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Author Topic: What's going on in your fort?  (Read 6195739 times)

Clutzy

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Re: What's going on in your fort?
« Reply #16485 on: September 27, 2011, 02:58:29 pm »

Haha, found a handy use for all the gobbos and trolls hanging around my fort. They're murdering any goblins that attack along wtih elves. One masterlasher in particular I haul the trapped goblins by so he'll kill 'em off before they even get to the pit. Strange on the elves since I never attacked them and we traded earlier. Parent civ must've pissed them off. Otherwise had a few strange mooders go made because I'm still lacking in the wood and also shells. All the feeble ones that starve themselves to death. Military is slowly coming along and Cloudytowers is being cleaned up. Coffins are being filled. Something disasterous must be bound to happen if things are going so well.
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Specter513

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Re: What's going on in your fort?
« Reply #16486 on: September 27, 2011, 04:19:43 pm »

In addition to killing a Goblin with the last name of Iceincest, my militia commander brought her kill count up to 24 with the killing of the Goblin, Incestdead.
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Leprechauns actually. That "magically delicious taste" prefstring soon lead to their total extinction.
Congratulations, you killed the only things considered dominant and have heralded the end of civilization in your world as you know it.

malvado

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Re: What's going on in your fort?
« Reply #16487 on: September 27, 2011, 08:11:30 pm »

Was watching a dwarfs history when I noticed :



Seriously 21 Children? This one certainly have too darn much time with his wife...
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Samuel

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Re: What's going on in your fort?
« Reply #16488 on: September 27, 2011, 08:32:37 pm »

A forgotten beast showed up: a huge oxpecker with external ribs.

Yes, I first read it as ox pecker. Yes, it was horrifying.
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Necro910

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Re: What's going on in your fort?
« Reply #16489 on: September 27, 2011, 08:35:38 pm »

Karma visited my fortress today.


It would be even better if the actions were in reverse order.

hauntedmoth

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Re: What's going on in your fort?
« Reply #16490 on: September 27, 2011, 09:06:03 pm »

My custom race fared badly. One of my little dudes went out to get some thread from the wagon to make a cap, and he got ambushed by about ten high elves, who murdered him. They then got inside the first room, which was a dog farm (yes I know, a dog farm, but they breed really fast so I use them for leather and meat) and the damned elves proceeded to slaughter all my dogs. Even the puppies. I locked down the remaining doors, keeping the elves out. I proceeded then to build cage traps in some strategically placed spots. But before I could finish, migrants arrived, and promptly all seven of them were killed by the elves. I then let the elves in, and all ten were captured by cage traps. I then tossed all the elves in a deep pit, and filled it with water, drowning those pointy eared scumbags. We then abandoned the fortress.
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Samuel

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Re: What's going on in your fort?
« Reply #16491 on: September 27, 2011, 09:33:35 pm »

After having to engage a forgotten beast due to the magma-weapon missing, my fortress had a brief tantrum spiral. It inexplicably did not end in a single sane dwarf surrounded by babbling lunatics and corpses. We actually have a suprplus of coffins now, and there's been no violence since the Milker decapitated the Potter.

I don't need a potter.

EDIT: Motherfu- I spoke to soon. At least I got a Fell Mood out of it. But did the crazy bastard have to kill my expedition leader?
« Last Edit: September 27, 2011, 09:46:56 pm by Samuel »
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UristMcHuman

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Re: What's going on in your fort?
« Reply #16492 on: September 27, 2011, 10:09:31 pm »

I'm setting up a desert aquifer fortress with scarce trees and vegitation in the middle of hostile enemy territory (surrounded by Sand-People villages) using a hacked embark world with 10k embark points to blow off.

I could bring the wood and stone necessary to sustain a desert village. Or, since it has clay, I could make a kiln and gather the clay itself.
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Oaktree

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Re: What's going on in your fort?
« Reply #16493 on: September 28, 2011, 12:14:39 am »

Wintertime in Windmirrors.

The summer human trade caravan turned up - loitered due to vultures - and then was massacred by a goblin siege that caught it from three sides.  Two dwarf civilians wandered out for some reason and both got head-shotted by an elite crossbow goblin.   Two-thirds of the goblins (including the master sniper) and some trolls decided to try the access tunnels to the fort at that point and got obliterated.

The rest of summer and the beginning of fall have been burying bodies and salvaging things off the slaughtered pack animals.  And juggling around storage as the move of the smelter and forging operations back up to the fort itself was completed.  A couple of projects continue:
- The aquifer plug operation is waiting for the latest magma pour to cool.  Hopefully this pour is wide enough to allow the excavation to properly penetrate multiple layers of aquifer.  Minimally it will be a big enough hole that a cave-in plug can be set up if necessary.

- A "decontamination" shower was installed in the hall from the access tunnels to the lower levels.  So far it is washing a decent amount of blood and other gunk off the dwarves and into/through a set of grates.  Great to not be tracking it around.   (The shower taps the aquifer and then drains back into it.)  Now to work out how to power it from the aquifer as well.

- One of the access tunnels is getting a dodge-me trap with a nice magma pool awaiting below.  Said poll is being set up to have a controlled drain via a grate so that iron items can be recovered and smelted.  Two of the tunnels now have animal watchtowers installed as well overlooking the surface exit.

- The lignite fire in the magma reservoir finally burned out.

And militia training continues.  Equipment stocks are sufficient to put the main two melee squads in full steel and bronze gear and the marksdwarf squad has partial metal gear.  The reserves are making due with leather armor, and second class weapons while the weaponsmiths train up - but that's enough to practice with.



   
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Eric Blank

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Re: What's going on in your fort?
« Reply #16494 on: September 28, 2011, 01:00:13 am »

My dwarves are trying to pasture wild giraffes the cage traps captured...

Plenty of interruptions, but they've managed to get 3 in the pasture with little struggle.

Actually, those three are tame... When the hell did they get tamed? I don't have any kennels set up let alone any dwarves with the training labor...

One of the two wild ones escaped and the other was slowly dragged into the fort, interrupting whoever tries to pasture her and getting a beating for it... She can't stand either. Just crawling around.

And because of the Giraffe causing interruptions, I didn't notice a wild giant bat is tearing apart one of our hogs.

There are also a bugbat and giant toad in the stairwell.

Well, that went poorly: First, the 8 migrants I formed into a squad and ordered to kill the giant bat failed miserably in that goal. Then masons failed to seal off the stairs before the toad got inside. The bugbat is still going batty down there, buzzing around not bothering anyone, but seemingly terrified of them. The giant bat lost consciousness just as the idiot brigade engaged, but still interrupted everything. The entire fortress ended up in a side passage running back and forth between a stockpile room and the stairs because they were afraid of the bat. The toad on the other hand bit one idiot brigade member's hand off, making her unhappy, and killed a high master herbalist who I REALLY wanted to tear up the humans' lemon fields to produce some delicious lemon wine... We'll miss her. The toad was then killed by the local dwarven pig sow. The idiot brigade was disbanded until one particular idiot tried to head down to the human town and found one who didn't really like him, and tried to kill him. Reforming the idiot brigade, this one dwarf managed to kill the unarmed human with his woodcutting axe, and I called them off again. Only one other interruption from the humans: some other idiot was trying to drink from the river across from one of the houses I couldn't lock the door on before.

I sicked the idiot brigade on the wild giraffes from the cages that are interrupting everything, and they managed to knock one off the cliffs above the river, where she broke several bones and drowned, but the other has managed to kill one dwarf, who won't actually be missed, and is still leading them on a merry chase across the plateau. I'm just waiting for them to fall off one-by-one and die in the river, while the giraffe goes on to become a permanent resident of murderous rage.
A third giraffe entered the fray and managed to seriously injure one dwarf (mangled shoulder, arm and toe. Probably just die of infection. Oh well, only a talented cook and legendary nobody.) before being slaughtered. The giraffe that managed to kill the other dwarf is still running amok across the plateau.
« Last Edit: September 28, 2011, 01:44:54 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

zehive

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Re: What's going on in your fort?
« Reply #16495 on: September 28, 2011, 02:04:00 am »

Its going well. Its a bit of a challenge, if I'm honest, a pure military fort. Its out of my playstyle, but it looks like my fort should actually last longer then the usual 10-14 years.

On an entirely different note, I've had a few worlds where I've been conducting cruel sciences. Nothing worth the communities attention, but its got me into doing mob science in minecraft. Currently trying to reproduce the puppy clock in minecraft with the new snow golem mob. i'm doing so much cruel science. i'm treating them worse then my dorfs.. and thats saying something. if only they were more hardy, and had removable limbs, eyes and guts..

Clutzy

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Re: What's going on in your fort?
« Reply #16496 on: September 28, 2011, 03:09:59 pm »

Spring has been quite eventful. The first baby was born in the fortress. First deaths in hospital due to negligant medic staffs. Elves decided to rain ambushes with some goblins, so it was nice to see them fight each other. The goblins and trolls around the fort have become handy once again by providing themselves as defenses when they show up. The first siege will be pretty bloody to say the least unless my forces build up more. Desperately needing wood as so many of the mooded dwarves wind up insane as they happen to need wood. A few woodcutters in the next migration wave would be brillant too. Otherwise the mayor is being an ass asking for random crafts the civs aren't always able to make right away.
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KruskDaMangled

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Re: What's going on in your fort?
« Reply #16497 on: September 28, 2011, 03:32:32 pm »

I just had serious casualties because I forgot that Trolls could break doors. It didn't help that it went from a dozen goblin sieges, to 30 crossbow goblins, 20 melee goblins, 2 or 3 weapon masters, several trolls, and some beak dogs. My militia only started doing it's job after the goblins with crossbows ran out of bolts,  or stepped on traps and died.  Most of my legendary workers died, but the ones who didn't beat one of the surviving trolls to death, but one of them also died after fighting one for several months, and then dying of starvation.  My militia leader did acquit himself well. He killed several goblin warriors, and had an epic duel with a goblin axe master in my dining room, much of the fight occurring on a row of tables, with both parties dying messily.

The crazy dwarves have mostly died by now, and the ones who committed crimes from grief are in jail. I think I lost probably 60 out of 80 dwarves. I got about 20 immigrants relatively quickly though. Right now, I am putting in useful defenses like trenches, and contemplating what to do with the goblins that got caught in cage traps.

There is also a ridiculous amount of blood around my fort. I still haven't gotten it out of the side areas. I also have several hundred square tiles of refuse because all of the invader and pet bits, seeing as how the goblins chased down and killed all the livestock.
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sirdanilot

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Re: What's going on in your fort?
« Reply #16498 on: September 28, 2011, 04:06:50 pm »

I decided to pit some dangerous animals and goblins into a pit for my newly recruited marksdwarves to shoot at. However, I didn't realize that all my dorfs would chicken out when walking past the pit, even though the goblins could never attack them, putting my entire fortress to a complete and utter stand-still.
Eventually, I grew fed-up with it, dorfs were even dying of hunger because they were too afraid to reach the food stockpile, so I just ordered the walls surrounding to pit to be removed and sent my very weak and hardly armoured millitary to the goblins, resulting into even more deaths, though eventually the pitted goblins and animals were defeated. Then, the goblins decided to start sending ambush after ambush, so many that even my cage traps couldn't catch them all, resulting in yet even more deaths. Combined with a tantrum spiral, I'm afraid this fort is dead...

I might just flood the entire thing with magma, since the fort was built next to a volcano.
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Akasen

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Re: What's going on in your fort?
« Reply #16499 on: September 28, 2011, 08:14:01 pm »

Well my first goblin siege EVER is happening in my fort :D! As you can expect, I AM NOT PREPARED MAN! You would think two to three years of reading everything about this game on a wiki would help you but no! Sadly, all knowledge I HAD of Dwarf Fortress when it came to military was highly outdated. But even if that wasn't the case (which I figured out :D), my army was practically slaughtered by the goblin forces. Every time whole squads died I would draft more dwarves into the two squads I had.

Yeah, I didn't really think goblins would ever be the biggest worry prior to the siege. I was expecting the fortress to die of hunger and run out of trees for ash to make potash.

(I still love this game though)
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