The population keeps raising, despite the goblins best attempts to prevent this, so I've started setting up to accommodate 250+ dwarves (I have 200 pop cap, but that never seems to stop them from flooding in to 230-240 range, and I've started setting up to meet requirements for a king early, since I don't like dealing with whining nobles.
As a bit of added fun, all of the king's furniture is made of either rose gold or gold, and the duchess' stuff is all made of black bronze (which I needed to import, since we don't even have copper on the map).
For the road/bridge requirement, I'll probably just finish out granite block roads and add some silver-block bridges to finish it off.
this fortress is still sticking to my self-imposed challenges with little in the way of problems ( though the ever growing list of dead meat-shields.. erm.. recruits.. may disagree), but the economy here is great, if it falls I'll prob. reclaim just because of how much coal, gold, and silver this map has, My metalcrafters and blacksmiths haven't had a break in over a year and the miners haven't gotten to even 1/2 of the silver or gold veins I've found here so far xD
On a more disgusting note, our last FB had a noxious secretion, only two dwarves got hit by it, and apparently the symptom is "Never stop vomiting ever for any reason", these two have literally never stopped their retch/vomit cycle for more than a few frames, they can eat and drink, and even work and fight, but the whole time they are leaving a trail of vomit behind them, it's nasty but I don't want to put them down because they got quite a lot of weapon practice on the FB, so they've graduated past being a shield for the skilled military.