I am on my 3rd restart with the embark from the complete newbie tutorial. My keep is sort of like the tutorial, only almost nothing is on the first level. Just a trading post and a baracks (that has never been used except as transient bedding)
Just had my first mood, a fish disector took over the crafts dwarf shop and made a bone battle axe.
He had no skill in bone craft, now he is a legendary. Good thing I have saved every bone since the start. I didnt have to do anything, I guess I had everything he needed.
Wish it had been a metal worker cause I have two magma smelters and two magma forges and a word furnace going. So steel is flowing.
I have been trying and trying to make a cage to put my cats in so that they stop breeding. No luck. I bought some from the humans but I dont know how to use them.
I bought some ropes from the elves and I figured out how to tie some dogs near the entry last fort I abandoned, but I couldn't figure it out again last night.
I have 3 steel chainmail and helmets and 3 iron cross bows and a bunch of steel and wood bolts made. But I really dont know how to make dwarves use them. I know that I promote one guy and then attach the others to the group. But every time I try to read the newby guide and figure out making a squad, my eyes roll back in my head.
I tried to stop my inhabitants at 20, but the last rush put me up to 26. I really dont know what to do with everyone. My first three minors have now had their picks taken away and are working the metal shop. Three peasants were given the picks and are buffing up with them. I hope to make them soldiers when I figure out how to give the weapons I have made to them.
Everyone is walking along way to the river for water. And I know carp are dangerous and they are in the river.I have started looking at making a well. But it seems pretty iffy looking at those diagrams on the wiki. More booze I guess.
The new diggers have gone down a few z levels into the rock to scout out more rock, and to start setting up another 15 bed rooms. I hope that no more dwarves will come now that my base population is over 20.
I made the dining room way bigger and added more tables and chairs to fit everyone. I used DM to get the jem cutter smoothing and engraving. The room is now legendary and everyone loves it. I hate the rock everywhere. That is my first smoothing and engraving. Seems to work ok.
I had to shut down the room quickly due to partying. I am managing to keep people a bit busier with DM then I could trying to do understand labours in DF.There are a bunch of kittens, calfs, cats, dogs and puppies in the dinning room. I was searching the newby guide(printed the whole thing out) last night trying to figure out what to do with them.
I think I will start with an animal workshop and assign the butcher(never used) to be the trainer and chopper and keeper. See if I can work that out.
There are traders that haven't left yet, and my wood chopper has seen a goblin thief as he came back in the front door. He is behind the thief...I do not know what will happen but I wish I had three of my useless migrants in that barracks beside the goblin with that chainmail on and the crossbows loaded.
I really should have given up on the cage traps and just put up rock fall traps at the front door. I have the mechanisms built but I got caught up for ever trying to get the cages built.
So, my moral hasn't collapsed yet. I will figure out how to use my gear and defend the place. And once I deal with that goblin I will get those rock traps out at the front door.
I wish I could redo the embark party of the complete newbies guide to have a dedicated military guy complete with weapons and armour so that I could see how combat works. There are lots of deer out there to kill too. If I started with someone who could kill them.