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Author Topic: What's going on in your fort?  (Read 6230045 times)

WriterX

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Re: What's going on in your fort?
« Reply #23205 on: May 28, 2012, 02:16:26 pm »

Constructing wonderful Throne Room/Quarters for my Count. Including a few memorial slabs; the slaying of a giant, and a minotaur, as well as one for a downed brave swordsdwarf and armorsmith, who died of old age.
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Vercingetorix

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Re: What's going on in your fort?
« Reply #23206 on: May 28, 2012, 02:41:05 pm »

Humans arrived...with bins and bins of brown recluse spider silk.  Makes me a bit leery buying things from them without prior insect control.
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Do you always look at it in ASCII?

You get used to it, I don't even see the ASCII.  All I see is blacksmith, miner, goblin.

bukitodinos

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Re: What's going on in your fort?
« Reply #23207 on: May 28, 2012, 03:00:37 pm »

i read on the wiki that Stone-fall traps are cheap but dont kill, so i put 10 times the amount i thought of

that ambush didn't last a second
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Tirion

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Re: What's going on in your fort?
« Reply #23208 on: May 28, 2012, 03:15:13 pm »

My walled in vampire bookkeeper got a strange mood, so I let him out, he made a raw adamantine scepter. Then he beelined to a sleeping pump operator in the middle of a communal berdoom... whom he drained of all blood... then he ran to the CoTG to report crime. And he accused my major. 6 others saw and accused him. But, since the vampire went back to his lever-defined prison afterwards, AND the major caused 2 deaths a while back with his "Oh, let's ban the export of rings... RIGHT BEFORE the orc caravan reaches map edge!" action, well, guess who recieved the 50 hammerstrikes? Well, 3 of them anyway.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

WriterX

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Re: What's going on in your fort?
« Reply #23209 on: May 28, 2012, 04:33:42 pm »

One of my three year old children suddenly became possessed and occupied the Craftsdwarf Station, creating a Toy Boat artifact, worth 55k... Wow.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23210 on: May 28, 2012, 05:13:35 pm »

Children insist on milling around in the forest instead of hanging out in the legendary dining room and elves have kidnapped three this season, luckilly one was insane so they saved me the trouble of burying him.

1v0ry_k1ng

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Re: What's going on in your fort?
« Reply #23211 on: May 28, 2012, 05:20:35 pm »

Beastmen just poured through an un-noticed gap in my moat the maced the shit out of everyone.. only survivor is a miner who fell in the moat. He has a pick - next up, a solo war against the invaders.

Splint

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Re: What's going on in your fort?
« Reply #23212 on: May 28, 2012, 05:27:02 pm »

If you can get him some armor I hope he decimates them solo.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23213 on: May 28, 2012, 05:43:42 pm »

It's becoming impossible to clothe my fort, every time a plant is processed or a thread is woven they take all of the cloth from the stockpile and use the bin to pick it up preventing any clothes from being made. I created a separate stockpile that uses no bins and accepts only finished cloth set to take from the main stockpile and the dwarves refused to use it. I used a quantum stockpile to place the cloth in the new stockpile and they immdediately brought it all right back. The bin/barrel hauling system prioritizes picking things up in bins and barrels to actually doing what you tell them. I have to let all of my thread and cloth sit on the floor without a stockpile active because if one stockpile allows thread or cloth dwarves will store everything there.
« Last Edit: May 28, 2012, 05:54:22 pm by Broseph Stalin »
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Splint

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Re: What's going on in your fort?
« Reply #23214 on: May 28, 2012, 06:06:41 pm »

my humans have been making clothes from the cloth in bins fine....

The soldiers continue to train diligently and the hammerman made a full recoery, though he needs to use a crutch for while. No motor nerve injury though, which was blind luck.

Mayor mandated amulets right when my chief bonecarver went on break, so I've ordered some wood and electrum crafts to be made so I can get them made and the Town watch Commander won't need to arrest himself again xD

Also decided to build a road to help clean up the mess those goblin rangers made.

L3TUC3

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Re: What's going on in your fort?
« Reply #23215 on: May 28, 2012, 06:35:51 pm »

Egebkel "Bulbmetals" has succumbed to a siege of macegoblins and bowgoblins riding war jabberers and cave crocodiles. The perimeter walls were done, as was a bridge. Just the lever wasn't.

The first siege had no problem hanging out by the edge of the map and left after a while. A few ambushes killed about 8 dwarves in my military, though most of them were wearing clothes still.

Noteworthy is a high master weaver who knocked all the teeth out of a cave crocodile in one punch. I think i'll reclaim this one, but put the pop cap even lower and draft all the dwarves.
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Splint

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Re: What's going on in your fort?
« Reply #23216 on: May 28, 2012, 06:46:56 pm »

Leave a few dwarves off duty to care for thier needs.

A proper refuse area is is walled in and still no amulets for the mayor.  A snatcher recieved a savage beating from the Townwatch in his attempted escape, losing his teeth to a steel flail and then getting decapitated when one of the axelords was returning from the well.

Eric Blank

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Re: What's going on in your fort?
« Reply #23217 on: May 28, 2012, 07:17:01 pm »

I started playing the same fort some more, and the same dwarf was stricken by a mood as last time. Unfortunately, it's a possession this time. And I Don't have Runesmith to bump him to legendary to recover the legendary glassmaker the crash cheated me out of!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Splint

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Re: What's going on in your fort?
« Reply #23218 on: May 28, 2012, 07:49:27 pm »

Goblin Pikemen made a move several months after the rangers did. They killed all but a cow and a bull calf (Basically reducing that herd back to what was there at the beginning.) I've found fully half of the milita worship the Kingdom of Symmetries' goddess of torture,  including the commander and the first subordinate, who are the only weaponlords (And firghteningly fast, running down fleeing pikegoblins in the time it took the squadleader to get a broken hand) and this explains thier tendency to chop off first the legs, then the arms, and then if they'd still alive..... Stab thier body. Only if they pass out are they swift and merciful, as an unconscious victim can't scream...

The last to die's left leg was still skidding across the ground when all of his other limbs went flying. These people are fucking ruthless. And up against goblins, the cruelest SOBs around, that's saying something. They seem to send troops who suffer from suicidal overconfidence though.

The dogs got thinned out, but three came out unharmed, though a 4th lost all of its teeth and will be put down soon. Good thing I have a horde of pups waiting to grow up. They've earned thier keep. Oh, and a kid made a fancy wooden cup, "The Heroic Silks." Fitting conisdering what just happened. Oh, and a ranger who was using a bow for axe training recovered from injuries he sustained fending off a snatcher. Probably developed an infection since the mayor was on break though....

What ethic makes tearing up sentient skeletons legal? I wanna make trophies out of them but I don't want them eating the remains.

PPeter

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Re: What's going on in your fort?
« Reply #23219 on: May 28, 2012, 07:56:02 pm »

I've had three migration waves so far only. The first 2 had 5 dwarfs, where 3 of them in each wave were children, and the remaining 2 dwarfs were completely useless. Then the major wave comes with 49 dwarfs total. Of those 49, 22 were children. And here I was hoping I'd finally get out of the lack of capable dwarfs and get my industries up to where they should be.

UPDATE: and the other dwarfs from the wave are all useless jack-of-all-trades farmers. Wonderful.
« Last Edit: May 28, 2012, 08:00:00 pm by PPeter »
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