Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1036 1037 [1038] 1039 1040 ... 3844

Author Topic: What's going on in your fort?  (Read 6214905 times)

Saint

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15555 on: August 17, 2011, 12:23:00 pm »

Digging out my large marble composed mountain into the ultimate fortress, my starting 7, 4 are miners are doing it. Guess what the first migrant wave is going to do? paved flooring and wall smoothing.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15556 on: August 17, 2011, 12:24:39 pm »

Life in Divine Towers is getting a bit more lively.

The minotaur that was resting in a grinder trap complex finally came out - and got chopped in half by a serrated glass disc.

While this was being cleaned up a goblin ambush team was detected.  It came down the tunnel and got ground up.  While the first set of goblins was getting mauled a second goblin ambush team was detected and invited to join the party.  The artifact decoration depicting a goblin getting converted to goblinite refers to the events as the "Gory Onslaught" (Umumatu).

The fortress also discovered an entrance to the Big Top.  Luckily it was closed back up before the clowns got out.

Otherwise work continues with preparing the fortress for a royal visit and making armor and weapons for the militia.  With the last set of migrants the population hit 168.  The White Tower in the southeast corner of the keep has been topped out.  Work is now beginning on the Blue Tower (cobolinite) in the northwest corner of the keep.

Elven traders have not been seen for the past few seasons.  Perhaps they had goblin trouble. 
Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: What's going on in your fort?
« Reply #15557 on: August 17, 2011, 12:29:04 pm »

No migrants, nothing to trade the elves, and I can't brave the surface due to the number of Beak Dogs running about. I'm abandoning.

Think I'll play some adventure mode, then reclaim it.

AWdeV

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15558 on: August 17, 2011, 12:37:03 pm »

Basin's ready, cleaned out. Clothes are removed, pumps have started. I dug an extra tunnel to make the pumps easier to reach and I decided to build a roof over the pumps. No need for them to get wet when they're working with pressurised water. :P

Spoiler:  and then I got this. (click to show/hide)

Which is really rather peculiar. If I now want to build anything anywhere it always gives microcline as the first option with a huge negative distance for reaching it. :o
Logged
Teenage Bearded Axelord Turtles
Teenage Bearded Axelord Turtles
Urists in a half shell (Turtle Power)

Loyal

  • Bay Watcher
  • [PREFSTRING:rogueish looks]
    • View Profile
Re: What's going on in your fort?
« Reply #15559 on: August 17, 2011, 02:19:56 pm »

Got a Forgotten Beast, named Stosbûb Frothydemon the Hell of Mold. A giant blob of vomit with a deadly dust attack; how on earth did it survive this long when a single potshot from an unskilled Hunter killed it?

Finally got a Goblin Ambush in the fort, and better, it arrived shortly after the elvish caravan. Three of the beasts were killed, and their pack animals died with them (hohoho.)before they escaped, giving me a ton of cloth bins and logs at no cost and no hassle.

Amusingly, there was also a tamed rhino in a cage; one of my Macemen was hauling it back to the fort when I noticed a Goblin straggler, so I activated one of my squads to chase after him. The maceman was in that squad and didn't think to drop the cage. Try to visualize, if you will, a dwarf struggling to catch up to a goblin, futilely swinging his mace, while carrying an encaged Rhinoceros.

On an unrelated note, a quartet of cage traps I threw in between a pair of pools to catch wandering wildlife has proven remarkably effective at thwarting Goblin Snatchers. Something like 85% of all Snatchers that come to the fort go through them.
« Last Edit: August 17, 2011, 02:23:11 pm by Loyal »
Logged

Saint

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15560 on: August 17, 2011, 02:53:35 pm »

Still trying to dig out and clean stone from entire marble castle. there's too much stone in this game. Miners should dig less stone if they are higher skilled while digging a stone group, while having a higher % chance of getting a ore from mining a ore vein or gem cluster.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: What's going on in your fort?
« Reply #15561 on: August 17, 2011, 02:58:47 pm »

If it helps any, there is far less waste stone then you get from mining in real life...


I have magma pouring into my mining works due to an incorrectly mined tile.  How lovely.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

AWdeV

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15562 on: August 17, 2011, 03:09:29 pm »

I've just given the caravan (given, not traded, trade was done by then) a masterful gold bin filled with a random assortment of cut gems. His lordship should jolly well be pleased.
Logged
Teenage Bearded Axelord Turtles
Teenage Bearded Axelord Turtles
Urists in a half shell (Turtle Power)

Scraggletag

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15563 on: August 17, 2011, 03:50:05 pm »

Previous post

Lushmines is still standing, for now. We're awaiting the inevitable goblin attack, but we got 9 more migrants, our first strange mood and our first party, at the new well.

I'm still trying to outfit the military. Most of them have a mix of leather and bone armor; it's the best I can do for the foreseeable future. One of the new arrivals is an all-around competent smith, but there are no metals here except what I can import. Four of the other migrants were drafted into a swordsdwarf squad. I don't have any swords to give them, of course. Not even wooden training swords. But at least they have a place to practice and some armor. I've had the marksdwarf squads kill a few of the camels wandering around. They get a lot of experience from doing that, but right now I still need to conserve bolts and butchering camels is slow work.

An immigrant trapper hauler got a fey mood. Lacking any moodable skills, she kicked Såkzul out of her (bone) crafter's workshop and proceeded to make a lignite amulet. I thought for a minute that I would have to deal with an insane dwarf (due to the lack of stone) but she immediately grabbed the lignite that I had imported in the second year. Now we have a legendary stonecrafter on a map with no stone.

If and when we get through the aquifer, Cog will certainly be useful for making stone pots. And maybe, eventually, I'll find something fun to do with a perma-flaming lignite artifact. But for now, her skills, and her artifact, go unused.

Speaking of aquifers, I've got enough wood to finish walling off the second layer! Thanks to the human caravan. I also got 4 iron anvils (to be melted), 3 more barrels, 8 bins of leather and 3 snacks-on-the-hoof. I needed the bins more than the leather, but I'll certainly make use of both. It'll help round out the military's armor as well as let me equip them with backpacks and waterskins.

I have a lot of hope for Lushmines now. I can turtle up to avoid goblins if I have to. More importantly, I have enough building material to get through the aquifer, even if I never see a caravan again. That is, as long as there isn't a third layer...

Next post
« Last Edit: August 17, 2011, 11:52:23 pm by Scraggletag »
Logged

Agent_Irons

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15564 on: August 17, 2011, 04:29:13 pm »

Playing my first Fortress Defense Fort. I had great hopes for the fort, as I embarked on a limestone layer laden with malachite and magnetite. I had steel before I built my first farm. Then stranglers and beak wolves oh my.

I cheated a bit, and modded the ethics for dwarves to allow eating the bodies of my enemies. Kobold  thief roast, yum yum. The military is enormous as a percentage of the population, though. So all that food gets eaten.
Logged

Stoup

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15565 on: August 17, 2011, 04:32:53 pm »

I just checked my units list as I routinely do for things that my military can train on, when at the bottom of the list I notice a cave dragon.

A dead cave dragon.

I shudder to think what horror lie within the third cavern layer. I have only thoroughly explored the second at this point.
Logged

UristMcHuman

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15566 on: August 17, 2011, 04:59:59 pm »

I'm going to use the arena to test the force of 170 dwarfs in full steel armor and wielding steel melee weapons, wood crossbows, and steel bolts against an ambush force of 30 sand raiders, a small 10-man goblin rescue force (I'm placing a small amount of goblins in the small back rooms), and a full-sized human siege of 300 iron-armed and armored soldiers. Ranged soldiers will use longbows against the dwarves, and the sand-men if any survive.

Stats will be posted on an edit to this post:

Attackers: 300 Humans
1 leader (me) clad in wrought iron body armor with a steel two-handed sword. Leads the attackers.
9 bodyguards clad in wrought iron body armor with steel pikes. Guards the leader
120 pikemen clad in iron body armor with iron pikes.
80 halberdiers (axemen with halberds) clad in iron body armor with iron halberds.
50 longbowmen clad in cloth shirts, coats, pants and an iron breastplate with a mangrove longbow and 60 iron arrows.
40 swordsmen clad in iron body armor with iron shields and iron longswords.

Defenders: 175 Dwarves
1 King clad in silk and exotic leather clothing with a gold mace (as a scepter). Leads the defenders.
1 swordsmaster clad in shimmersteel body armor with shimmersteel shields and shimmersteel bastard swords. Guards the King.
1 spearmaster clad in shimmersteel body armor with shimmersteel shields and shimmersteel spears. Guards the King.
1 crackshot crossbowmaster clad in exotic leather armor with shimmersteel crossbows and 60 shimmersteel bolts. Guards the King
1 hammermaster clad in shimmersteel body armor with gold skullcrackers. Guards the King.
40 swordsdwarves clad in steel body armor with steel shields and steel shortswords.
20 speardwarves clad in steel body armor with steel shields and steel spears.
25 axedwarves clad in steel body armor with steel war axes.
60 marksdwarves clad in leather armor with palm crossbows and steel bows.
25 hammerdwarves clad in steel body armor with steel raven's beaks.

Ambushers: 30 sand raiders
20 swordsmen clad in leather armor and cloth clothing with wrought iron bucklers and wrought iron scorpion blades.
10 assassins clad in leather armor and cloth clothing with saguaro rib blowguns and 15 saguaro rib blowdarts.

Prisoners: 10 goblins
10 goblin thieves clad in cloth clothing with copper daggers.

Rescuers: 20 cannibalistic goblins
10 goblin warriors clad in sentinent leather armor and clothes with copper spears.
10 goblin thieves clad in sentinent leather clothes with copper daggers.

Anybody with result ideas, post them with quotes, please.
Logged

BloodBeard

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15567 on: August 17, 2011, 05:38:06 pm »

One of my speardwarves just named his adamantine spear Dreamshammers.

WHILE HE WAS SLEEPING.

Some things just work out.

edit: Now that I think about it, this dwarf is consistantly the #2 speardwarf in my fort, so maybe (s)he would rather be a hammerdwarf. Hmm.
« Last Edit: August 17, 2011, 05:59:59 pm by BloodBeard »
Logged

Daetrin

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15568 on: August 17, 2011, 07:21:19 pm »

The yearly elf siege delivered large amounts of moose and lion meat.  Being at war with the elves in worldgen has turned out to be incredibly awesome.

Level 5 of my green glass tower is done, level 6 is commencing.  Levels 4 and 6 will be full of magma to run forges; subsequent even numbered levels will be full of water.  I seem to be getting one or two military casualties every goblin siege, but both my one-handed militiadwarves have lasted time after time.  One has 127 notable kills, the other 77.  My only whole legendary dwarf is lagging behind at 54 notables.

According to my stocks screen I'm up to 11k+ green glass blocks in this tower.
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

BloodBeard

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #15569 on: August 17, 2011, 08:31:03 pm »

I made a weapon trap using an artifact mechinism with an artifact spiked ball, battle axe, spear and 2 short swords. All adamantine, all artifacts and tested it on a troll prisoner.

I was slightly disappointed... The trolls were killed in brutal fashion, but it takes 3 or 4 go's. Sometimes they would only get bruises on the first trigger.  :(
Pages: 1 ... 1036 1037 [1038] 1039 1040 ... 3844