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Author Topic: What's going on in your fort?  (Read 6188509 times)

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Re: What's going on in your fort?
« Reply #19890 on: February 24, 2012, 07:27:59 pm »

7 of my dwarves where killed or carried off by a giant fucking bird...not to mention the slaughter of a human caravan.Tantrum/Berserk spiral followed soon thereafter, featuring my Militia Captain/Miner/Exp. Leader slaughtering the rest of the Hall. I attempted to send in a squad to reclaim the hall but they ended up getting slaughtered by some kind of Bandit/Necromancer guy.(Dunno what he was, when the last dwarf finally fell him he disappeared in a puff of smoke.)
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SlimyMarmot

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Re: What's going on in your fort?
« Reply #19891 on: February 24, 2012, 08:11:55 pm »

Frankly, I'd LOVE to have my migrant waves killed off. Population control really isn't working right now.

I figured I'd let a few in since the glacier is starting to pile up on migrant corpses. 50% of my partydorfs are ghosts.
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Farmerbob

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Re: What's going on in your fort?
« Reply #19892 on: February 24, 2012, 08:22:50 pm »

Frankly, I'd LOVE to have my migrant waves killed off. Population control really isn't working right now.

I figured I'd let a few in since the glacier is starting to pile up on migrant corpses. 50% of my partydorfs are ghosts.

Do dwarves gain social skills from interacting with ghosts?  o.0
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Robsoie

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Re: What's going on in your fort?
« Reply #19893 on: February 24, 2012, 09:11:29 pm »

The 3rd goblin siege army arrived , while the 1st was rather easy to defeat, the 2nd was a very powerfull wave of destruction, that fortunately was halved by my cage defenses.

This time, a terrible, terrible mistake from me, a dozen of minutes ago, to gather some items from killed snatchers and thief, i removed a tile of my walls, so the hauler wouldn't have to walk all the way.
Nothing wrong until then, the mistake is that i completely forgot about this hole in my wall, being busy with managing other part of the fortress.

And so when i saw the 3rd goblin army (while powerfull, they weren't coming with all those mix of goblins and monsters, there were trolls and goblins, no more flying and grounded mounted horror) i knew the trap and defenses were useless, the enemy was beelining to that hole.

But still while less mounts, they were roughly 60 , and my trained army was around 20
Very very bad.
Fortunately inside of my fort, near the entrance, it's mined in a way that they can't fight at more than 2vs2 , and with my troops stationned there, i had the advantage, as there were around in which it would be 2vs1 in my troops favour
All supported by my marksdwarves.

And so battle occured inside of the fort, my competent troops did their best, and managed to resist, sadly taking horrible losses (very good axedwarves, speardwarves and marskdwarves were lost)
I had to draft quickly all those civilians around to get support and prevent the battle line to break and get the goblins and their trolls inside of the much larger rooms behind .

Finally, the invasion inside of the fort was defeated, but there were a bunch of goblins that were waiting (the AI path was stuck ?) outside of the fort, not moving despite it was all open up to the stairs.
So i sent everyone standing to fight, again terrible losses but in the end it was a victory.

But it came with a price, as nearly all my very good military has been destroyed, lots of drafted civilians dwarves that had some great skills after all that time were killed.
While the 3rd goblin siege army was defeated and ran away to their camp, in total 42 brave and usefull dwarves have been killed.

I highly doubt the fort will survive a 4th siege, unless very lucky a migration wave full of superdwarven migrant come to help before it.
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tahujdt

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Re: What's going on in your fort?
« Reply #19894 on: February 24, 2012, 09:26:44 pm »

Playing Fortress Defense in 31.25, locked a human caravan in my courtyard, used them as target practice.  ☼beak wolf bolts☼ don't work too well on armor. Lots of marksdorf xp though!
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Re: What's going on in your fort?
« Reply #19895 on: February 24, 2012, 09:51:08 pm »

Kobol thives tried to sneak right through pikedwarf barracks.
Ended with one injured pikedwarf, who was quickly patched up by a nearby suturer/diagnostician, and three dead thieves.

Pukako

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Re: What's going on in your fort?
« Reply #19896 on: February 24, 2012, 10:09:07 pm »

Trying to use up my last 31.25 world - embarked in a freezing climate, volcano, with goblin neighbours and half the map gleeful, the other half terrifying.

Never got to see the clash in biomes - ended up on a near vertical slope, no wagon = no wood, so dug down the sweet caverns, where they accounted for a Giant Olm.  Then a Draltha showed up, was chased three times around the map by my enlisted dwarves, being beaten, then turned around, ripped an arm and a leg off (different dwarves) and departed.  Dwarves with less than the usual number of limbs manage very well these days, don;t they?

All seemed well until the magma trap for the trogs went wrong and we flooded the cavern.  The sole remaining dwarf starved despite having a full range of livestock, as he went hunting for small game when he could have just built a %$@# butchers...
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Splint

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Re: What's going on in your fort?
« Reply #19897 on: February 24, 2012, 11:49:33 pm »

A kid just made an emu bone warhammer. Seriously, why is it my dwarves ALL seem to have a thing for bone?

Assigned my plethora of excess farmers to the fortress guard and gave the captain the bone hammer.

Hammerer will get a nice iron one.

3 snatchers, 3 captures, and another thief savagly mauled by a combination of dwarves, dogs and human guards. Still don't know how the fuck to disarm the goblins.

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Re: What's going on in your fort?
« Reply #19898 on: February 24, 2012, 11:52:27 pm »

I just basically caused a tantrum spiral by convicting a dead Kia of two murders...
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Re: What's going on in your fort?
« Reply #19899 on: February 25, 2012, 12:31:21 am »

Construction of phase 1 (central obelisk) of Death-Coils the Crystalline Towers of Ages is underway in force. Initial stages of the great landscaping have begun. Dwarves are settled in their new volcano tube-wall supported green glass apartments. (They seem to like them. When asked how he felt, one resident replied that he had slept in a fantastic bedroom. The ultradense housing complex is therefor a success.) There are accomodations for 96 apartments. More than sufficient for the tomb builders.

Some additional cleanup and initial constructions need to be dealt with, then mass clearing of at least 8 zlevels of material will commense.

Thankfully there is deep soil, and that jewelers can now process garbage stones into cabochons. I have over 2000 obsidian cabochons in storage now.... these will be liberally stuck to the food and booze barrels, then stuck to misc other finished goods products to increase their retail value.  This will be the fate of all liberated sone boulders from here on out.

Phase 2 construction will be the many "coiling" towers that coil around the outside of the central obelisk. These will be approx 300x300 tiles in diameter, snaking around the >1000x1000 tile central obelisk, and connected so that they produce a single, extra-long winding corridor leading to the very top.

On top of the coils will be another obelisk, housing the guest of honor in his masterwork preservation vessel.

The coils will house all of the corpses I hope to generate.  Since worldgen is short (it takes too long to gen a long worldgen), I intend to make use of the dwarven cloning process to mass replicate werecreature corpses. This should provide me with the raw numbers of corpses required.

I am contemplating releasing the save as a community succession game once phase 2 tower construction is completed.
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orius

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Re: What's going on in your fort?
« Reply #19900 on: February 25, 2012, 12:58:34 am »

You could drain your reservoir by smoothing stone on the edge of the map and then carving fortifications in it.

True enough, but it's more fun to dump it into a cavern.

2 war dogs pastured near the entrance to rip apart any kobold thief that dares enter.

Same here.  My war dogs chased down a kobold and ripped it apart.  Then the langurs swarmed in and stripped the corpse.

Hammerlord: THIS IS OUTRAGEOUS! All the beds are occupied and I have to sleep on the floor!

Stupid dorfs did that all the time by choice in my last fort.  I had break rooms in remote parts of the fort where the dorfs could sleep if they got tired.  The fools would walk into the room, then flop down onto the floor and sleep even though every single bed in the room was unoccupied.

I'm going to start up my metal industry, since agricultural production is still pretty slow, and begin my main defenses.  I dug my fort into a deep valley near the volcano, and I'm going to remove all the ramps and place a wall across the mouth of the valley, so enemies can only approach the entrance from one direction.  That wall will be built up several levels, with a fortified walkway for my future markdwarves to patrol.
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Fortressdeath

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Re: What's going on in your fort?
« Reply #19901 on: February 25, 2012, 01:01:17 am »

I recently embarked on a new hall named Doomdoors, the Area is rich in Coal and Magnetite. But the downside is that the past two migrant swarms that have arrived have been riddled with dwarves who are either REALLY pissed off and throwing a tantrum, or suicidal, or bat-shit insane. My Expedition leader actually got sick of the cook picking fights with him so he drove his pick into his head. The second wave had an Insane Woodburner and Engraver, not to mention a pissed off Mason. Luckily I gave the Mason his own room and the Broker job so he is starting to pull out of his pissy mood. Has anyone else had a problem with insane migrants?
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Splint

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Re: What's going on in your fort?
« Reply #19902 on: February 25, 2012, 01:35:00 am »

Seems to be snatcher season. Got just shy of a dozen snatchers, 3 who were just pitched off the top of my fortress' above ground edifice. The third was litarally yanked from his cage by my trader, dragged up topside, and pitched down the hole.

That goblin is currently being used as target practice as he's spooking my roofing team. Mor snatchers will be pitched down soon. Maybe I'll get lucky and they'll land on eachother. Or maybe I'll pit some trained giant emu against them.

Flying Dice

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Re: What's going on in your fort?
« Reply #19903 on: February 25, 2012, 01:37:48 am »

Massive food crunch due to 11/26 of the population being children (only three family groups, no less). Also, 'gator sniffing around the west gate. Walls are completed, but the miner/mason/mechanics are too busy to make the mechanisms for another lever with which to close the gatebridges. Will likely begin construction of the battlements, towers, and far side river gatehouse next spring. For now, I need to find iron and dig out the grand hall.

On a lighter note, the middle and youngest daughter of the new migrant family are both mighty, have other good physical attributes, and the youngest can handle stress well. They are 11 and 10, respectively, and will likely be drafted straight into the Fortress Guard. Also, unarmed woodworker chased off a kobold thief. Vermin.
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Re: What's going on in your fort?
« Reply #19904 on: February 25, 2012, 02:09:07 am »

A damn kea stole an artifact when my workshops were built outside while my miners were doing their thing. My stonecrafter then proceeded to go into a tantrum, then fall into melancholy where he drowned himself. Excellent way for one of the founding 7 to go.
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