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Author Topic: What's going on in your fort?  (Read 6198045 times)

jaxy15

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Re: What's going on in your fort?
« Reply #16770 on: October 14, 2011, 11:05:14 am »

My little fort of 15 dorfs is living off turtles, plump helmets and quarry bush leaves.
I also have bituminous coal and limonite.
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ClkWrkJester

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Re: What's going on in your fort?
« Reply #16771 on: October 14, 2011, 11:09:13 am »

I have a 30 dwarf militia, and the last 20 goblins and the giantess that attacked have all been killed by the same two dorfs. =/

Another siege of 15 goblins, then a cylcops dispatched with ease. Sigh. I may start trying to make half my fort go mad just for the fun carnage.
« Last Edit: October 14, 2011, 03:48:11 pm by ClkWrkJester »
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AWdeV

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Re: What's going on in your fort?
« Reply #16772 on: October 14, 2011, 11:58:43 am »

Siege.

Last siege was huuge and most of the evil little sods were mounted on war elk birds.

This time the siege-force was smaller. They were all on foot.

Instead of war elk birds they brought trolls. Ten.

Instead of attacking just before the elven caravan, they attacked while the dwarven caravan was unloading. Which meant lots of my chaps were outdoors. At the same time a GCS attacked my second cavern. Which I was still trying to lock up.

In the end, I've lost pretty much a dozen dwarfs, all the merchants are dead, the goblins and trolls are dead or captured (or ran away) and there's a lot of stuff I requested from the caravan that I'm not, apparently, able to reach. How do I claim this stuff? I could really use the steel breastplates and IIRC I requested serrated discs as well. Bastards.

The spider made three kills and is in a cage now. I want to toss him down the 60 z-level deep pit connecting my second and third caverns but he'll probably murder anyone who tries.
« Last Edit: October 14, 2011, 12:02:59 pm by AWdeV »
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FrisianDude

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Re: What's going on in your fort?
« Reply #16773 on: October 14, 2011, 02:10:10 pm »

Ahh, combination fb + siege. Fun.
Putting together a giant team of miners (~20) to help with the underwater mini-base project I'm working on. Arm yourselves well, miners, shit's about to get dug.
Chances are two or three 15+5 miners are faster than 20-odd noobulons.
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Eric Blank

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Re: What's going on in your fort?
« Reply #16774 on: October 14, 2011, 03:27:35 pm »

yes, but 3 legendary+5 miners plus 17 idiots is faster than 3 legendary+5 miners, at least when digging out huge open spaces. Tight corridors; much faster accomplished by just the high-skill miners.

My dorfs aren't doing a whole lot right now. I'm waiting on a pump stack and waterwheels to be finished and trying to map the best route for the power transmission. The non-engineers/architects are mostly handling the dozen or so full grown giraffes I just butchered. Each one of those things eats an unbelievable quantity of food, so they had to die, but now I have enormous heaps of meat and fat to power through, but still only one skin per animal...

Have yet to see a goblin, but the humans of the town I settled on hate us with a passion.
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Quantumtroll

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Re: What's going on in your fort?
« Reply #16775 on: October 14, 2011, 03:50:26 pm »

Success!  Win!  I have a working magma pump stack that works according to plan and is powered by waterwheels that also work according to plan. 

The animal stockpile is full of cavern creatures of all kinds.  Time to build a fantastic zoo?
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Stil

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Re: What's going on in your fort?
« Reply #16776 on: October 14, 2011, 05:21:03 pm »

Stupidly impractical is the dwarven way!
I suggest construction of pump stack and moving industries to the bottom of map.

I hear and obey :)

Currently moving my industries to the bottom of the map and building a magma pump stack - melt warm the elves the trade depot if nothing else, just hope it doesnt drip back down into my fort :)

Thinking about using fire for defence. I have no flamable rocks, but booze, wood and charcoal I hope can be strewn around the map and ignited by dropping magma to wall enemies in with fire and melt them.
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kisame12794

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Re: What's going on in your fort?
« Reply #16777 on: October 14, 2011, 07:52:39 pm »

Build a giant orbital deathray. Make a framework of pits in the sky, fill with magma, open floodgate to let magma out. simple.
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BodyGripper

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Re: What's going on in your fort?
« Reply #16778 on: October 14, 2011, 08:51:13 pm »

One of my elite soldiers, Monom Crushedtheater the Glaze of Suitors, made a big career mistake today.  (Before you get excited, this doesn't involve him being maimed or killed, like most career mistakes in DF.)

Monom is a member of the Severity of Work, my most elite squad of dwarfs.  The only other dwarf in the squad at the moment is the militia commander, "Doom" Orbsflare the Cloudy Sling of Ringing.  Both dwarfs are legendary speardwarfs, and each has over 100 notable kills.  In the last siege, Doom had his hand, arm, and shoulder broken.  I expect him to make a full recovery, but there's also a chance he'll die from infection, since I don't seem to have any soap.

After a mishap in my training room (That is, a room where new recruits armed with training swords fight naked goblins and trolls), I stationed Monom and one of the other squads outside the room.  My plan was to open the door and let them take care of the (accidentally still armed) goblins and troll.  At the last minute, I decided that the other squad could handle it themselves, so I canceled Monom's station order.

I quickly realized I was wrong, so I ordered Monom to go kill the goblins.  He had already made up his mind, though, and he was going back to the barracks no matter what.  Due to his indifference, the goblins were able to make it all the way to the room nearest the fort entrance, walking by dozens of civilian dwarfs, before Monom finally agreed to kill them.  Luckily, no civilians were hurt.

Monom was on his way to being my next militia commander, but now I can see that he does not care at all about his fellow dwarfs' safety.  I'll keep him in the squad, but he is never getting promoted, even if he's the most powerful dwarf in the fortress.  (Unless he does some big brave heroic thing to redeem himself)
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nightwhips

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Re: What's going on in your fort?
« Reply #16779 on: October 14, 2011, 10:46:05 pm »

I am getting quite a lot of entertainment out of making my entire barracks dormitory a training area. The militias are having THE BEST SLEEPOVERS EVER, GUYS. PILLOW FIGHT!!!

There's lots of combat training going on here and there. For instance, right now my talented axedwarf, with spinal damage (I've seen spinals, dude, and this is no spinal), is organizing combat training in one of the bunk rooms.
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Oaktree

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Re: What's going on in your fort?
« Reply #16780 on: October 15, 2011, 01:03:09 am »

After crushing a winter siege I was expecting a short lull to allow for spring trading with elves and cleaning goblin corpses out of the tunnels.

No elves this year.  Instead the spring event was another goblin siege.  Smaller one though, only three infantry squads and one squad of trolls.  A very uncoordinated assault on the two open access tunnels.  And no archers - all melee troops.

First squad hits the north tunnel with the magma trap currently covered.  They hit some traps, then some more weapon traps, and then the squad leader decides that it's time to retreat.  To discover that there is now a nice dodge-me trap between the squad and the tunnel exit.  The leader and the 2-3 goblins not currently bleeding out fall into the magma.  Scratch one squad - and cover the magma back up.

Second squad is headed for the south tunnel and I figure I can pull the same stunt.  But wait, what is that dwarf doing in the tunnel?  It's a sword master going out to fight the squad by himself.  (This tunnel and that squad seem to keep doing this.)  I summon some reinforcements, but they won't get there for a little while.  So we get Solon the Swordmaster verses a squad of goblins armed with axes and halberds led by a Pikemaster.  I note that Solon has all his steel armor on, but is using a copper short sword while the goblins are using leather armor with metal (copper/iron) caps and shields.  Advantage DWARF.

Solon exits the tunnel and the fight begins.  He disarms a halberd goblin in the first exchange with a nice arm strike while three goblin attacks miss.  Then he has a short duel with the goblin Pikemaster (they miss each other, get tangled together and go tumbling, get up, and Solon stabs him in the arm causing artery, tendon, and nerve damage.)  Solon dodges or blocks four more attacks while wounding another goblin.  Solon takes a moment to chop the Pikemaster in the head a few times and finish him.

At that point the goblins start running towards the map edge.  And two axe dwarves turn up.  The goblins are chased off the map while taking a few more casualties.  So much for the second part of the attack.

About now the trolls start streaming into the north tunnel.  A few fall in magma, and the rest go down weapon traps and some lever spikes.

The last squad arrives to find the magma covered and the spikes turned off*.  They start getting through the grinder successfully** - to meet a dozen militia dwarves coming the other way.  That finishes off the mace goblins and the siege.  And a couple were cage trapped for the marksdwarves to practice on.

* - This doesn't indicate TIE fighters coming, but does indicate the imminent deployment of steel-armored dwarves to the area.

** - Investigation discovered some hatches not wired to the pressure pads.  OOPS!   :-\

And the militia captain wounded in the last siege died of an infection.  That the doctor apparently didn't discover the silver arrow still in the wound was annoying.  The other wounded spear dwarf has returned to limited duty.
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Kogut

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Re: What's going on in your fort?
« Reply #16781 on: October 15, 2011, 01:07:32 am »

Testfort, embarking with 1700 logs, 750 plump helmets, 750 alcohol.
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jaxy15

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Re: What's going on in your fort?
« Reply #16782 on: October 15, 2011, 03:24:51 am »

Just found out the yellow stone my dwarves aren't using for stuff is Gypsum.
I'll set it to non-economic, I have so much of it anyway.
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rosareven

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Re: What's going on in your fort?
« Reply #16783 on: October 15, 2011, 06:54:09 am »

Tonight I started the first fort that I felt truly successful and proud of. It was mainly because of the water moat with two draw bridges and the very compact well 7 z-levels below the surface that I have successfully built. The moat is attached to the river that runs through the middle of the embark, and should a siege occurs, I shut one side of the draw bridge and I'll still have the other side of the embark map safe to play with (until I get double siege of course, which I'll still be safe). I'm feeling very dwarven tonight.

I might start a major living area revamp project with the population I'm having in my fort right now using QuickFort. Always love to have one of those fancy fractual designs.
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AWdeV

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Re: What's going on in your fort?
« Reply #16784 on: October 15, 2011, 07:12:13 am »

I don't know why but members of my militia often seem to think it's a good idea to hide in a finished goods stockpile and it's damn annoying when it's a legendary fighter with a two-handed sword and 13 kills. Who could've been really useful in that super-nasty siege.
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