My dwarves really grinded my gears last time.
The thought of the last two chapters ... of dwarf "liberty" ... makes me cringe.
But things will change. I will bring order to those water hippies.
I will block out those bad memories with newer things.
I am
one tough lollipop after all.
The plans are laid. The rabbits will flourish.
And the dwarves ... oh ... they will pay.
BunnyBunches the Rabbit-Hut
04) Water Water ... Is it safe to drink ??05) Risk vs Reward vs Frustration06) Green light a lot of things
The summer migrant wave arrived.
Since I still have One-Simple-Skunk, I decide to do some masonry work above ground with the new migrants
The skunk gets replaced with a living barn owl. Still no problem.
And the first sweet pods are about to come online, allowing me some local booze instead of tainted brook water.
But they still love their water !! Two of my "surface tunnels" are done, and two more to go. As a reminder, when undead prowl the surface, it is imperative that you have underground access at all corners of the map. The amount of migrants that make it underground is inversely proportional to the difficulty of the fort.
I am expanding my workshop area. Two stills and one stonecrafter now.
That will soon ramp up to 4-and-4 to solve
the great booze crisis for a good year. Or half. Or quarter, depending on how big the migrant waves become.
More foul vapor drifts by. And I notice Autumn has arrived. No surface casualities at this point is a good reason for me to celebrate.
...
In Autumn, the booze finally starts to flow. We can seal ourselves off from the outside world, and as soon as we do, the undead wolverines show up again.
Oh har-de-har-har. One of my militia dwarves has the thought "Has complained of the lack of a well lately". If you weren't one of my militia instructors, you would be locked in with the Yak Skins for thinking such things.
Migrant Entry Point #3 is completed.
This is the one near where the Summer-Wave originated.
Note that the wolverines are still nearby, but thankfully they don't notice the tunnel, as planned.
While surveying the accomplishment, I notice a
Giant
Flying
Great
Horned
Owl
Corpse on the map. Good to know this fort has them too. I'll be sure to bring them down in the end with the dwarves.