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Author Topic: What's going on in your fort?  (Read 6193802 times)

Eric Blank

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Re: What's going on in your fort?
« Reply #16260 on: September 18, 2011, 03:47:52 pm »

I have a had a miserable time dealing with the dwarven merchants. This bloody fool wants >2k profit margins for anything made of steel, and kept trying to take all the steel goods that were lugged to the depot whilst awaiting being melted down. I'm importing the stuff for a reason, you dumbass!

but really, >2k profit? I know I've exported nothing but luxury items like figurines and stone harps, but come on!

The mountain homes aren't getting any offerings this year!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Vehudur

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Re: What's going on in your fort?
« Reply #16261 on: September 18, 2011, 04:22:49 pm »

I have a dwarf with 735 happiness who doesn't even have a bed.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

DrKillPatient

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Re: What's going on in your fort?
« Reply #16262 on: September 18, 2011, 04:24:16 pm »

I suppose he's "more than happy". What about?
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

Melissia

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Re: What's going on in your fort?
« Reply #16263 on: September 18, 2011, 04:25:20 pm »

The traders at my area kept trying to take my bins and bags after I sold the stuff in them.  Come on!  It's not like THEY needed them, I took tons of crap from their stores.

As an aside in regards to the Jeweler, I shortly thereafter finished a fully smoothed and engraved burial chamber with a Limestone (it's a very common stone here) coffin and four limestone statues for my poor jeweler

No ghost for me! 

Course it took me a while to remember to change settings so they'd actually bury the corpse.
« Last Edit: September 18, 2011, 04:28:50 pm by Melissia »
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

Vehudur

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Re: What's going on in your fort?
« Reply #16264 on: September 18, 2011, 04:34:49 pm »

I suppose he's "more than happy". What about?

Yes, but there is no rank of happiness over ecstatic.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Clutzy

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Re: What's going on in your fort?
« Reply #16265 on: September 18, 2011, 04:35:53 pm »

The weather has finally cleared, the last of the chesnut admin of the goblin's blood infection is going away, coffins are slowly being made (even for pets due to said infections), and a few people decided to go on a military spree. One of said murderers was the military commander who, after being imprisoned, broke free and tossed off his command to return to being a cook before starving himself to death. Things are looking up though with only ten cages of goblins so far for the future military when they're rebuilt after a few migrant waves. Otherwise still working on getting to that captail status.
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Melissia

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Re: What's going on in your fort?
« Reply #16266 on: September 18, 2011, 04:39:58 pm »

I hate rhesus macaques.

I'm going genocidal on their asses right now.   Die bastiches!
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine

Vehudur

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Re: What's going on in your fort?
« Reply #16267 on: September 18, 2011, 04:41:38 pm »

How long is this berzerk dwarf trapped behind fortifications going to take to starve to death?  He keeps causing job cancellation spam.
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Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

malimbar04

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Re: What's going on in your fort?
« Reply #16268 on: September 18, 2011, 05:08:12 pm »

Expanding my radius of gathering goblinite, as I'm starting to suspect it's huring my FPS. The best time for this is apparently when the caravans arrive, as that's hwen I can get EVERYONE working on it, even children. Very slow going though... there are a lot of dead goblins around.

Also found the source of the ghost. Apparently it was an old dead outpost liaison, and "miner" was just a decoy title. He's now buried.

Not mutch else is going on right now. Butchered some elephants, making lots of copper barrels, and I'm getting close to having a masterfully made steel short sword for everyone in the fort. I'm still wondering about worn out clothes, as they tend to clutter up bedrooms, but I'm sure I'll find a way to dump/destroy it all. But right now there is so much more goblinite that it's not really a priority.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Eric Blank

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Re: What's going on in your fort?
« Reply #16269 on: September 18, 2011, 05:23:09 pm »

There's still milk all over the stairs and mister channel. And now there's some fisherman trying to fish from part of the mister for whatever reason. I think she's just using it as an excuse for a second break... with the waterfalls...

There's also a few wild mountain goats running amok through the grand halls. Only one cancellation thankfully. I'm thinking it was generally a good idea making all the major routes so spacious, considering the volume of wildlife that invades my fortress at random while my militia is inactive. Damn trogs always kill one of the sheep though...
« Last Edit: September 18, 2011, 05:28:40 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Clutzy

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Re: What's going on in your fort?
« Reply #16270 on: September 18, 2011, 05:45:06 pm »

Hell's belles. After the final siege where desperation happened I went from duchy to mayor placement. Time to start building up again.
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Necro910

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Re: What's going on in your fort?
« Reply #16271 on: September 18, 2011, 05:47:53 pm »

The pony fortress has begun. All is working well, and the magma forges are warmin' up.

YOU HEAR THAT CLOWNS?

Oaktree

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Re: What's going on in your fort?
« Reply #16272 on: September 18, 2011, 06:11:08 pm »

Started a new fort.  "Windmirrors" has been established in the Desert of Riders.  A flat plain of sand, sand, sand, a bit of limestone and chalk.  Sprinkled with a few cactus and other plants.  The camels appear to like it.

Tunneled down in the sand and hit an aquifer.  Tunneled west from there and found the edge and went down.  First wave of migrants added three dwarves.  Second wave of migrants added three dwarves.  So everyone very busy for the first year - all three caverns located as well as the Magma Sea.  So some upper level smelters that ran off lignite sit idle while a new set started up in the depths.  Miners have found galena, tetrahedrite, nickel ore, and some gold to drive the metal industry.  Which is pretty important given the lack of wood.  Which for some reason the first dwarven caravan decided to skip bringing any wood to trade.

A third migration wave just turned up - with twenty-six more mouths to feed and house.  At least I have haulers now.  And as they came in a honey badger turned up, enraged and chased an armorer around - until the armorer *bit* the honey badger and tossed it about.



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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

DrKillPatient

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Re: What's going on in your fort?
« Reply #16273 on: September 18, 2011, 07:28:32 pm »

Snatcher! Protect the children!
The Axedwarf hacks the Goblin Thief in the head and the severed part sails off in an arc!

"HEADSHOT! DOMINATING!"
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

Melissia

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  • Confused noob having lots of fun!
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Re: What's going on in your fort?
« Reply #16274 on: September 18, 2011, 07:33:44 pm »

And as they came in a honey badger turned up, enraged and chased an armorer around - until the armorer *bit* the honey badger and tossed it about.
Man, that is one hardcore armorer.
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"If a job is worth doing, it's worth dying for."
-- Warhammer 40,000: Space Marine
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