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Author Topic: What's going on in your fort?  (Read 6194496 times)

Vinedragon

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Re: What's going on in your fort?
« Reply #23340 on: June 02, 2012, 03:27:57 am »

Exactly! The chant of 'Please go away and don't kill us' always works! They are down to a hundred strong!
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Splint

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Re: What's going on in your fort?
« Reply #23341 on: June 02, 2012, 07:55:32 am »

Surprisingly that actually does work so long as everyone stays in the camp.

Komra

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Re: What's going on in your fort?
« Reply #23342 on: June 02, 2012, 08:22:29 am »

Just had my second tantrum spiral of one fort. The second reclaim crew recently took out the forgotten beast and is beginning cleanup efforts.
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But you never see a movie where a terrible coal plant accident causes a horrible devastation, do you? Nope, everyone seems to think that nuclear plants get their energy by smacking live atomic warheads all day or something.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23343 on: June 02, 2012, 09:10:36 am »

I have 156 giant mosquitoes on my map. With the Kobold's Camp mod, I have 18 little kobolds under my regime. I have 10 giant cabybaras, 7 trogs in my basement, and the last resident, a giant coatl that is poisonous. Those aren't the problem. (Suprisingly enough) I have a mild mosquito issue. Ie: I have 156 of the blighters. 156. I am DOOOOOOOOMED! Ah, well.



But death by a plague of giant mosquitoes? That's a first for me.

Edit: Read the wiki, apparently this has happened before. Is this normal?
Toady originally copied the Giant Mosquitos from the regular Mosquitos with standard Giant variant changes and forgot that mosquitos come in absurdly large swarms. It was quickly fixed, are you playing a current version.

TerryDactyl

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Re: What's going on in your fort?
« Reply #23344 on: June 02, 2012, 11:00:44 am »

Quote
The Miner's tongue takes the full force of the impact, bruising the left cheek through the (cave spider silk cloak)!

...having fallen 3 z-levels, she sticks out her tongue, and suffers light bruising. AND THEN totters off for a bite to eat.

bukitodinos

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Re: What's going on in your fort?
« Reply #23345 on: June 02, 2012, 12:58:21 pm »

PSA: Kids,when you're falling thousands of feet at say, 100 Miles an hour , remember to land on your tongue!
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Inarius

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Re: What's going on in your fort?
« Reply #23346 on: June 02, 2012, 02:32:25 pm »

A dwarf has fallen from several Z....he lost control of his axe (woodcutter), and then he get beheaded by hiw own axe... "killed by a flying object" and "the severed part sails off in an arc" !

I love this game :p

I have printscreened that, epic moment !
« Last Edit: June 02, 2012, 02:35:10 pm by Inarius »
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peskyninja

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Re: What's going on in your fort?
« Reply #23347 on: June 02, 2012, 03:16:57 pm »

Can you please post it?
-------------------------------------
Started mass pitting enemies into the fun sea.
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Splint

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Re: What's going on in your fort?
« Reply #23348 on: June 02, 2012, 03:29:02 pm »

Bought a mess of giant animals from the elves, but as this civ lacks any sort of egg laying capacity, I have to slaughter the birds and bugs. A shame too, cause one was a giant jumping spider.... That would been badass to use for battles... I put my little opssum family, some groundhogs, a wren, and a bushtit up for adoption.

Oh, and Kawe the miner flipped his lid and probably punched a mason out of his workshop, and a miller strangled a kobold to death.

Vinedragon

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Re: What's going on in your fort?
« Reply #23349 on: June 02, 2012, 03:31:16 pm »

I have 156 giant mosquitoes on my map. With the Kobold's Camp mod, I have 18 little kobolds under my regime. I have 10 giant cabybaras, 7 trogs in my basement, and the last resident, a giant coatl that is poisonous. Those aren't the problem. (Suprisingly enough) I have a mild mosquito issue. Ie: I have 156 of the blighters. 156. I am DOOOOOOOOMED! Ah, well.



But death by a plague of giant mosquitoes? That's a first for me.

Edit: Read the wiki, apparently this has happened before. Is this normal?
Toady originally copied the Giant Mosquitos from the regular Mosquitos with standard Giant variant changes and forgot that mosquitos come in absurdly large swarms. It was quickly fixed, are you playing a current version.

I believe I am playing the most recent version of Kobold's Camp, yes. I also currently have a second swarm of 'em, 3 years after the first.
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Splint

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Re: What's going on in your fort?
« Reply #23350 on: June 02, 2012, 05:34:51 pm »

Since I wanted to pave over all the halls in my hillside settlement, I needed more dactite.

But, despite playing as humans, I am a dwarf at heart. There are two pointless rooms and a couple random symbols added in for no reason.

EDIT: A plains titan with an unpronouncable name has come! It's an organic web spitter, and suprisingly the dogs are putting up one hell of a fight. There's a 4 tile wide pool of titan blood, and the dogs are absorbing all the web shots, but are otherwise unharmed. Will post results shortly. This thing's triangular web spray pattern is pissing me off. Niether it nor anyone but the dogs can get a shot in on it.

EDIT II: After a long fight, the plains titan was killed.... By a dog. Not the warriors of Shockedtowns, but a dog. oh, and did I mention it covered my road in blood, soon to be ruined silk and titan teeth?
 The dog earned himself a name, and when I find a suitable champion, Belzokun ("Greysiege") the war dog will  become thier personal companion. And Greyseige had a busted leg from a previous battle too!

I can't wait to see the engravings of this one.

This is a masterwork dactite engraving of Belzokun the war dog and Fotthor Siegedawns the Oceanic Skunk. Fotthor Seigedawns the Oceanic Skunk is in a fetal position. Belzokun the War dog is striking a menacing pose. The artwork relates to the killing of Fotthor Siegdawns the Oceanic Skunk by Belzokun the War dog in Shockedtowns in the late summer of 139.

caddybear

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Re: What's going on in your fort?
« Reply #23351 on: June 02, 2012, 07:50:03 pm »

 We've been cutting trees, because we didn't have the numbers to start working metal until now.It is the greatest sin, but we've given up on the forest spirit when the goblins and humans came.There are very few survivors remaining after the fall, we doubt more will be coming after this last group of 8. That makes 18 of us total in Seashell.

It's almost symbolic, we've run all the way through the continent and we're on the shore now. Our vengeful brothers and sisters must still be on our backs, and it's only a matter of time until goblins smell blood, and humans smell profit from all our crafts littered around our corpses that forest elves won't touch because we've hurt trees to make them.

Our two elf militia is constantly training, and they've been since we embarked, and that was 3 seasons ago. Of course, anyone who is actually capable of fighting is long dead by now, along with the army and the Iron Guard. But I digress, they have copper weapons armor and we've struck limonite so we will able to equip them with iron soon enough. It's a shame we couldn't learn the secrets of steel from the dwarves we've captured. They've taught us enough about working and using metal and stone, and we've achieved a degree of success with it. But even when put through the most horrible forms of torture we could come up with, they wouldn't  reveal anything about it. Too bad we won't have enough time to discover it.

But there might still be hope. We will have to dig deeper if we want to survive. So far deep that even no dwarf has seen what's there. But still, that's a long term goal. I've been telling everyone to.. get busy repopulating, but nobody wants to. Can't blame them.
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And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

Splint

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Re: What's going on in your fort?
« Reply #23352 on: June 02, 2012, 08:05:21 pm »

Those damned kobolds are starting to become a real pain in the ass. Not because anyone is hurt or works stolen, but because of the  hiccups in trading they're causing. Bought a mountain of meat, fish, seeds, containers, glass, wood, drinks, and some spare homeforged weapons and we still aren't through trading away the vast reserves of pilferred goblin junk. We're keeping thier weapons though. Say what you will about goblins, they know how to make decent weapons for a bunch of walking sewage.

I have hopes Baroness Kad will become a countess oddly enough> She still works hard, doesn't make unreasonable demands, and her crafts and the goblinite is buying us everything we could want for! We've learned a few tricks about opossum training since the elves dropped by, have our legendary clothier rockin' in a kick ass titan silk robe-pants combo, and aside from those deaths years ago, nothing but some minor injuries last year ina suffle with a kobold have occured. We seem to have some pretty sturdy folk here, as even with our lack of soap none have succumbed to infection.... I really should get around to assigning one of the spare watchmen to that duty...

Seriosuly, this settlement has vast mineral riches, and so much food it's not funny. But they consume so much so quickly it actually evened out and I only have 79 people, a 1/4 of them soldiers, and 1/2 of that legends in the art of thier chosen arm and oddly enough, those legends all worship my civ's torture godess.

And Caddybear, glad to see them Ferrics are working well! Can't wait to see how badly you get trounced.

caddybear

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Re: What's going on in your fort?
« Reply #23353 on: June 03, 2012, 05:46:02 am »

It's been one year since we've taken shelter near the ocean and today the oddest thing happened. Some survivors arrived at the gates and asked to start living with us. Even though it's great to see some of our kind survived the ordeals, we thought we were the last ones. I mean, we don't even have any sort of royalty, last High Queen was a Kobold, for Iron's sake. Let's just say after all the royal family was wiped out in an ambush, the small kingdom was .. in chaos.

Anyway, enough with the relatively distant past. We've been getting kobold thieves almost constantly for the last year, no doubt a scouting force working for .. other elves, humans or goblins. I can't imagine the stupid creatures seeking us out on their own accord. We've built some fortifications, and got a physical training room for the military. They're using pumps to build muscle. I've asked the commander how did the last year's training went. She told me they were now talented at using their halberds. I can only assume that's a good thing. She also thanked me for the iron armor and weapons we've produced. I told her with these new migrants, we'll get her squad to full strength in no time. She told me instead of that, we should get 2 squads of 5 each.  I told her I'll do as she says. The only thing I know about warfare is running away from it.

As for the migrants... there is a metalsmith whose work we've heard about in the capital. His work will be valuable. And there are some miners and masons. Good for finding more metal and building fortifications, I suppose. The rest are.. craftsmen. We don't really need those, since we need to survive first. We'll just enlist them in the army.

There're a few people who've seen wars, there's a cute girl who's pretty good with a sword and shield. I think we'll make her a captain and fit a squad with swords and shields to hold the corridors when the inevitable comes. Maybe we can even get a marksmen squad, we've already started building their tower over the farms. It was meant to hold the windmill, but apparently the wind here is not strong enough.

We've also built a small temple. Right now only one of the gods have a statue, but we'll build more temples as we can. We've also dug out an elaborate crypt for the inevitable losses. The silver we've found will be used to decorate the final resting place of our kind. Our chief engineer says he can find a way to make the ocean flood the entrance hall to the crypt to deter any grave robbers to disturb our remains until the end time.


[ And that's the first year, I'm very surprised with that migration wave of .. 19. It shouldn't have happened since the civ looks to be dead with no sites or lords or a monarch or anything like that. Of course I've dropped the pop cap to 10, but the waves that are already on their way will be here anyway. Oh well,  they will form the army as the ambushes and the like should be on their way as well. I'm pretty far from any kind of civilization but I'm sure I'll start seeing them this year. I should also breach caverns and make a small community there as well, just in case the surface fort falls ( it probably will ). And well, I have no underground plants so I'm farming on a small walled area. Would be nice to get my hands on some quarry bushes. No deaths so far, but then only thing we've fought was a giant lion tamarin who got cleaved in half by a halberd.  ]

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And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

Inarius

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Re: What's going on in your fort?
« Reply #23354 on: June 03, 2012, 06:28:12 am »

I can't post images here, but you can see it there
http://www.baldursgateworld.fr/lacouronne/attachments/les-jeux-video/7111d1338666224-jeu-monstrueux-dwarf-fortress-fun.jpg


In my hole where i send my dwarves, something quite interesting has happened...a vampire (who lost his lung in the fall) has been possessed by an angry ghost. I didn't thought it was possible ? The fun fact is that the vampire is hunter and has steel bolts...and that there are still 10-15 dwarves in a 4x4 place...

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