I dug out an entire moat and built a bridge for a planned topside greenhouse, with glass and all.
Then I realised I embarked on a mountain biome.
That reminds me, I want to do some experimentation with building with glass blocks.
My fortress has just gone through the first big disaster, the Great Fire of 14. It's my fault for cheating really.
I set up a
dwarven bathtub at the entrance to the first cavern, but when initially setting it up, half of the water (in a 2x3 space) was 3/7 and half was 4/7 because I didn't monitor it properly. As a result, the dwarves didn't seem to want to walk through it. So I tried using DFHack to fix the problem. I could get rid of the excess with the liquids command, so I decided to use magma instead. I spawned 3/7 magma in one of the squares, reasoning that it would get rid of the excess water. It did, but it caused problems of its own.
First it created 3 obsidian walls, and they had to be mined out to fix the bathtub. Worse though was temperature problems. When I first plunked down the magma I had temperature turned off, because I was running the big-ass magma pumpstack. What I didn't realize (and later found out by using the DFHack probe command), was that those squares were now at a temperature of 12,000 Urist. I then sent some dorfs through the bathtub to fix the wall I had placed in the cavern because there some gaps in it, and the cavern layer is infested with 8 FBs. Those dorfs became hot enough to burn as they went through the bathtub, and much !!FUN!! ensued when I turned temperature back on. They caught on fire, bled to death and started fires in the fort. This happened to me twice, both times crashing DF, so I went back and turned temperature off temporarily to fix the problem.
So I refilled the bathtub to 3/7, saved the game, and went back and turned temperature on because I felt having it off was cheating, and it didn't feel right that the river wasn't freezing (I had forgotten temperature was off orginally until I noticed the river wasn't freezing as it should). I turned it back on and the dorfs were still hot as hell, with predictable results, and while the game didn't crash this time,
disaster unfolded as before. The dorfs that had been through the bathtub all caught on fire and bled to death. Unfortunately, one was in the main booze stockpile and another was in the main food stockpile, and said stockpiles were carved out of soil layer early in the fort's life so they were both nice and mossy. Lots of booze and food burned, along with a bunch of wooden containers (good thing I switched to rock pots a while back). The fire also spread in through some other mossy areas (like the MAIN DINING HALL), but I quickly locked as many doors as possible to contain it. Unfortunately, I couldn't lock the booze stockpile down because some dumbass had a sock or something in one of the doors. Luckily even though it wiped out 1,000 units of food and booze (both!), my food stocks are so extensive that I still have plenty left. These fires though seem to have lit more dwarves on fire for added fun.
So most of it's over. The big fire on the main level has burned into a workshop where I have it contained (luckily it didn't spread to an old clothes stockpile where there's lots of flammables). There's also a big brush fire on the surface which is slowing the game down, but otherwise isn't a serious problem (dorfs outside tend to stick to the roads because of the traffic designations). The death toll is 40 dorfs and 1 cat (didn't bother rescuing the cat from the food stockpile because I have plenty of replacements). One guy lost his wife and 5 kids to this fiasco, and he's in a pissy mood. The cooks might get pissed too, because a lot of legendary roasts got burned. The bins that were in a block stockpile got burned to ash, so I've got big heaps of blocks just laying there, and I've probably lost a bunch of barrels (though I can easily replace those). There's still some potential for a tantrum from a few dorfs which should be fun. I also had to expand my catacombs by 30 graves, and my mason will be busy in the near future cranking out coffins.
On the bright side, even though the water in the bathtub has all evaporated, the temperature is back to a cool 10015 U. I also have a spider FB trapped inbetween the inner and outer cavern walls, so once I get some fortifications carved, I'm going to use it for target practice.