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Author Topic: What's going on in your fort?  (Read 6188919 times)

zakkeh

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Re: What's going on in your fort?
« Reply #17400 on: November 21, 2011, 11:17:06 pm »

Lol. A bunch of camels were standing on the sea when it started to thaw. >.>

Camels + sea thawing just makes my head hurt...
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Or perhaps you're just sadistic and enjoy slow-cooking your goblins/kittens/nobles.

Garath

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Re: What's going on in your fort?
« Reply #17401 on: November 22, 2011, 11:35:23 am »

Titan is locked between walls and bridges = titan marksdwarf practice. They level really fast and havnt done more than scratch unimportant areas and break his spine

i checked the engravings of my fort... unsurprisingly, most of them are about masterwork food items being created


new on the news: too many giant badger related deaths. fishing suspended untill further notice
« Last Edit: November 22, 2011, 12:42:34 pm by Garath »
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #17402 on: November 22, 2011, 08:15:20 pm »

The Tombrabbits of Chaos has been in a state of, well, you know.

My dwarves just got finished an undersea adventure, involving crocodiles, underwater treasure, and of course death fun.

It all started with a mining "accident" in an attempt to fill a reservoir, well that lead to an ocean flooding my Rock-Crafts stockpile.
Treasure: Check

Well we walled that off, but the whole beautiful stockpile was flooded.
Then a goblin siege came, and for some reason a giant cave crocodile decided to "nest" in the flooded area (taking its rider with it of course)
Crocodile: Check

The croc kinda sat around for a few months, so I sent my fishers to fish.
Of course it's never that easy, and the croc chases down my starting 7 fisherdwarf and bites his butt to death.
Weaponization: Check

Of course the croc goes back down, and doesn't come out when my militia squats outside.

So, being a good dwarf, we decide to solve these 3 problems with 3 good solutions:
: Engineer some pumps and windmills to drain/wall off the area (ala drilling through an aquifer)
: Use the engineer civilians to lure out the croc from his lair our flooded stockpile
: Let the water flood even further during completion to serve as mud for a tree farm

And on the seventh day Armok saw all he had made, and it was good.

Above ground
Spoiler (click to show/hide)
Below ground
Spoiler (click to show/hide)
« Last Edit: November 23, 2011, 03:18:59 pm by ZzarkLinux »
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FritzPL

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Re: What's going on in your fort?
« Reply #17403 on: November 23, 2011, 02:05:03 am »

Fall of the first year. Breached caverns, blocked (at least I hope so) myself from them cavern monsters. Best thing is, I have Sedimentary, Metamorphic and Igneous Intrusive :D Magma is far away from my original staircase down, but I will find a way to reach it. Until then, charcoal.


EDIT:In other news, in 2nd migrant wave I've recieved a High Master Cheese Maker, who is also Expert Judge of Intent. I think I'm gonna call all cheese made by him 'Broker Cheese.' ha-ha.

EDIT2: I've been waiting for dorf caravan for long - I didn't bring an anvil with me on embark. And these futters didn't had one either.

No, I didn't had magma so I couldn't murder them all :(
« Last Edit: November 23, 2011, 03:05:28 am by FritzPL »
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Mr Frog

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Re: What's going on in your fort?
« Reply #17404 on: November 23, 2011, 03:27:11 am »

In the process of building a completely-unneccessary and needlessly-overcomplicated device to automatically seal off my fort in case of invaders, a mechanic nearly drowned when the confusing series of lever-and-pressure-plate-operated doors he was finishing linking up suddenly opened up for no apparent reason and filled the room he was in with water that I had no immediate reason to be piping in at the moment.
It's now been two hours after the device was completed, and I've already forgotten which one of the three unmarked levers in a random part of the fort shuts off the device, which one functions as a failsafe in case the three pressure plates operating the device jigger up and jam a critical door open, and which one resets the device after use and -- if left unattended -- could potentially flood my entire fort with pressurized water as a bonus.

Now all I need to do is keep drowning human caravan guards and melting their equipment until I have enough iron bars to construct a magma geyser that promptly leaks and kills 75% of Gravegranite's population; after that, I can finally call myself a true DF player.


Also, after having a random woodcutter get both of his feet chopped off in the dining hall, I'm finally questioning the wisdom of having a Guard Captain whose dayjob ensures that he has a pickaxe in his hand at all times.
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Garath

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Re: What's going on in your fort?
« Reply #17405 on: November 23, 2011, 04:21:58 am »

ramparttouched, not a bad fort name for a random one
the skinny lances.... i have a feeling this is not the best name for the group

anyway, cave-in finished, marsh titan crushed. aparently you can eat marsh titans, so everyone is having super valuable marsh titan roast
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Eidalac

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Re: What's going on in your fort?
« Reply #17406 on: November 23, 2011, 08:50:09 am »

Neocloister.

Mid way through the 2nd year.  One elven and dwarven caravan (elves just left).  Nothing too special; just got enough migrants that I can start focusing some on specialized tasks to train up skills (weapons and armor smithing).  Got loads of ores and just realized I had hit a layer of marble, so I've been stocking up on iron and flux for steel gear a bit latter on.

Have enough iron for my 12 troops ATM.  Still trying to figure out the squad system so they train... been on the look out for gobs, but nothing so far.

Oh, and also stocking up on raw adamantine, as my exploratory mining has hit the edges of some veins.  Holding off on the FUN, for now, and plotting some piping so I can cool the lava on the lower levels to, eventually, get all that ore.

And I have an artifact.  A green glass gem.   ... yeah...
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is he okay?
In the traditional sense of the word?  No, he's been dissolved in magma.

proxn_punkd

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Re: What's going on in your fort?
« Reply #17407 on: November 23, 2011, 10:30:39 am »

I started a new world+fort the other day to test some ideas.

Sicced the military on some wild turkeys.

One of the turkeys promptly jumped into the river and drowned, followed by an overenthusiastic soldier.
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breadman

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Re: What's going on in your fort?
« Reply #17408 on: November 23, 2011, 03:41:34 pm »

I failed to take enough precautions when I decided to start training hunters, and just went by relevant skills...

So my legendary weaponsmith, forger of the electrum pick, was returning from a winter goose hunt, and spied a goblin ambush on the cliff above.  Four hammermen and a bowman.  Unfortunately, she had already spent all of her bolts hunting, so was unable to respond appropriately when the bowman started shooting.  First arrow chipped a shin bone, so she sat down to rest.  After fifteen more arrows, she dropped the crossbow and started retching.  After seven more, the goblin's quiver was drained, and a mason showed up to drag her home.

That's when her pet boar shows up.  Whether he had seen the goblins, or was coming to avenge his owner, I can't tell, but he charged right past the mason and through the middle of a second goblin ambush.  Didn't even make a scratch before a swordsman knocks him over, slices off a hoof, and stabs his lower body into the next tile.

So the mason gets her through the traps and to the hospital without further incident, but the doctors are nowhere in sight.  She should be okay, though, right?

Wrong.  I later receive word that she died of dehydration, because I had foolishly let all of the buckets get used to fill my nuclear reactor on the other side of the map.  *facepalm*
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Quote from: Kevin Wayne, in r.g.r.n
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restricted

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Re: What's going on in your fort?
« Reply #17409 on: November 23, 2011, 03:44:19 pm »

Removing all left arms from my dwarfs. Why? I want a fortress wide tantrum.
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krisslanza

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Re: What's going on in your fort?
« Reply #17410 on: November 23, 2011, 04:06:55 pm »

Grizzly bear walked into a house and started eating the occupants. I didn't really see that coming at all... also a ghost punched someone's leg clean off. That was also unexpected.

Stupid merchant, I don't know why you hung around until you went berserk!

Newbunkle

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Re: What's going on in your fort?
« Reply #17411 on: November 23, 2011, 04:10:20 pm »

I just found out that giants can set off traps. Hooray! I assumed they wouldn't, but I'm glad to be wrong. I forgot to close the drawbridge after setting up some marksdwarves.

Too bad it escaped from the cage when I tried to pit it. I lost two civilians, but my commander showed up with his artifact platinum spear and stabbed it through the head. He was never supposed to fight with it, it was supposed to be ceremonial.
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proxn_punkd

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Re: What's going on in your fort?
« Reply #17412 on: November 23, 2011, 04:21:34 pm »

All the doctors I'd assigned to woodchopping duty turned into Novice Woodcutters at the same time, so their icons have all turned yellow.

Didn't get those memorial slabs upright, so I had a couple of hauntings. FPS drain wasn't as bad as I was expecting. The slabs are up now.

ETA: My broker got jailed for not making the baroness's thrones avoid potty joke fast enough, never mind how many dozen thrones we have in storage already. Fortunately the only new immigrant this year has novice level appraising, and so does Bootrazors' latest coming-of-age.

ETAx2: "Sibrek Whatsherface has completed an artifact!" WTF? When did you go moody? "Stray Sow has given birth to a piglet! Pet Sow has given birth to a piglet!"

Oh, sweet, the elves brought me a giant badger sow to go with the giant badger boar from last year, and a male/female pair of grizzly bears! :D
« Last Edit: November 23, 2011, 04:49:10 pm by proxn_punkd »
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person012345

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Re: What's going on in your fort?
« Reply #17413 on: November 23, 2011, 04:51:12 pm »

So the mason gets her through the traps and to the hospital without further incident, but the doctors are nowhere in sight.  She should be okay, though, right?
In one of my games the wounded prayed for this. Practically everyone who went to the doctor ended up dying of infection, even though there was water and he had all medical equipment available. I think the doctor was a medical, dwarven version of Typhoid Mary.
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Eric Blank

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Re: What's going on in your fort?
« Reply #17414 on: November 23, 2011, 09:26:11 pm »

My dorfs are having !!FUN!!

I reported some time ago that our resident lesser dragon set the map on fire, and subsequently complained of lag until I realised I could turn the temps off, ending the fire almost immediately. Well, recently I decided to turn temperature back on so the normal freeze/thaw cycle could continue. If you guess what happened, give yourself a cookie.

Spoiler (click to show/hide)

So, now I'm left to figure out exactly how to overcome this new obstacle. This is going to demand segregating every dorf that burst into flame from the rest, maybe assigning them to a military squad and telling them to strip off their civie clothes before putting on armor, and then have the burning items shuffled out of the panic room and possibly change the burrow itself.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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