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Author Topic: What's going on in your fort?  (Read 6233842 times)

Garath

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Re: What's going on in your fort?
« Reply #17310 on: November 15, 2011, 05:01:58 pm »

You have struck magnetite! woohooooo, finally. And galena, tetrahedrite, but no flux or coal/lignite
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

Urist Imiknorris

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Re: What's going on in your fort?
« Reply #17311 on: November 15, 2011, 05:21:10 pm »

Putrid blendec, frogman, tigerman sieges were cleaned up without too much trouble. The only casualties were a human caravan and one of the troll caravan guards - surprising considering the fact that I forgot to forbid the cage traps and had a mechanic come out to try to reload one.

I also previously had a farmer get possessed, swipe three hematite and three iron bars, and create a figurine of the founding of the fortress. It almost got stolen by a kobold during the siege. Cheeky bastard was carrying it away from my fort when it bumped into a human caravan guard, who promptly caved its face in just before they all got annihilated by putrid blendecs. That guy's corpse is getting a tomb, even though I can't give him a coffin.
« Last Edit: November 15, 2011, 05:23:25 pm by Urist Imiknorris »
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Pawns4Mons

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Re: What's going on in your fort?
« Reply #17312 on: November 15, 2011, 06:54:06 pm »

There is some frat of alcoholic bears that keep on stealing my dwarven ale. This is the 3rd bear I have seen and he has already taken 16 ale's. he just keeps taking them and running off, then coming back to take more. And so did the last 2 bears. I don't understand it.

Spoiler (click to show/hide)

And the Badgermen/women don't seem too interested in my booze as much as they are in my dwarfs flesh and sanity.

I think after this fort I'll settle into that haunted barren totally surrounded by mountains Volcano. Seems like a nice place to raise a family.
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proxn_punkd

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Re: What's going on in your fort?
« Reply #17313 on: November 15, 2011, 10:51:49 pm »

Just found out the hard way that some of Bootrazors' fine militia fell into the nearby ponds and drowned during the latest goblin siege. Time to go find their remains and engrave some slabs...
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Kogut

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Re: What's going on in your fort?
« Reply #17314 on: November 16, 2011, 03:47:16 am »

There is some frat of alcoholic bears that keep on stealing my dwarven ale. This is the 3rd bear I have seen and he has already taken 16 ale's. he just keeps taking them and running off, then coming back to take more. And so did the last 2 bears. I don't understand it.

Spoiler (click to show/hide)
It is a GUZZLER tag.
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stormyseasons

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Re: What's going on in your fort?
« Reply #17315 on: November 16, 2011, 04:54:12 am »

Working on my mod race megaproject built as entirely as I can manage out of ice. Not, as yet, natural ice walls and floor, but ice blocks in a tundra/glacier/taiga embark. Amusing and unrelated thing I noticed: The wooly mammoths keep trying to wander into my fort, which is enclosed by a wall. If it was merely attempting to path to the other side of the embark, it wouldn't need to wander in. Or try to. I have a few cages of wild wooly mammoths... and a single weapon trap filled with low quality steel weapons that apparently the various mammoths that wander in and lust for the blood of my workers must wander over. This has the usual sort of results on the mammoths you can imagine... Just as well I pulled my hunters off hunting duty. With at least one mammoth killed per season by that trap, the fort is swimming in mammoth meat, tallow, liver, etc....
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Garath

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Re: What's going on in your fort?
« Reply #17316 on: November 16, 2011, 05:12:15 am »

my mayor has been elected. I checked his preferences. Be warned, they arevery strange:
rings, chainmail, copper and picks.

I'm sitting on a tetrahedrite vein. This is my first mayor who didnt have strange fancies
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

MenacesWithSpikes

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Re: What's going on in your fort?
« Reply #17317 on: November 16, 2011, 06:05:34 am »

Uristning ("Daggerburn") is coming along pretty well.  Iron, flux, tetrahedrite.  My dwarves have gotten to the second layer of the caverns.  Only one dwarf so far has been eaten by a Giant Cave Spider.  Can't remember when the last real siege was, though there have been numerous ambushes.  One of the dwarven merchants was killed in one, with the result that the dwarves didn't trade with the fort that year.  *sigh*

Working on building roads so that Uristning can become the capital eventually.  I've also been working on building a wall for the entire zone, but I'm not done yet.

I have a decent number of Legendary soldiers of various types (the spearmasters are particularly scary).  My best weaponsmith is rank 11 or so in the weaponsmithing skill.  I'm having him make copper bolts for the crossbowdwarves, and copper melee weapons for the weapon traps.  While I have to import sand at this site, I was able to make some nice giant, serrated glass blades for even more weapon traps.

I have a really good mechanic somewhere too (level 13 or so).  Need to train him up even more making mechanisms.

I would like an actual siege to better test my fortress defenses.

Oh, and a megabeast would be nice too.  Just not at the same time, please.
« Last Edit: November 16, 2011, 06:09:01 am by MenacesWithSpikes »
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Garath

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Re: What's going on in your fort?
« Reply #17318 on: November 16, 2011, 09:12:35 am »

ouch, i may be on a very mineral rich patch here. I touched also sphalerite, garnierite and gold, found several more magnetite deposits. still no flux tho
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Newbunkle

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Re: What's going on in your fort?
« Reply #17319 on: November 16, 2011, 11:26:41 am »

Someone above mentioned drunk bears. I've just had one of them too - my first one. It didn't seem hostile, but it wounded the arm of a female dwarf that happened to wander by. I like to think it was being lecherous because of the booze. She punched it in the front paw and caused a matching injury.

I gave a dwarf an axe and had him fight the thing off. I didn't check beforehand, but it turns out he was already quite skilled in dodging and fighting. He made short work of the beast. It lunged at him, he dodged, and then swung his axe right into it's throat.

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Garath

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Re: What's going on in your fort?
« Reply #17320 on: November 16, 2011, 12:26:34 pm »

i always bring dogs. First they hang around the wagon, later around the entrance

a bear might kill one or 2, but most likely he'll be scared away. This doesnt work on vultures btw, they fly over, though if you manage to establish a food storage and butchery early on you have a lot of vulture meat to make up for what they stole
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

proxn_punkd

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Re: What's going on in your fort?
« Reply #17321 on: November 16, 2011, 01:41:14 pm »

I have a bunch of she-cats, but no toms. This makes producing a kitten horde rather difficult.

Inexplicably, one of the tame bears the elves brought me gave birth, so bear breeding projects are possible.

The dogs of course are breeding rampantly. Annoyingly, so are the guinea pigs. I've ended up with a giant herd spanning several generations all descended from one pet cavy boar and one pet cavy sow, whom I am waiting to die of old age so I don't feel guilty for slaughtering all their descendents.

Capybaras also breed like rodents, as I'd expected. A heavy culling program means that the larders are full of *capybara meat roast* and *capybara tallow chili* and *capybara intestines pie*, and at the same time I'm setting up another pasture because they're overgrazing the one they have. @_@
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Delta Foxtrot

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Re: What's going on in your fort?
« Reply #17322 on: November 16, 2011, 03:10:47 pm »

After failing to receive the two adamantine items my duchess so politely requested, she proceeded have the shining gem of my fortress, Tobul Postpoint the Pearl of Fog imprisoned for over 50 days. Tobul, a legendary swordsdwarf/shield user/fighter, a veteran of many battles against threats ranging from feral badgermen to fully armed and armoured goblins and their ferocious mounts, not to forget the mighty minotaur Stul Rightsqueezes. Tobul kept sparring with his equally skilled comrade Bomrek Gladtool even as fortress guard were dragging him away from the barracks.

Now, only a few days later, the goblins have just sieged the fledgling fortress of Tradecradled. Led by their law-giver, Koru Naquuvmete, a gigantic skinless gila monster twisted into humanoid form that chants ceaselessly. It has a poisonous bite and is average in size.

Having had little time to properly arm and train replacement militia for those fallen in the last siege, the situation looks grim. With only nine (eight if I engage the enemy before Tobul is released) experienced (though not all legendary) militia men, I can only hope that the bulk of the casualties will be my war dogs and unskilled and haphazardly equipped conscripts. This of course runs the risk of turning the situation into a tantrum spiral. First time for everything though, right? On the plus side, team goblin seems to have significantly less mounts than on the last siege.

I could of course just raise the drawbridges and hole up, but where's the fun in that. Quite exciting not knowing how this will end.
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Vic Romano

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Re: What's going on in your fort?
« Reply #17323 on: November 16, 2011, 04:24:47 pm »

I found a population of plump helmet men down in the third cavern level.  I sent my battlemage (wizard tower mod) down to massacre them, but after maiming one he was overcome by sympathy for the poor creatures.  I have gone about capturing them and releasing them into a secure area I created for them. The one that was maimed has made a full recovery in this grotto, and i am working on flooding it slightly to allow growth of their native foliage.
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Pawns4Mons

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Re: What's going on in your fort?
« Reply #17324 on: November 16, 2011, 05:24:35 pm »

Someone above mentioned drunk bears. I've just had one of them too - my first one. It didn't seem hostile, but it wounded the arm of a female dwarf that happened to wander by. I like to think it was being lecherous because of the booze. She punched it in the front paw and caused a matching injury.

I gave a dwarf an axe and had him fight the thing off. I didn't check beforehand, but it turns out he was already quite skilled in dodging and fighting. He made short work of the beast. It lunged at him, he dodged, and then swung his axe right into it's throat.

I dwarven dogpiled the first bear I saw with all 7 of my starting dwarfs. 6 wrestlers and a hammerdwarf. But the hammerdwarf was too busy with his morning tea and crumpet because he just refused to follow everyone else to the target so 4 wrestlers got mauled to death by the time the hammerer finished wiping his mouth I burrowed the surviving 3 inside and locked the doors because I pissed off the bear (who now had an epic name) and he was out for blood now. One dwarf died from injuries right next to his friend. 2 were left and I managed to hold out long enough for 2 waves of migrants.

Do. Not. Fuck. With. Drunk. Bears.
« Last Edit: November 16, 2011, 05:27:56 pm by Pawns4Mons »
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