Once again, 31.24 mega-embark (all those worlds have 10k embark points). Picked a 6x6 area with a stream, can't remember the last time I've chose a site that large. Dammit, I already forgot whether the site was temperate or warm. I guess I'll find out come winter no. 1.
Fort plan: Above-ground.
City wall of whatever clay can be found.
Brick houses made of the same clay, with wooden block flooring and log roofing.
Dig down to stone, make blocks of it, and make street-style roads from the blocks.
20 rough clay farmers' huts, no floor, wood log roofing. Root cellar with 2x2 underground plant farm plot and farmer's workshop.
15 plant farmers. 10 growing Longland grass in spring-summer and rat weed in fall. 5 growing rope reeds in spring-summer-fall. All grow pig tails in fall and plump helmets in winter.
5 cattle farmers. 1 cow farmer, 1 horse farmer, 1 sheep farmer, 1 pig farmer, 1 land strider farmer. All have 5 hens and 1 rooster. Wooden fortifications will be used as a 'fence'.
A stone block Keep will be made with 6 levels. The first three are barracks for military. Lvl4 a (hopefully) Royal Dining Room for the aristocratic nobility, lvl5 a throne room, and lvl6 a bedroom with 10 chests. The Throne Room will have 10 armor stands and 10 weapon racks, 5 on each side.
A Tomb will be dug in a deep layer above the Caverns for the King. It will contain the Room Requirements for the monarch, as well as shitloads of gold, silver, platinum and aluminum crafts. Hell, his coffin is even going to be made of aluminum.
A Memorial Hall will be erected for the Monarch and Legendary military warriors.
Each 'normal' person gets a grave that looks like this:
~~~CS~~
~~~R_~~
~=Dirt, C=Channel, S=Memorial Slab (gravestone), R=Up ramp, _=dug out space
with the ramp being sealed off by a rough stone floor tile after burial.
Houses will be two levels, have the same floor dimensions as human houses in adventure mode, and have a basement accessed from the inside via a channel and a hatch. Top floor will be the bedroom with a few beds and chests, ground floor will be the family room with three tables and chairs. Basement will hold the family's militia weapons and shields.
Castes will be divided like this, from poorest to richest:
Farmers; cannot join the official military and lack education, but will form a basic militia.
Laborers (haulers, wall and house builders); cannot join the official military, but are somewhat educated and will form a militia.
Craftsmen; can join the official military and are educated, retire at age 140.
Townsmen; can join the official military and are well educated, no labors activated.
Soldiers; are in the official military and are very well educated, no labors activated, conscripted on 12th birthday, promoted to Mercenary at age 100.
Mercenaries; are in the official military and are very well educated, no labors activated, elite soldiers, promoted from Soldier, retire at age 145.
Nobility; will not join any military and are well educated, will not work or haul.
This is what I hope my fort will look like in 5 game years. Sorry for the long post.