The Great Rabbit-HutOld Chapters
07) Summer's end barbeque08) Autumn - Watch for Falling Undead09) Curse of the GFGHOC
So from last time, there were about 10 GFGHOCs flying around outside.
(Giant Flying Great Horned Owl Corpses)
3 hovering at at center of map, rest are cha-cha-cha-ing around.
Since migrants arrived, I lock the hatch, and make a meeting hall at the corner of the map.
So far, so good, they huddle there.
My plan is to make a sort of underground railroad (figurative) to dig towards the migrants.
On a side note, am I the only person who is grumbling about the proposed minecart/hauling changes ??I see that someone left a cow skin in the butcher room.
That will need to be disposed of eventually.
C'mon Yukari, stop sleeping and start digging that tunnel !!!
...
You know, this fort ain't so bad.
Even though I have 19 undead listed on my "Other Creatures" list, only 1 of them is a "perma-surface" undead.
The rest are either migrating undead wildlife, or locked in my containment kitchens.
I hope that doesn't change ...
Wow.
I got 4 Cow Hair thread from one cow, and that wasn't using any of the raising parts, either.
The secret is to punch a undead hair, they spray into many little hairy parts.
Undeath is sweeet.
...
Yukari decides to go on break just as she is about to start carving the upward stairs for the migrants.
Also, I notice that Kurumu has a bad thought:
"She was forced to talk to somebody annoying lately"
Well, I guess it was bound to happen with my naming system...
The GFGHOC swarm leaves the map, and it is replaced by a singular GFGHOC.
Those are the worst, they zoom around everywhere. It finds the migrants huddled in the corner of the map,
and singles one out for extermination.
The migrant manages to flee close to the entrance hatch.
I take a gamble and open the hatch, conscripting him and hoping he will station into the fort.
Worst mistake everThe migrant turns and sacrifices himself to the GFGHOC.
His wife, smelling an open path in the air, starts wandering towards the center of the map too.
She dies next.
At that point, I dunno, eventually all the migrants path towards the center of the map, which is now
filling up with dwarf corpses...
!!! Bonus multiplier !!!
...
...
They all died.
...
Their ghosts have finally made it into my fort.
I finally complete the underground railroad (this one is actually underground),
so the undead dwarves start pathing towards my fort too !
Thankfully I got a blocking wall up just in time.
Several corpses jam into the wall (just like you'd expect), their pathing now blocked.
OOC (Out of character)
I am very disheartened right now.
I wanted those migrants to live.
I wanted those miners to dig the staircase upward (they will, but pathing/buggy upward detection delayed it).
I want to sleep in tomorrow and not go to the office at 6:00 am
I'm pretty sure I will keep this fort.
It seems managable, and if I can get the dwarf caravan to come in one of my entrances then I'll be set.