I decided to try something clever at Relicstorm.
My habit has always been to have a deep-mine entrance somewhere in or around the main level of my fort, sealed with doors that I could lock when needed, because the deep mines inevitable ended up breaching the caverns sooner or later and I'd get visitors. This was a pain, though, because I always forgot to lock the doors, and with my military training and stationed up top, behind the walls to defend against thieves and snatchers, I'd always have to deal with crundles wandering into my dining hall and crap. Not a bad design, just bad overseership.
But this time I decided to dig the deep mine entrance outside the fort, leading down from an above-ground hut and connecting to my previously dug deep mine entrance (which I planned to wall off).
Well, while it was under construction, during that brief period between when my miners got it dug out and when my masons got the lower wall up, I guess every goblin snatcher and kobold thief on the map decided the under-construction entrance was a yellow-brick-road lined shortcut to my fort's juicy innards. First, one of my masons on his way to put his piece of wall up got interrupted by a kobold thief. Clever little bastard; send in the axe squad for some much-needed live practice. Then another kobold thief, like five steps from the first. Okay, that was funny, come on with the hacking and slashing now. Then a goblin snatcher.
By the time the militia got down there, something like — I didn't count, but this is a good estimate — three kobold thieves and five goblin snatchers had been discovered in that tunnel. Once the militia arrived it was a horror show, body parts flying everywhere, blood drenching the clean, white marble walls.
Nice plus? My frame rate, which had been hovering anomalously around 75 or so, bounced right back up to 95 once the thieves and snatchers were killed. I guess they were eating up cycles with their skulking or something.
However, the ugliness of the whole walled-off-former-mine-entrance thing has disillusioned me, and I've decided to roll Relicstorm back to the spring-101 autosave and start fresh. I like this site, and it makes for a great fort, but I wanna try some different things. So I'm just gonna finish writing this, then fire up the game and strike the earth on Relicstorm 2.0.
Oh, also. I really wish you could designate a barracks off of a statute. I've gotten into the habit of having my soldiers spar outside, to keep them from cave-adapting and also to keep them close to the action at the front gate. Having a weapon rack sitting there out in the middle of the field to anchor my barracks annoys me no end. Even better would be having a barracks be a zone, like a hospital is, but now I'm just writing a Dear Santa letter.