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Author Topic: What's going on in your fort?  (Read 6197433 times)

ClkWrkJester

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Re: What's going on in your fort?
« Reply #16695 on: October 09, 2011, 11:36:29 pm »

Additionally, just as preplanning I am now working out what would be involved in causing a cavein that drops just a noble quarter down into the caverns.
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Carve out a massive pit and construct a copper block tower! Challenge those goblin bastards with your phallus of justice!

Musashi

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Re: What's going on in your fort?
« Reply #16696 on: October 10, 2011, 04:26:45 am »

More deaths, more magma, more water.
Ironically, it's the water that annoys me the most.
Flow properly in the right direction, you damn moist thing!
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

TailorTF

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Re: What's going on in your fort?
« Reply #16697 on: October 10, 2011, 05:58:48 am »

Pretty generic stuff overall,just setting up the vital components of the fortress machine.
Had a couple of badger and macaque attacks,both of the maimy painful kind and the food stealing kind.
Funniest moment so far was when I decieded to use my amateur knowldege of water to irrigate a farm.
The miner I set to dig out the final block dug it out,then started running away like a smart person.
Halfway through the tunnel,he lies down and goes to sleep with the water still rushing behind him.
Luckily,he woke up in time and ran out,thus ensuring us no tantrums and a steady supply of food and drink.
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NightlinerSGS

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Re: What's going on in your fort?
« Reply #16698 on: October 10, 2011, 06:19:15 am »

New fort starting now, a trading outpost for the mountainhome in the south...

My dwarven civ is reliable and treats neutral/friendly civs with respect, but if someone goes to war with them, in the best case they just end up enslaved. Slave trading is a way to get rich too, right?
Let's see how well this is going.

Edit: Iron, but no Flux ;( dunno if I should reembark or not.
« Last Edit: October 10, 2011, 06:24:54 am by NightlinerSGS »
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Like I always say, elven females serve a... better purpose to me than the males.
This is a masterfully derailed thread. It depicts Necro in magma-silk thread. This relates to the great derailing of the Divorce Thread in 2011. Necro is holding up a pig-tail fiber sock. Necro is swimming. Necro is striking a defiant pose.

Musashi

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Re: What's going on in your fort?
« Reply #16699 on: October 10, 2011, 07:36:35 am »

So, we're at peace with every living race, we've never been sieged nor ambushed, no animal killed any dwarf, we've only ever seen an incompetent kid snatcher.
And yet, because everyone is friends with everyone and miners get regularly encased in cooling magma, after 5 years of thriving, the whole fort is having a very angry kind of mood and constructing some artifact tantrum spiral with menacing spikes of RAEG with a picture of Wtfisthishit the tantrum spiral in tantrum.
On the other hand, Feb Shootskulls, the captain of the guard and mother of a little girl, is very happy. She spends her days beating people with a pine crossbow, starting with her husband, whose skull she fractured (but who didn't die!). Sometimes, when she feels merciful, she just punches a criminal's brain out. It's only a matter of time before she becomes he first dwarf of Wheelwrings with a title.
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

hjd_uk

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Re: What's going on in your fort?
« Reply #16700 on: October 10, 2011, 07:58:43 am »

Latest Mood after a bloody siege... A Golbin Bone Door! this is replacing the main entrace-door.

Oh If only you could create bone-blocks - a Goblin-bone perimiter wall and a Troll-Bone Drawbridge...
« Last Edit: October 10, 2011, 10:07:45 am by hjd_uk »
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AWdeV

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Re: What's going on in your fort?
« Reply #16701 on: October 10, 2011, 11:30:43 am »

A pretty damn awful goblin siege showed up. One hammerlord with a regiment of speargoblins and one masterlasher with a regiment of pikegobs. Every single one of them was mounted on a war elk bird.

And I had dwarves outside due to my own shitty defence strategy. They were either busy re-pasturing animals (fuck them) or reloading stonefall traps (removed those, their useless and a liability). The goblins easily slaughtered 10-odd civilians and murdered some of my actual troops. One of them was a high level fighter/axedwarf with bismuth bronze halberd (brought by a carpenter(!)) who was absolutely unbreakable, tough, strong and quick to heal. Son of a bitch.

I eventually decided to just leave the civilian dwarfs still outside to die and locked down, with the remainders of my militia standing ready behind the door. A few goblins got close to the door while the rest of their group were off chasing some hapless peasant so I made a quick sally to murder them. It worked hilariously well. One of their feet ended up on top of the tower 3 levels above.

The pikegobs mostly buggered off, the militia killed several of the speargobs. I needed to make a new animal stockpile for all the new prisoners and also had to finish the previous bunch still waiting in  the killing room and expanded said killing room with a shooting-room adjacent. I have 1 hammerlord prisoner, 10 speargobs and 18 war elk birds. I carved fortifications in one wall of the killing room because that amount is a bit too much for my now 4-strong melee militia (and my gorlak) to defeat in melee. I've also drafted 4 new marksdwarves and they can really use the training.

Thanks to the repeated goblin attacks (2-3 ambushes and two sieges now) I have 48 copper chainmail in stock. My main melee-killer is a legendary fighter with a twohanded sword, he's already got 13 notable (goblin) kills and one other (elk bird). The bronze twohander is hilariously effective in skilled dwarven hands against poorly armoured goblin ones.

Apparently my hammerdwarf has also scored a solid 9 kill total. I didn't even the chap had a new name yet. Indefagitable, quite quick to heal, tough and rarely sick. Excellent.


Later:
My first FB in this fort.
I immediately cancelled all "collect webs orders, cancelled all dump orders in the caverns, checked if there was anything else, had my troops gather, attacked and... won. No problem whatsoever. Hardly any blood. The 9-kill hammerdwarf was there first, he got a few hits in, got bowled over and then the beast was dead. A new recruit (hardly been a month in the fortress!) whipped it in the back of the head, bruising the brain. That's a jolly nice first kill!

No blood anywhere. Excellent. Forbade the corpse, to avoid dwarfs trying to butcher it. I'm too afraid that that is going to create a heckuvalot of potentially poisonous blood.


  AUGH another siege! One General, one Axelord, one Swordsmaster. 9 goblin swordsmen, 7 bowmen, 8 elk bird-mounted crossbowmen, 9 foot crossbowmen and 3 unridden war elk birds. They seem to be in the way of my falling-floor traps, so those can come in handy. Probably won't cause a whole lot of kills though.

In news that isn't quite as awful, I caught, tamed and trained a cave croc. Rawr. He and my war giant toad can help guard my cavern entrance.

Correction: there's even more.

Later: Victory. The floor-fall traps were awesome. Their foot crossbowmen and bowmen including their axelord and swordsmaster were very near one of them. Quite a few of the lesser goblins were directly underneath. One of the traps turned out to be useless (I pulled the lever when I saw the last goblin fleeing in roughly its direction but he avoided it. Three others crippled and confused the mounted crossbowmen and the one that got goblins right underneath instantly killed 7 goblins, disarmed a few more and wounded yet more. I know for a fact that their swordsmaster had got both his arms broken from this trap.

The bastards however did kill a freshly recruited crossbowdarf who had left the safety of my fortress and they also managed to kill my legendary clothier who thought it was a good idea to go on break outside the fortress during a siege. Sod him then.



Extra: Giant bats are assholes and giant toads are useless.


Sorry for the shitty post lay-out, I copied it from two posts in a different forum.
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FrisianDude

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Re: What's going on in your fort?
« Reply #16702 on: October 10, 2011, 11:45:06 am »

Giant bats are, indeed, assholes. Yesterday one of them appeared, mauled a war dog I'd chained as sentry in the cavern to death and left.
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AWdeV

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Re: What's going on in your fort?
« Reply #16703 on: October 10, 2011, 12:03:11 pm »

This one killed one of my dwarves and severely wounded my giant toad before it got whipped to death.
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vjek

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Re: What's going on in your fort?
« Reply #16704 on: October 10, 2011, 12:03:33 pm »

I learned that if you give the caravan over 1000 of anything, it takes them quite a while to pack up and leave.   :o  22M exported wealth! /rarr!

FrisianDude

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Re: What's going on in your fort?
« Reply #16705 on: October 10, 2011, 12:22:31 pm »

My mayor demands a nickel silver throne in his dining room and mandates 2/2 nickel silver items. I have no zinc; I can not make nickel silver.
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AWdeV

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Re: What's going on in your fort?
« Reply #16706 on: October 10, 2011, 12:23:25 pm »

Mine had a long-time demand for a bismuth bronze bed.
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geoduck

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Re: What's going on in your fort?
« Reply #16707 on: October 10, 2011, 12:37:44 pm »

Lost one of my founders when I sent him and a couple of others to train on a captured goblin thief, and forgot to strip the thief first. Three dwarfs, with iron weapons and armor, get taken down by a goblin with a dagger. Urg. I recaptured the goblin, cleaned up the mess, and did it right with another squad.
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Musashi

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Re: What's going on in your fort?
« Reply #16708 on: October 10, 2011, 12:45:35 pm »

Mine had a long-time demand for a bismuth bronze bed.
I had one for aluminum items. We haven't even breached the first cavern yet!
(And yet, I fulfilled that mandate. Not counting that one artifact.)
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

FrisianDude

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Re: What's going on in your fort?
« Reply #16709 on: October 10, 2011, 01:37:40 pm »

Lost one of my founders when I sent him and a couple of others to train on a captured goblin thief, and forgot to strip the thief first. Three dwarfs, with iron weapons and armor, get taken down by a goblin with a dagger. Urg. I recaptured the goblin, cleaned up the mess, and did it right with another squad.
Dude. That's a suprisingly good fighter, for a thief, then.

Edit; I just got a snatcher myself here. Spotted by a grand master wood crafter who was promptly stabbed in the leg. Fair enough, I thought, the goblin needs to escape so he has to incapacitate the spotter. But instead of that one wound the goblins stabbed once more and then in the crafter's beautiful brain. :(
« Last Edit: October 10, 2011, 02:16:31 pm by FrisianDude »
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