Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1192 1193 [1194] 1195 1196 ... 3844

Author Topic: What's going on in your fort?  (Read 6195219 times)

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: What's going on in your fort?
« Reply #17895 on: December 30, 2011, 10:35:52 pm »

In my mod elephants are prone to rage with very low probability. My fort started with a herd nearby. They circle our embark and occasionally raged in and usually calm up when they get close then back out. They are still freaking elephants however. When one got too close to our fort without raging which mean if he rage now, my 7 dwarves would be goners, I actually waved at the screen and murmured "Omg, go away!! Shoo, shoo!!"
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17896 on: December 31, 2011, 12:57:01 am »

In my mod elephants are prone to rage with very low probability. My fort started with a herd nearby. They circle our embark and occasionally raged in and usually calm up when they get close then back out. They are still freaking elephants however. When one got too close to our fort without raging which mean if he rage now, my 7 dwarves would be goners, I actually waved at the screen and murmured "Omg, go away!! Shoo, shoo!!"

At least now you have to mod the elephants for that reaction, use to be just having them on your map was enough to make you worried.
Logged

Meta The Golem

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17897 on: December 31, 2011, 01:35:32 am »

Right now im trying to seal away my fortress (to an extent my broker still needs to get out right?) and turning the entrance into a unfinished step pyramid with a brige thant goes down and a wall of floodgates to trap them, at the bottom shall be a floor coverd in sand. ENOPE. its gonan be coverd in fucking steel and they will just have to enjoy there legless lives muhahaha!, wait... I will use it for goblins and ELVES. any thay survive will get to go free, they just have to get passed the serrated blades and weapon traps. Anyway I made it in to the cavrens and these goddammed tryoglyes wont go  away! Whats worse is that there are two gremlins on the loose (i think i cant find the death log of one) and i really hope i get three peaseants to turn into a suicide squad exploration squad to go down there and explore for me. :-\
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #17898 on: December 31, 2011, 01:47:25 am »

The antman civ has begun the siege on my base. Not a pretty sight, they've clogged up a lot of my traps and are advancing onto the first fortifications. My levers are looking very promising right now >:D

Clover Magic

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: What's going on in your fort?
« Reply #17899 on: December 31, 2011, 02:00:20 am »

After a break from DF, I've started up a new fortress. I seem to have stumbled across a good embark site, iron, marble, coal, and other ores are in abundance, and magma isn't that far down.  Through this spring my dwarves have carved the base of the fortress and have started on the base industries.  Now it's just a matter of waiting for more dwarves to fill in the industries.  The glory of Shieldbanners shall know no ends except FPS death!

The embark said to beware of giant desert scorpions, that is a little worrying.  As is the giant eagles that sit in the mountains and stare at my fort ominously.  Magma needs to flow faster.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: What's going on in your fort?
« Reply #17900 on: December 31, 2011, 02:04:39 am »

I sold about 180,000☼ of goods to the caravan - I had to buy some items so that they could handle the weight.  Best part?  It's all pig tails and dimple dye.  100% renewable and it'll be spitting out MORE money when I switch to crafts (was doing ropes) and get everyone skilled up to legendary.  I'm curious what my best generation of wealth for one year could be...

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17901 on: December 31, 2011, 03:30:56 am »

Canyonmartyrs is faring well - my entire military has the winter off (save in emergencies) after the completion of a few traps on the winding path to the depths in which the dwarves dwell, as a result we had a surplus of captured goblins, which were offered up to armok (along with one dwarven child, who's parents didn't seem to notice his disappearance into the magma sea) via a small marble-block platform that was dropped into a pipe of magma.

Smoothing the fortress is going slowly, about 26 stoneworkers all busy smoothing every reachable inch of the fortress, most of them legendary or close to it now, and it's less than halfway done. Going at 13FPS now, so things haven't slowed down too much yet.

We just received word from the liaison that we're to become a barony! the mayor will be pleased with the promotion I'm sure, now just to hope she doesn't get herself killed - all of the mayors of canyonmartyrs have been axedwarves, active in the military, for whatever reason, perhaps because in their off-time they have nothing but hauling labours enabled, so they can idle and party in the grand dining hall in their down time more than most.

Processing of the spoilerite is going smoothly, 4 workshops extracting constantly, one smelter dedicated to making it useful, and production of the new axes and mail shirts has begun on the forges.with more armour forging jobs lined up by our manager for when they're done.
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: What's going on in your fort?
« Reply #17902 on: December 31, 2011, 04:32:55 am »

I will never forget the battle of Dirgefurnace.

The town was surrounded on all sides by 3 consecutive sieges of wolfmen, lizardmen and gobbos. I sealed myself in, fearing the worst. The buggers ran up the hills and managed to climb on the walls and down the watch towers. Carnage everywhere, but then my designated thieves and scavengers, who I put apart from everyone else held out in their tiny den until I could call in the special forces. Most of the thieves died, but for one lucky kobold. (Dfusion :P) The entire city was painted with the blood of goblins and dwarves, and other races besides. And the kobold thief who survived the siege was forever named in history.

Pretty good when you consider the only weapons I let the thieves have were daggers, bows and short swords. Only armor permitted was leather.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17903 on: December 31, 2011, 05:20:22 am »

A vile force of darkness has arrived at canyonmartyrs! Sound the alerts and the fortress retreats to the safety of the burrow, the military of 40 dwarves clad in steel, spoilerite, and iron goes on patrol to keep the burrow safe, Now we wait for them to come to us - if they're so stupid as to fight dwarves so deep in the earth.
We are at our home here, fools, and we shall not fall in the embrace of the great mother earth!
Logged

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: What's going on in your fort?
« Reply #17904 on: December 31, 2011, 07:25:36 am »

After claiming the life of 2 miners, driving an another insane which killed a third, the giant tiger spent a good month talking to horse's hooves before finally got cranially penetrated. A slow and painful death which he deserved.

Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17905 on: December 31, 2011, 07:53:59 am »

huh, a Dwarf with no ability to grasp has been trying to wash himself for about 3 seasons now, but he can't pick up the soap... poor guy, can't lead out military anymore, now he can't even take a bath or do the simplest of peasant jobs.

In other news, the siege fell with no problems, and the cages of the goblins the military didn't get too first are now decorating the grand dining hall.

the stoneworkers finally finished smoothing the fortress, and are now in the process of engraving every inch of canyonmartyrs - which means I am getting assaulted with reports of "<Dwarf> has engraved a masterpiece", which are competing with the masterpieces my metalsmiths, armoursmiths, weaponsmiths and masons for my attention.
Logged

SirFellfire

  • Bay Watcher
  • Update Stockpile Records
    • View Profile
Re: What's going on in your fort?
« Reply #17906 on: December 31, 2011, 08:23:03 am »

just dug an exit ramp on one of the many natural lakes that lie by my fort. only this one i didn't notice, when i designated the floor for channeling, that was IN THE MIDDLE OF MY FORT. Yeah not much of a catastrophe, apart from the nice natural aquarium i was planning to make during winter with clear cristal windows lost to negligence and condemned to the artificial sordidness of water dumping and pond designation, but boy did i feel stupid  :o
Logged
I recorded happiness levels, pulled the lever and recorded them again.
Also, Aussie Evil is doing fine. He's taken a lover recently. Everyone has. This is the fortress of love.

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: What's going on in your fort?
« Reply #17907 on: December 31, 2011, 08:49:55 am »

Bunches of tigermen sneaked into my embark. I really, really loath these guys. Not only they are strong fighters, they also open cages. And they always come in the dozens, so you can never tell whether or not it's clear.
Spoiler (click to show/hide)
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17908 on: December 31, 2011, 08:57:33 am »

ugh these goblins never learn, the elves arrived with their caravan, at the same time a 3-eyed fire breathing pelican flew in from the deep and made  for my gates, the military quickly handled her, amazing what 20 spoilerite axes can do to a creature... the peasants will be picking up chunks for months... But, as soon as I think the troubles of spring have ended, more damn goblins, this time 2 groups of mounted spearmen, four ogress, and a batch of hammermen on foot, all lead by an elite bowman... Again the amarms are sounded and all dwarves know to stay within the safety of the burrows... I wonder if the elves will survive to make it to the depot, the ogress seem to be interested in them already...
Logged

Demetrious

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17909 on: December 31, 2011, 01:59:07 pm »

I have redefined procrastination.

Upon arriving at my site, I used the reveal function immediately and found an assload of silver, flux, and no iron ores, which suited me just fine because I wanted to make some sort of fun (or Fun) goblin-murdering machine, which doubles as a goblinite processor with a magma forge handy.

Naturally, I started obsessing about laying out my entire masterpiece before I applied the first pick-strike to earth, and I got so tired of my own OCD tendencies that I decided to build outdoor housing for my dorfs, until I could make some decisions.

.... a year later the tower is seven stories tall, pushing eight, and I've got 17 dwarves comfortably housed in it, still deforesting the landscape to feed the woodcrafters. So I'll have enough dorfbucks for an anvil when the caravan swings by again.

On the flip side, I've finally resolved on my entrance design. Two pump-stack towers, one for water (to feed a very high water tower, naturally,) and one for magma, built into my gatehouse. They can be discharged individually or in various combinations, depending on how badly the visitors of the day pissed me off. A permanent causeway over a 10 z-level deep pit with spikes at the bottom should make a nice complement to a battery of ballistas firing down the incoming road, and will give the poor gobbos/elves somewhere to go when the massive pressure-washer unleashes its liquid fury.

As for megabeasts, I'm divided between setting that causeway up on supports, to be collapsed if something big and nasty comes by (followed by dumping magma into the pit, naturally, then water, to entomb mine enemy in obsidian,) or having a big chunk of rock above to drop on them, just for giggles. Perhaps both. Megabeast falls, water falls, magma falls, then rocks fall. Ah! Ha! hahahahahahaha
Logged
I like the fact we are seriously discussing how to drop dwarfs off towers using  kittens as cushions.
Pages: 1 ... 1192 1193 [1194] 1195 1196 ... 3844