Crazedcities has yet to live up to its name.
That's mainly my fault; I purposely shut off invaders so I can get everything set up and get comfortable with the new version. Particularly, I wanted to get used to the new animal training.
To that end, I put a row of cages along the main road. I've caught six giant badgers, three wolverine men (well, two men and a woman), a kestrel, an opossum, and a giant weasel.
The safest method appears to be to train a wild animal in a cage, and only let them into a pasture when they're at least (Trained). Letting them out when they're still (Semi-Wild) can lead to unwanted appendage removal (as one of my animal trainers discovered).
I've established a burrow that houses just my two animal trainers. The haulers, who are not similarly restricted, bring booze and food to them. Funnily enough, I forgot to check relationships when I burrowed them - both of them are married, and their spouses come to visit them regularly. Since I had set up separate bedrooms before I had established the burrow, the spouses go off to sleep in their own beds while the trainers sleep in the burrow.
Burrowing the trainers seems to keep them mostly focused on the animals, though they prefer to stay in their rooms away from the pasture until they're needed. I can't say I blame them; I have no idea what a giant badger smells like, but all that concentrated animal funk in one place can't be good for you.
I want to tuck the animal trainers deep beneath the earth, preferably below the cavern layer, but I can't get moss to grow. I've punctured the caverns, but all of them just have mud. Strangely, the loamy sand (at Z-1) will grow moss, but not the freshly flooded area for my farms (Z-50). No idea what's going on there.
In other news, I only just found limonite in the third year. It turns out it was all in the top layers of the mountain. I conscripted the haulers to carry it down to the forges, and they've begun the steel industry.
Hit a few gold veins, and made the mistake of stockpiling the native gold ore too close to my stoneworkers. Next thing I know, I have sixteen native gold beds. Looks like my custom reaction for stone furniture needs a little tweaking.
One ore that hasn't been lacking is copper; it's in every layer, and I can't dig two squares without hitting another vein. No tin or zinc, though, so it's just plain 'ol copper. I'm churning out copper bolts by the truckload for my marksdwarves; unless they're supremely bad shots, the stacks should last until the turn of the century.
Marksdwarves are training away, but it's slow going. It turns out the fastest way to train them was to send them after the wolverine men, herding them into the traps. They let off more shots per second vs enemies than they will vs an archery target. The melee militia has been training incredibly slowly, as well, or maybe I'm just used to danger rooms. So now I'm wondering if I should let loose against the next animal herd that comes through, or if I should keep up the animal training experiments.
As soon as the steel supplies are in good standing, I'll turn on invaders and see what happens. I expect a huge siege from the Goblins. I don't know if I'm quite ready for that, but what the hell.