Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1141 1142 [1143] 1144 1145 ... 3844

Author Topic: What's going on in your fort?  (Read 6195808 times)

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: What's going on in your fort?
« Reply #17130 on: November 04, 2011, 12:48:58 pm »

Lockedrelics is no more..
The saddest part wasn't even the goblin siege, which, in the first wave they fought off succesfully. ( Cage traps f yes! )
The second wave of the goblin siege decimated the population by 50%. After the siege was over, there was much blood, corpses and other body parts that I didn't even knew existed. Lockedrelics became depressive. All young dwarves started to cut themselves and post pictures of themselves in the mirror of a slightly tilted angle on Facebook.
That was the part where I pulled the lever of my water system.

Ferrus

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17131 on: November 04, 2011, 01:06:46 pm »

I just started a new fort, the random name gave me Bloodgate and the map is full of undead fish and (also undead) platypuses.

This will be !!FUN!!.
Logged

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: What's going on in your fort?
« Reply #17132 on: November 04, 2011, 01:26:20 pm »

Just finished my arena and it's semi-automatic cleaning system but, two of my best engravers/masons were draged by the water to their *watery tombs, I somehow left a smooth designation in one of the pipes. (It's impossible to create a tomb for them because they have no bodies, they felt 20+z levels and their remains are now dinner for the cave creatures.)
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Newbunkle

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17133 on: November 04, 2011, 02:24:42 pm »

I loaded up my fort and received a migrant wave within a minute of unpausing the game. I opened the drawbridge to let them in, and then shat bricks when I realised I'd forgotten about the Titan who was now wandering around my dining room like he owned the place. Luckily, it turned out to be a giant tortoise made of water (Blastoise?) and someone kicked it in half without taking any injuries. I really must stop dawdling and get some proper defences up.
Logged

proxn_punkd

  • Bay Watcher
  • Still a better dove story than Twilight
    • View Profile
Re: What's going on in your fort?
« Reply #17134 on: November 04, 2011, 05:35:12 pm »

FPS still crawling along, but I finally got my atom smasher going!

Quote
A masterwork item of (legendary clothier) has been lost!
A masterwork item of (legendary weaver) has been lost!
A masterwork item of (legendary dyer) has been lost

Oh, shush. You've got others.

And then the humans arrived and I gave them so many bales of goblin/troll junk they started running out of room, so I bought all their animals to slaughter. Now I have to figure out where to put all this tallow/meat etc...

AND THERE ARE STILL BABY ANIMALS EVERYWHERE.
Logged

Rinnix

  • Bay Watcher
  • astral tit
    • View Profile
Re: What's going on in your fort?
« Reply #17135 on: November 04, 2011, 07:08:12 pm »

My first megabeast had just showed up. A Titan 'twas she. I stationed 10 marksdwarfs behind the fortifications of my tower/fortress, who shot at the Titan as she ran past the tower. The shower of arrows missed as I realized the Titan was chasing a hunter of mine. The Titan struck him down, only seconds after a baby boy was born. The ranger's name? Rovod Sosadvucar. My marksdwarfs then chased the Titan, acquiring vengeance for their lost friend, ventilating the Titan to the point where she hit the ground with an earth-shattering thud.

The baby boy's name is now Minkot Sosadvucar the Great.
Logged

MehMuffin

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17136 on: November 04, 2011, 07:17:28 pm »

More workshop levels were installed today. The masons were put to work on the new alchemy laboratory, but not one of them had the time to actually build the workshop. However, the complete microcline and cinnabar decor has been successfully installed. Five kobold thieves, 2 goblin snatchers, and a lizardmen thief came over the course of the summer, winter, and fall. I put several peasants to work as hunters to train up their archery skills, and several skilled migrants have arrived. Once the weapon smith is trained enough an iovium equipped hammersquad will guard the entrance with the sharpshooters. Additionally, quite a bit of miasma is starting to build up in the kitchens.
Logged

raptorfangamer

  • Bay Watcher
  • Svenleton King
    • View Profile
Re: What's going on in your fort?
« Reply #17137 on: November 04, 2011, 07:35:08 pm »

I had my first goblin xmas :D
and my militia commander took on them until he was scared of a lasher who bruised his arm, then the holyhellscare militia zerged em to death
Logged
"Tobar, whats that on the wall?"

"That, Urist, is a reminder not to piss me off..."

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17138 on: November 04, 2011, 10:53:19 pm »

Murderconstructs enters its first winter with a mix of news.

Aquifer found to the east - so a secure cistern should be fairly easy to set up, plus water available for traps or other projects.  (The main fort is on a biome to the west that does not have an aquifer, so there was no issue getting down to stone.)

First two waves of migrants came in, adding six dwarves to the founding seven.  Including a high master armorer and another trained miner.

Some initial fortifications are up to protect the initial position of the Trade Depot.  Walls, a roof, and a second level to hold a barracks is being worked on.  Lower levels have a smattering of workshops and more elaborate areas are being worked on such as a larger dining room in a marble layer and some levels of individual rooms to replace the current dormitory.

Dwarf caravan arrived, traded, and left.  I realized that this dwarf kingdom (and probably the goblins as well IIRC) have *no iron*, tin, or some other metals.  So trading will be for bronze and steel equipment.

Exploration tunnel downward hit SMR without encountering the third cavern level or magma.  Implication though is that magma will be ~140 Z levels down when located.  This favors a "deep fortress" with at least part of the population concentrated well underground and the migrants and caravans coming down to visit (or being ignored) while the dwarves take over the caverns.  So more tunnels being dug to find the extent of the caverns and whether there are vertical routes that pass all three to potentially be used for access shafts.

On the flip-side all the metal ore discovered so far is shallow.  Tetrahedrite and galena for the most part.  That is, until a tetrahedrite vein suddenly transformed into a large deposit of magnetite.  :D  With a deposit of chalk right beside it.  Limitation right now is very little charcoal and the fact that 2/3 of the map is a treeless wasteland.  Thus the need to find magma in order to get our armorer some steel to work with.  And then work out something to get the materials in one place with some efficiency.
Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: What's going on in your fort?
« Reply #17139 on: November 04, 2011, 11:54:26 pm »

Ho hum, another siege, another 132 page combat log with my marksdwarves pounding on an enemy with their crossbow and failing to get through his leather hood.  That's becomming worryingly frequent, even after I gave them copper crossbows.

At least I beat back the siege with no casualties this time.  If only I could figure out why my two squads of melee dwarves are being stupid and only 2-3 per squad show up to station orders.
Logged
Through pain, I find wisdom.

restricted

  • Bay Watcher
  • [PREFSTRING: Ass Fiends]
    • View Profile
Re: What's going on in your fort?
« Reply #17140 on: November 04, 2011, 11:57:12 pm »

Watch paint dry the roof to my outdoor meeting are being built. Even with 4 masons, over floor roof takes a long time to put down...
Logged

Sidhien

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17141 on: November 05, 2011, 01:56:13 am »

There have been two deaths so far at Wringtraded, both expedition leaders. Interestingly, the third and current expedition leader is the same dwarf who axe-murdered the last one. Kinda fitting considering it was built under an evil hill where the dead walk and nothing grows.

Logged

restricted

  • Bay Watcher
  • [PREFSTRING: Ass Fiends]
    • View Profile
Re: What's going on in your fort?
« Reply #17142 on: November 05, 2011, 01:57:33 am »

Fought off 5 consecutive ambushes with only one casualty due to friendly fire from the dorf caravan I was trying to save. Shame, that was my best axewarf.
Logged

CapnUrist

  • Bay Watcher
  • Sure, it's safe to drink!
    • View Profile
Re: What's going on in your fort?
« Reply #17143 on: November 05, 2011, 02:19:30 am »

My latest fort is not going as well as planned.

My first true experience with the Fortress Defense mod has me waist-deep in FUN. Of the 50 or so dwarves I had within the past year, all but three have been lost to sieges of elves, beak wolves, and the occasional goblin ambush. The latest, a pair of goblin pikemen squads ambushing during a beak wolf siege, has brought the fortress to a standstill, and the remaining dwarves, a jeweler and a pair of dyers who are too new to the fort to have any emotional attachment to the dead outside, are amusing themselves by pulling the levers that control the river bridges outside, one that fords the river and the other that dams it, to periodically throw wolves and goblins into the river and then down 16 z-levels to the bottom of the major river canyon beside it.
Logged
"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

restricted

  • Bay Watcher
  • [PREFSTRING: Ass Fiends]
    • View Profile
Re: What's going on in your fort?
« Reply #17144 on: November 05, 2011, 02:24:33 am »

I just noticed, I have a wrestler who seems to literally have every bone in his body broken. Poor guy.
Logged
Pages: 1 ... 1141 1142 [1143] 1144 1145 ... 3844