?
I have no idea!

[Also, could someone please tell me how to get off duty military Dwarves back into the safety of the Fort without having to go absolutely crazy and killing every undead on the way? Thanks.]

peskyninja

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Re: What's going on in your fort?
« Reply #23741 on: June 18, 2012, 05:23:39 pm »

Loud whispers, your fort is bad ass.
----------------------------
Things are going on well at FenceStockades, the bronze production has started and we have 2 wood furnaces and 3 smelters working 24/7. (No magma :( ) Soon I'll began to construct the metal wall and the bronze tower. I need to prospect the map for more tin (I donno if I have enough of it), damn you DFhack for taking so long with the new release
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

krenshala

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Re: What's going on in your fort?
« Reply #23742 on: June 18, 2012, 07:36:32 pm »

LoudWhispers, use civilian alert burrows to withdraw all civilian and non-active duty soldiers from the outside.  The only problem with this is the normal "oh-Armok-a-zombie-run-away-in-a-random-direction!" you will probably encounter.  And, of course, you can always activate off-duty soldiers and give their squad(s) station orders to get them return directly.  The drawback to this is they may decide to fight anything that gets within their aggro range (5 to 10 tiles, I believe, but I'm not sure).

Also, the undead won't regroup to fight you.  Each attempts to path, individually, to the the closest available entrance or dwarf brain.  Standard zombie behaviour just happens to show an emergent pattern of herding their victims together and surrounding them.  If you plan appropriately, you should be able to use this behaviour against them, of course. :D
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Quote from: Haspen
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Mudcrab

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Re: What's going on in your fort?
« Reply #23743 on: June 18, 2012, 08:15:34 pm »

Iron Production has started, booze and food supplies overflowing

Only hiccup so far in first year has been the death of a child due to failed mood... Which isn't a problem apart from I forgot to designate a coffin for burial so he ended up rotting in the dining hall for a while, which although didn't put the dwarfs off their food, did have an impact on morale...

Rocket Scion

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Re: What's going on in your fort?
« Reply #23744 on: June 18, 2012, 10:29:56 pm »

I'm on my second fort. Not surprisingly, my first fort wasn't successful. However it is known for one thing - a stunning siltstone grate studded with red zircons.

In my second fort, this grate was famous. Even humans brought items with pictures of the grate on it. One of my dwarfs understood, the only way to become really famous was to make a fantastic grate. He went into a strange mood, and produced a grate called the Youthful Perfection, made of yellow zircon, studded with yellow zircon, banded with yellow zircon, with menacing spikes of yellow zircon, and with a picture of the Vampire King in yellow zircon. Strangely, there was some native silver and wool on it too. People have stopped making picture of the siltstone grate.

My other favorite artifacts are and iron crossbow named the Fell of Forever, and a chain named the Polished Strangulation, a perfect name for a silver chain embellished with silver, native silver, and clear zircons.

We recently lost our broker, and I'm sad to lose her. After a battle in the fortress, there was a lot of blood everywhere. Being a proper dwarf, she would never go to trade with blood on her clothing. So she took off her clothes and took a bath before going to the trade depot, and arrived naked and soaking wet. Didn't bother the dwarfs or humans, but did seem to shake up the elves...

The Vampire King in now at our fortress. Aside from being a vampire, he has to be the best noble ever, so I don't really want to kill him. He's obsessed with woodworking, and happily churns out bins and cuts trees. He became mayor, kicking out the long time mayor who was obsessed with figurines. That leaves us with only one noble setting mandates. The King's obsession with battle axes is much easier to handle, and we were finally able to sell the 1000+ figurines we had sitting around. He likes tin, which is a little tricky since we don't have it on the map, but doesn't get impatient waiting to get it from caravans. I was able to draft him. He won't train, but will go into battle. The lack of skill didn't hurt him at all, he killed five assorted goblins and trolls without a scratch.
« Last Edit: June 18, 2012, 10:32:37 pm by Rocket Scion »
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