Some excitement in Windmirrors!
A trap complex was opened in Cavern I to see if a FB could be lured in to a spiky doom. The miner cut open the access to the cave and barely cleared the area before a nearby monster charged in. And said monster promptly stood on the drawbridge and pounded away on the door leading into the mining galleries. I sent for the militia and ordered a mason to build a wall - hoping to get something in the way in time since this was the FB that had coated the lake in frozen extract.
My luck turned for the better when the monster opted to go destroy more doors in the complex rather than enter the fortress mining galleries. At that point I sealed it into a 4x1 room using a drawbridge. It can sit there, and potentially get spiked if it stands in the right location. A similar complex is ready to open in Cavern III where there are a few more FBs I'd like to remove (a deadly blood one, one that emits noxious vapors, one that shoots fire, and also a beast made of black diamond that emits poison gas.)
The resident ghost has been flitting about. Appeared interested in repairs to one of the power house waterwheels, but then disappeared into the walls somewhere. I've not noted any notable hit in fortress morale from his appearances yet.
And some outside work was done to add some additional ditchwork around the fortress to channel attacks, wildlife, etc. in certain directions.
We also initiated an event known as "The Limestone Races". A mason headed out to start on a watchtower was ambushed by two goblins with hammers. (The rest of the associated ambush squad is apparently the source of the iron equipment currently in that tunnel's dodge-me trap magma pit.) The mason evaded the goblins and led them on a merry chase along the south and then east edge of the map. After a bit of a head start granted the mason and goblins two axe dwarves in full armor were sent out to rescue the mason. The slower goblin was caught before the chase started up the east side (A militia captain kicked him to fracture his leg and then decapitated him with a axe stroke*.) Right about when the goblin cornered the mason to actually get an attack in the two axe dwarves arrived as well.
Mason unhurt, goblins fatally so. Axe Squad gets a few more kills and some exercise before they go back to drinking. Was interesting to see that these dwarves in full kit are essentially faster on foot than most goblins and about as fast as unarmored civilians. (And my civilians are in training - just not full-time. Most are at least Novice in a weapon and have a few levels of Fighter, Dodge, etc.)
Population seems stable right now at around 90 adults. More children being born since folk are pretty happy with things. And lots of nice gold items are going up here in there in the fortress. Gold hatch covers and good quality gold statues in common by-ways**.
* - Watching legendary fighters kill squad-level goblins is almost ninja-like. I've seen a spear master take out a goblin with a "boot to the head" kill that just seemed to happen in passing as he advanced into a general melee.
** - Popular engraving and statue subject appears to be a dragon killing elves in this desert about a 100 years ago.