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Author Topic: What's going on in your fort?  (Read 6194067 times)

Splint

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Re: What's going on in your fort?
« Reply #23310 on: May 31, 2012, 11:24:26 pm »

Finally something worht while amidst the spam of masterpeices from the baroness and huntyers wanting to hump thier crossbows: A large rat was captured.

Not a voracious cave crawler, but it's a start.

TubaDragoness

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Re: What's going on in your fort?
« Reply #23311 on: June 01, 2012, 01:18:10 am »



Guess giant keas really are giant. Maybe this will teach you lazy dwarves to haul in items when I tell you to.
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Splint

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Re: What's going on in your fort?
« Reply #23312 on: June 01, 2012, 01:21:15 am »

Caught an eagle of the normal variety, a kid became a legendary stone crafter and made a fancy tetrahedrite braclet, i got bitched at by the elves for my voracious tree chopping (DF hack is my fweeend) And I named my Milita commander as Champion of Shockedtowns. Making him his own office with windows and everything!

Sidhien

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Re: What's going on in your fort?
« Reply #23313 on: June 01, 2012, 02:18:24 am »

Just traded some gold goblets to the elves for wood, some berries and a giant bushtit, because why the fuck not?

Edit:

Riddledlancer is on it's second summer. Currently awaiting the human caravan with a bin-full of golden goblets. Two kobolds have tried to raid the fortress and were shredded by dogs. Just found the caverns and a black bear is blazing a trail of vomit across the map.
« Last Edit: June 01, 2012, 03:06:27 am by Sidhien »
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Splint

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Re: What's going on in your fort?
« Reply #23314 on: June 01, 2012, 02:37:31 am »

A carpenter and a puppy rand down a kobold and beat him to death. a white jade flying earthworm thing was beaten to death by the cavern maulers and the great axers of 2nd Company, more parties were thrown at the FB cage, and I domesticated Oppossums. Woo.

DTF

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Re: What's going on in your fort?
« Reply #23315 on: June 01, 2012, 04:31:49 am »

Flooded half my magma pump stack staircase due to a reactor leak.
Thank god I build doors everywhere, the pump shaft is fine.

Remember: just down build stairs everywhere... grumble
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ThtblovesDF

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Re: What's going on in your fort?
« Reply #23316 on: June 01, 2012, 06:33:37 am »

Goblins showed up (7 squads or so), murder a handful of dwarfs (down to 111 from 117 or so), before i can force them into the burrow... raise the bridges, man the walls, exchange some fire with the gobots (115) - undead arrive and assault. Massive free-for-all outside my walls, 170 "others" on the map (default : 15 with 10 of those being prisoners), open the gates (one recuit-meatshield-squad holding each gate 3x) and sending out a elite troop with the handpicked best to assassinate the necromancers (2 of them). The elite troops succeed, but not fast enough... the gobos die, return as corpses, now its zombie town... the last gobos run offmap when my elite troop makes his way back to the fort - followed by 70 or so corpses while the rest linger around the map edges.

I had to close the gates again, as to many zeds where inbetween, with the recuits providing very inaccurate support fire and the elites holding there ground as the leaver was pulled once more. Thankfully some of my collapse-traps killed 20 zeds and stunned many for a few wonderful moments. The recuits move out, meeting with the elites and go forth to violently murder and cut down the remaining zeds... then during the "clean up" about 20 more dwarfs die as the zombies come back to life on the way to the magma-chute.


Edit1: Fort is now very slowly tantrum spiralling, trying to make a small castle of the old, to house both the last suriving one of the starting 7 and the remains of the elite troops (As well as the artifacts of our kind, so they may survive where the emotional peasants will not)

Edit2: 2end gobo army came far to soon, meeting it in open battle was a bad idea, too (but hey, killed the civ-leader).

Last two dwarfs left are in the hospital, holding there ground (The last of the first 7 ironically) and a child born during the tantrum spiral, holding on to his cloak.

He just passed out. To bad, i wanted to free the forgotten beasts so they may fix things...
« Last Edit: June 01, 2012, 06:59:23 am by ThtblovesDF »
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #23317 on: June 01, 2012, 07:50:02 am »

The Rustic RabbitHut

28) Endless Autumn
29) Endless Autumn

I unpause, and it is late-Autumn.
The traders haven't arrived yet, and the dwarves are very busy hauling food and clothing and such.

I see a llama that I need to butcher. Got a good butcher and a great spinner,
but the tanner is on break so our CMD will pinch-hit.
Spoiler (click to show/hide)

Right about this time, my herbalist gets possessed. Great, she is Thirsty when it happens.
And it's not like I have gems or metal bars or anything useful, so she's likely (un)dead meat.
Spoiler (click to show/hide)

I watch her go up to the Leather Works, and then she squats there.
She is mumbling about stone, blocks, and skin.
I hope that one migrant Llama is enough...

Speaking of skin, the Llama hair rises and attacks the guards.
The hair is easily dispatched on two separte occasions.
We even cut the Leg hair off to get a second hair !!
Spoiler (click to show/hide)

Thankfully, the skin is tanned without incident.
And the moody Herbalist goes to grab it.

I take this time to analyze my dormatory.
Well, not really a dormatory, more like a slumber pile next to my lumber pile.
Six beds there is not enough for my 80 population. Man we're spreading fast.
Spoiler (click to show/hide)

...

After grabbing the llama leather, I start to freak again because the moody dwarf stops.
Then I remember: blocks. She wants blocks so I get some cut.
She is still thirsty, so I'm worried it won't happen fast enough.
But it does happen.
Spoiler (click to show/hide)

I'll check-in on that later.
Gotta go to bed now.
« Last Edit: June 01, 2012, 08:48:16 pm by ZzarkLinux »
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snoopychicken

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Re: What's going on in your fort?
« Reply #23318 on: June 01, 2012, 07:59:17 am »

Spent too long designing my fortress, have levels for industries I won't even set up till next year.
Now it's touch and go as to whether I'll get my trade depot dug out in time for the dwarf liaison.
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DTF

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Re: What's going on in your fort?
« Reply #23319 on: June 01, 2012, 10:05:31 am »

At first, my miners only looked at me funny when I showed them the design for our new home:

Spoiler (click to show/hide)

When I told them that there would be 5 more z-levels pretty much like that they ran for the hills...

I'll probably end up with lots of empty space anyway, seeing that you can stuff a fully functional fort for 100 dwarves in a quarter of that area. Well, at least it'll be 'grand' empty space.
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Greiger

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Re: What's going on in your fort?
« Reply #23320 on: June 01, 2012, 10:33:24 am »

You people and your extremely fancy fortress designs.  With your huge hallways and non square shapes...  I'll show you!  I'll show ALL of you square can be beautful!  I'm making all my hallways 2-z tall!  That will show you!  Your hallways might be wide and fancy but do they have headroom?  hahahaha!

Oh Armok my miners dug into the aquifer on the z level above!  *glub* No warning! *Glub glub* Auugh! *glub*
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tahujdt

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Re: What's going on in your fort?
« Reply #23321 on: June 01, 2012, 01:01:49 pm »

Just figured out how awesome the scheduling command can be. I have two squads of marksdwarves taking turns patrolling the streets, on the walls, in the taverns, etc. Also, I have the royal guard standing at the entrance to the city and guarding the palace.

It's an awesome desert city. I have an apartment building, a dormitory, two dining halls, a tomb, and lots of other stuff. Pop capped at 100. One third of the population is in the military. Pics to follow. This fort is in 34.07, and I've been too lazy to update.
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Telgin

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Re: What's going on in your fort?
« Reply #23322 on: June 01, 2012, 01:28:13 pm »

Had my duchess act like a typical noble.  She likes bins.  Sometimes she tells me to make bins.  Great, I need bins anyway, so why not?

Trouble is, she also sometimes asks me to not export bins.  Okay, fine, I won't.

Then she decides to say that after I trade some and the merchants are on the way out of the map.  5 are punished.  3 are jailed, 2 beaten.  1 to death.

Urgh... this is a 13 year old fort and I've had only 4 deaths in it before that.  I learned my lesson though, never trade the bins even if she hasn't said anything about it.

I also had a soldier die when they got a bronze dagger inserted into their brain through their steel helmet.  I'm calling BS.  >:(  3 of the 4 deaths I've suffered in this fort are to bronze daggers in the brain or bronze daggers taking someone's head off.  Daggers are almost as bad as whips.
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WriterX

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Re: What's going on in your fort?
« Reply #23323 on: June 01, 2012, 02:09:16 pm »

My new "Human Fortress" is coming along well. One year has passed and no critical incident occured, except for a Kea attack.

On top of that, one of my children had a Fey Mood, and became a Legendary Woodcrafter... Talk about early starts.
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Splint

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Re: What's going on in your fort?
« Reply #23324 on: June 01, 2012, 02:14:11 pm »

.... I started mine first as a training expieriment (It proved my theory. Humans are more aggressive trainers than dwarves.) What was you reason? or was it simple random whimsy?

I've also since turned it into a taming station for caverndwellers. Only got a giant rat so far.
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