The Rustic RabbitHut
10) Good Times lead to Fun11) Slugging Stone Around
Last time, my migrant wave spawned next to 3 slug man corpses.
Seemed like havok for the migrant wave.
Originally I decide to keep my militia back, but after a few moments I send them out.
The slug corpses are charging the migrants.
Then, I don't know what happened.
One of the slug-man corpses has disappeared.
I check the units screen, and indeed there are only 2 slugman corpses left.
And the migrants seem to be making it past the two undead I can see.
...
Eventually, checking the combat reports shows:
The dwarf counterstrikes. The Dwarf punches the Slug Man Corpse in the body, bruising the muscleI guess it vaporized the thing.
And one of the remaining slugman corpses looks like this:
Slug man corpse. Upper body is gone.
What is it? An undead cup-o-soup ??
When the militia arrives, one axedwarf kills a second slug-corpse so easily he doesn't even get
the unhappy thought "attacked by the undead".
...
Eventually, I decide to let the 3rd corpse live. All the migrants and livestock are out-running the corpse.
I kinda feel sorry for it
Since the 3rd corpse is in NE quadrant, I open the SE Migrant Tube to let everyone inside
and to start lumberjacking while the surface is "less than threatening".
The migrant wave is still small-ish, only 9 dwarves and 3 livestock. Looks like I'll need butcher chambers.
From the migrants, I get a Broker and a Farmer. The rest of the adults go on Mason duty.
I got plans for the surface world.
Picture of fort ground for now.