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Author Topic: What's going on in your fort?  (Read 6189805 times)

crazysheep

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Re: What's going on in your fort?
« Reply #23040 on: May 22, 2012, 01:11:37 pm »

Tinkering around with worldgen, made a world without vampires (while keeping the werebeasts), and forgot to tweak the mineral scarcity (2500? What's that mean?)

I quite like the improvements to the stockpiles, it allows interesting customisations (made a craftsdwarf workshop which would only produce jet items and bone bolts).

Also, this:


I wonder how the next trade caravan is gonna react to a blood red trade depot. That's from a grey langur infestation, not anything else.. yet.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23041 on: May 22, 2012, 01:14:17 pm »

Tinkering around with worldgen, made a world without vampires (while keeping the werebeasts), and forgot to tweak the mineral scarcity (2500? What's that mean?)
Equivalent to average mineral counts in normal world gen.
Lower integer = Higher amounts of minerals to be had.
Higher integer = Minerals get rarer.
The inverse is true for flux.

Splint

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Re: What's going on in your fort?
« Reply #23042 on: May 22, 2012, 01:24:50 pm »

Humans arrived, a few snatchers were killed by a miner and the dogs, a kobold had his head smashed in by an iron morningstar, hunters bagged some kangaroos, and I foud a masterwork lead figurine among my trade goods of Vandel, the dwarven god of writing. He looks confused, and is surrounded by dwarves.

I expect frogmen to make an appearence, and I seem to need to find what's wrong with my disc launchers, as they appear to be nonfunctional in the latest release.

crazysheep

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Re: What's going on in your fort?
« Reply #23043 on: May 22, 2012, 01:49:58 pm »

Equivalent to average mineral counts in normal world gen.
Lower integer = Higher amounts of minerals to be had.
Higher integer = Minerals get rarer.
The inverse is true for flux.
Thanks :)

In other news, kea came. And died to marksdwarves.
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Splint

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Re: What's going on in your fort?
« Reply #23044 on: May 22, 2012, 02:10:38 pm »

I was expecting a frogman attack, and instead got a mess of goblin axemen, led by a macegob and sword gob. first one, led by the swordgob, fled after the leader and three others had been killed by a combination of nearby off duty milita and human merchant guards.

The second retreated after the leader lost his shield arm and one of thier number had been killed by a dog that earned the goblin moniker of Neromuka, or "Moborbs" (the dog ripped his throat out and he got knocked into a murky pool by a human lasher, where he bled out before being drowned by the wieght of his armor.)  A snatcher was killed by a hunter, as were several kangaroo bucks I'm hoping I'll get to become a barony come autumn, as I meet both the population and export requirments, and while dwarves got hurt, none died yet, providing the medical crew maintains it's rapid response habit (a hunter got injured by a kangaroo. He clubbed it to death but needed stitches and a reset arm afterward. Bastard actually dragged the body in before he got taken to his room to recieve treatment.)

I'm worried that more goblins may be present......

Komra

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Re: What's going on in your fort?
« Reply #23045 on: May 22, 2012, 02:56:31 pm »

Early on (year two), Standardrungs got its first ambush. The military was not up to the task, and fortifications/traps were just being planned, so there were many casualties. I managed to seal it up, but our forts 49 children (I went for an early history embark, and got this crap) all went berserk and began to tantrum spiral it into the ground.
The superspeed reclaim crew has just finished sorting the socks. It's nice having such infrastructure in place without crowds of useless haulers to take it all up.The Progenitors (or whatever name) will be revered, I suppose.
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Terra_Inc

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Re: What's going on in your fort?
« Reply #23046 on: May 22, 2012, 04:31:29 pm »

The dwarves of Cavethrone have successfully breached the second cavern. Nothing down there but Elk birds so far, though it's a nice open cavern with a lot of space. The magma sea is next, I'm going for a deep fortress this time.  According to my plan, the entire heavy industry, craftsdwarves and masons will move below the caverns, with the agricultural industry in the heavily secured lowest cavern and dwarf living area above it, probably in the marble layer. Now I only need a place to put the catacombs...
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Splint

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Re: What's going on in your fort?
« Reply #23047 on: May 22, 2012, 04:46:46 pm »

Simple, repurpose the old shallow fort into one.



Bronzeclapped bade farewell to the humans, who leave laden with exceptional, fine, and masterwork lead items and a few silver and gold ones I used to buy weapons. Mass production for the dwarven caravan, as I have a fair amount of silver and gold, as it seems those drop quite frequently (but not always) under the new system compared to iron ores. Kinda messed up really...

The manager now runs the gate-dam and a bridge across the river. He can look out through a green glass window, has his own room above the lever room/office, and best of all: If he gets attacked, It'll be no big loss. i have four other guys with recordkeeping and appraisal skills. Oddly, during the summer goblin ruckus, he walked right through with his meal of wombat meat stew and didn't even acknowlege the dying goblins or two injured dwarven wrestlers. Just walked in, ate his stew, updated the stock records, and lowered the wagonbridge.

My medical crew managed to promplt stich up the injured wrestlers and they went back thier normal lives, though one will never walk unassited again. Our brewer was also injured in the fighting, having been bringing some wood in when he was crippled, with both legs broken and motor nerve damage in her left leg. SHe's been patched up, but developed an infection as the mess made getting to her difficult.

Here's hoping the next caravan leaves good and wealthy!

LuckyLuigi

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Re: What's going on in your fort?
« Reply #23048 on: May 22, 2012, 05:29:09 pm »

After an insane amount of bad luck, time, blood and effort I've finally been able to test my caravan wagon escape route...and it worked  :D

I was cackling maniacally in delight and then danced a little jig of joy  :P

Don't mess with me I know ramps !  8)

I'll probably upgrade to the minecart version now.
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SalmonGod

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Re: What's going on in your fort?
« Reply #23049 on: May 22, 2012, 06:21:49 pm »

Watching two war dogs fight an eagle zombie.  Suddenly, dog teeth explode outward in all directions up to 10 tiles away.  Dozens of them.  It's like one of those dogs had an explosion in his mouth, and lost all of his teeth.  I can't find anything in the combat logs to explain this.
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peskyninja

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Re: What's going on in your fort?
« Reply #23050 on: May 22, 2012, 06:45:52 pm »

Started processing candy. Half the population is in the army, the other half is tantruming. We are expecting a ville force of fun to arrive at any moment, and we don't have weapon or armor grade material besides candy that is going to take a long time to get processed.
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MaxZero

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Re: What's going on in your fort?
« Reply #23051 on: May 22, 2012, 06:47:59 pm »

The Goblin Law-giver joined a siege and was sliced up by a weapons trap. I was hoping he/she would be a bit better than that
I was pretty damn pleased with how that went, first time i had used burrows properly to squash marks-dwarfs up to tower fortifications, very effective with only a few melee dwarves receiving flesh wounds.
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #23052 on: May 22, 2012, 10:04:57 pm »

The Rustic RabbitHut

22) Forgotten Beasts on the Rack
23) Feelin the Migrant Squeeze

Population is 63 after the migrant wave. I have no traps and only 3 militia (no ore and few bones).
Things could get interesting.

Here is the construction.
Spoiler (click to show/hide)

Miner cancels dig: Webbed
I fear for a GCS, but no, it's just the regular vermin cave-spiders leaving their stuff.

One of our militia grows attached to a bronze battle axe, very nice.
Also, I move the Peahens indoors since I saw that they don't graze.
Notice all the little chilren.
Spoiler (click to show/hide)

We get another birth, this time from the dwarves working the construction.
Spoiler (click to show/hide)

We get another birth as my project nears completion.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I've been overgrowing my plump helmets, but I fear I may need to brew my PigTails too.
But I need those for clothing.
I may actually consider fertilizing my limited farmspace

I see this.
Spoiler (click to show/hide)

I have 5 dwarves drinking booze in the stockpiles, but the rest are going to the surface.
Now I'm really low on booze...

I even try to plant a farm plot on the surface, but it gives "no seeds available" message...
I guess Strawberries, Prickleberries, and Rat Weed all need wet soil.
« Last Edit: May 25, 2012, 04:50:22 pm by ZzarkLinux »
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penguinofhonor

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Re: What's going on in your fort?
« Reply #23053 on: May 22, 2012, 11:23:15 pm »

This is a couple days old, but I declared my most recent fortress dead once

a) My prized spearmaster with two dragon kills got one-shot by a goblin
b) A hammerdwarf got a ton of kills and basically singlehandedly won the siege
c) A berserk miner one-shot my prized hammerdwarf.
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SixOfSpades

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Re: What's going on in your fort?
« Reply #23054 on: May 23, 2012, 01:37:48 am »

"Tobot Ulinglibash, 'Tobot the Crazed Axe'

Tobot Ulinglibash is a deity of the Tongs of Drilling. Tobot most often takes the form of a female dwarf and is associated with fortresses, labor, volcanoes, wealth, pregnancy, and death."

Or, in other words, dwarven culture.
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