Previous post The 10th of Sandstone, 103, (mid autumn) is a day that will live forever in the history of Lushmines. Two and a half years after starting a zero point embark on completely barren wastelands, I have finally broken through the aquifer.
It might not seem like much to you, but to the dwarves of Lushmines, clean, dry stone is a sight for sore eyes. We'll finally have tables, chairs, doors, pots, bedrooms, mechanisms, walls...
...I'm getting ahead of myself. First thing I need to do is open the cavern¹. I dug out a huge area in the second soil level and as soon as I hit the cavern, mushroom trees should start growing. I extended the central staircase² down through several levels of mudstone, and it didn't take long.
I hit the cavern at a very fortunate spot. The first tile which exposed the cavern came in through the roof, so it was easy to seal up. When I'm ready to delve further, I'll be able to continue the central staircase and wall it off pretty easily. The first fungi sprouted in the
second soil layer tree farm almost immediately.
Another wave of migrants arrived just after hitting the caverns. For once, a few of them were actually useful. Kūbuk the high master bonecarver is working right along side Sākzul, carving bone bolts. Lolor came here as a talented bower, she has been replacing our low quality bone crossbows with considerably better ones. We also got Stākud, an accomplished weaponsmith. Due to the lack of metal, and pretty good physical stats, he's been recruited as an axedwarf.³
And then there is Deler. Deler is special.
He's already been made captain of the new axedwarf squad. With those stats, I may very well make him militia commander. The old swordsdwarf squad has been changed to hammerdwarves. Partially because I don't like saying 'Swordsdwarf', but mainly to compliment the new axedwarf squad.
I've been able to import a handful of metal bars. Didn't have the fuel to make anything with them, but now that we're through the aquifer I can change that. The dwarven caravan just arrived, they should have more metal, wood, flux...
...
...
...Well, crud.
Next post ¹Yes, cavern. Singular. This world was generated with only one.
²The central staircase is, in fact, at the very center of the map.
³Again, I don't actually have axes to give these guys, but I'll fix that eventually.