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Author Topic: What's going on in your fort?  (Read 6197042 times)

McDwarf

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Re: What's going on in your fort?
« Reply #16965 on: October 24, 2011, 07:58:31 pm »

Just got an announcement: a (giant cave spider silk shoe) has been misplaced. No doubt Lorbam Okenmekelbil, Ghostly Bone Carver is to blame!

I remembered spotting a ghost in the bone pile, so I went and (v)iewed her. Sure enough, Lorbam Shrinetomes had in her inventory (giant cave spider silk shoe), Hauled. I wonder what she is going to do with it.
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BeefotronX

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Re: What's going on in your fort?
« Reply #16966 on: October 24, 2011, 11:16:43 pm »

Now at Burialfountain, I've decided to make all the main dining hall furniture out of lead.  My laborers are getting a workout.
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Organum

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Re: What's going on in your fort?
« Reply #16967 on: October 25, 2011, 01:29:34 pm »

:'D I just got my first "Some migrants have arrived, despite the danger" message. So proud.
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Haspen

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Re: What's going on in your fort?
« Reply #16968 on: October 25, 2011, 03:00:44 pm »

:'D I just got my first "Some migrants have arrived, despite the danger" message. So proud.

Congratz.

Now reserve some proud for 'dwarf lady X gave birth to twins' message :P
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Captain Mayhem

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Re: What's going on in your fort?
« Reply #16969 on: October 25, 2011, 03:34:34 pm »

Trying to learn how to play DF hard mode. Terrifying glacier with an aquifer. Holy bearded badgers is it hard.

Attempt 1:
Started out with my usual loadout. One farmer, two diggers/masons, one woodcutter/axeman, one mayor and the other two haulers. Dogs were the only animals I brought.
My one axedwarf got mutilated by a skeletal polar bear. I dug down into the ice immediately while he sacrificed himself for the group, and tried to find a place in the aquifer where I could dig through, like a mineral vein or such. No luck. Died within an ingame month due to polar bear rape.

Attempt 2:
Changed the loadout. I now brought TWO dedicated axedwarves (even though this time I *did* realize there are no trees), three miners, one farmer/cook/brewer, one mayor/hauler. The rest of the points went to food, booze, wood and a pair of chickens.
I survived much longer. One axedwarf died instantly again (zombie yeti), but the other lived for quite a while. I lasted about one and a half year, constantly on the brink of starvation. My axedwarf had to hunt the few living yetis for food, and the only lasting watersource was from the aquifer. Never managed to dig through it this time either, but I got down a few z-levels at least! Dig tunnel to the sky, freeze and dig through parts of the aquifer. Unfortunately it was rather deep, only got about 5 z-levels through it. This time I died mostly because my diggers flash froze while digging the aquifer while I wasn't looking. Really need to find out how to do it safely...

Also, note to self: Embark with a few rocks next time, and more chicken. Much more. Eggs are good.
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Spaghetti7

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Re: What's going on in your fort?
« Reply #16970 on: October 25, 2011, 03:39:40 pm »

My butcher seems to be under the impression that the population of my fortress will enjoy forgotten beast sweetbread.
No. No, they won't.
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That's nothing. I had something mate with a pile of dead meat.

Newbunkle

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Re: What's going on in your fort?
« Reply #16971 on: October 25, 2011, 03:51:11 pm »

There are now 5 children for every adult in my fort, but I'm not sure how they found the time for that sort of thing. This is the first time I've constantly had a single idler or less. I need a sacrificial dwarf to carve a fortification into the magma pipe and activate my new furnaces, but every adult is currently essential to fort operations. The fort is 10 years old now however, so perhaps one of the surplus kids will grow up soon.

In other news, I'm being haunted by the ghosts of macedwarves who died protecting the caravan from an ettin, but I can't seem to find their names to engrave. Well, they seem peaceful for now, so maybe I'll keep them around.
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Kogut

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Re: What's going on in your fort?
« Reply #16972 on: October 25, 2011, 04:06:33 pm »

My butcher seems to be under the impression that the population of my fortress will enjoy forgotten beast sweetbread.
No. No, they won't.

Why not? Export?
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Cunnah

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Re: What's going on in your fort?
« Reply #16973 on: October 25, 2011, 04:33:33 pm »

Hi guys first post but I wanted somewhere to log my first serious (as a posed to seriously fun) fort. Nothing too exciting yet. Started out on a frozen mountain top and founded Waxedtomb! its been about 2 years in and my hunting dog is still ragging on a Yak. The fight started after my hunter, Deduk Goldenproblems, ran out of ammo and his faithful hunting dog, Fath Helmedbald, ran to his defence. I swear that dog is living off Yak blood as all its been doing is holding on with its teeth to the Yak's throat. I went to check on the fight recently and the white snow has now been taken over by an ocean of red! My question is how much blood does a Yak have?
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BeefotronX

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Re: What's going on in your fort?
« Reply #16974 on: October 25, 2011, 06:41:49 pm »

Burialfountain is no more.  I was to busy trying to set up an aqueduct and I neglected to notice that goblins were invading and a giant cave spider had found its way in at the same time.
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Newbunkle

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Re: What's going on in your fort?
« Reply #16975 on: October 25, 2011, 07:21:11 pm »

6 children to 1 adult now. Every adult is working and I'm falling behind in booze production. 1 year to go before I start getting some new peasants to work with.

I finally found the cavern with water in it. My staircase hit the top of the cavern, and the water is 50 levels below that.
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Telgin

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Re: What's going on in your fort?
« Reply #16976 on: October 25, 2011, 08:16:34 pm »

My butcher seems to be under the impression that the population of my fortress will enjoy forgotten beast sweetbread.
No. No, they won't.

Why not? Export?

Can forgotten beast meat be dangerous to eat?  I was under the impression that the answer was no, but it would be hilarious if it was.
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Greiger

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Re: What's going on in your fort?
« Reply #16977 on: October 25, 2011, 08:17:23 pm »

Next version maybe.  This version it's safe to eat as firefly brains.


Just had the ambush that never ended.  Called the all clear on two separate occasions only to turn the alert on again.  First a second ambush squad showed up while My soldiers were going out to mop of the remaining goblins of the last group.  I had waited some time, and assumed that there were no more coming.  Wrong.

One of my swordguys took a bolt to the upper spine and died.  Another one passed out from a number of relatively minor arrow wounds.  I cleared out the second ambush, and again thinking that was the last of it I call the all clear.  The moment I called it another ambush, this time from orcs, another enemy civ.  They break ambush by turning the unconcious soldier's head into paste with mauls.  Alert is called again, nobody had time to get out the gate though so other then the wounded soldier there are no other losses from that squad.

I let my archers finish off the hammer squad, figuring by the time the archers managed to get in killing blows any ambush squads would have showed themselves.  Season changes and I call the all clear again.  Unfortunate move, orc archers, civilians are pouring out the front gate, military is standing down.  I order the alert again, and the confused civilians mill around the front gate, a few soldiers were in the crowd and have line of sight on the archers and charges out of the gate, so much for my fortifications, I order the full charge of my military.

My soldier that charged out triggers yet another ambush, pikeorcs.  Arrows fly by the new melee completely failing to hit their target, but flying stray into the civilians still crowding over eachother trying to get back into safety.  A duck takes an arrow to the head, but despite two salvos of arrows going into the civilian mob, wounds are minor.  The front soldier gets overwhelmed by the pikeorcs and goes down fighting, two more soldiers emerge from the now successfully fleeing crowd and intercept the pikeorcs chasing the crowd.  2 of my guys vs 5 of them, my guys end up winning, though one takes an upper spine wound and dies soon after, during this my archers started showing back up on the walls and start raining death on the orc archers, inspiring them to flee.

20 wounded, 1 civilian(he 'found' the first ambush), 1 duck, and 4 soldiers dead.  Hospital is overwhelmed, though most wounds are hardly more than deep cuts, they still need diagnosis, cleaning, and suturing.  I'm predicting many deaths from infection due to a shortage of doctors.  Average fortress morale has dipped down to "happy".

Mos fun I've had in some time.
« Last Edit: October 25, 2011, 08:40:45 pm by Greiger »
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Sphalerite

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Re: What's going on in your fort?
« Reply #16978 on: October 25, 2011, 09:48:41 pm »

In the experimental fortress of Sunnytours, I dug out a 10X10 dining room and ordered my legendary engraver to smooth and engrave it.  After she finished (with the usual repeated "Urist McEngraver has engraved a masterpiece" messages) I notice that the dining room is mostly filled with the letter 'E'.  ON closer inspection about 90 percent of the engravings in the dining room are of elephants killing humans.  Not the same elephant or the same human each time, just image after image of elephants killing humans in various different ways.  Lovely theme you've chosen for the decor, Urist.
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Dorfs R Fun

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Re: What's going on in your fort?
« Reply #16979 on: October 26, 2011, 03:23:29 am »

In the 54th year of Dakostlod we are partially engaged in project "Excavate the World". We are half done with project "Stab forgotten beasts with steel spikes and rinse them with magma" and our exotic breeding program of gorillas, hippos, grizzlies, wolfs and giant cheetahs is going well. Our megabeast breeding project has taken a turn for the worse.

Our main project involves building a Fortress made entirely out of steel blocks in the middle of the map while excavating EVERYTHING else all the way to the magma sea.
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