I genned a world with extremely high levels of monsters, am using Fortress Defense II and Dig Deeper (so there are over a dozen enemy civs). I have also removed all siege pre-reqs so I can be attacked by anything from an ambush to a titan at any time. Outside of the mentioned mods I'm using no other programs, just the regular DF interface. I am going to use the following self-imposed 'rules':
1) No 'walling myself in'; I must use doors for every exit except for one three+ wide area (for caravans) which I can use floodgates, but no drawbridges for defense. In this way I can remain safe from small creatures should I choose to and delay large (building destroyers) should I choose to, but cannot completely block the enemy forever. If I breach the caverns the same rules apply.
2) I can use weapon traps and 'serrated disc' traps, but I cannot use cage (save for capturing wild animals for study) or stone fall traps.
3) I can use magma for traps, obsidian factories, and garbage disposal.. But I may not build any magma based metal industry, I must use wood.
4) I may trade with caravans but I may not steal from them at all.
5) No Danger rooms (or similar exploits)
6) No save scumming
Bellhills - Founded in 250: Population 13: Created Wealth Unknown
=Construction=
Founded in an amazingly nice area, perhaps perfect for the monumental survival task at hand. We have access to a reasonable amount of wood (not as much as we'd like..), sand, an aquifer, and allegedly metals under the earth. We have drilled through the aquifer, set up a farm industry, are preparing to move our supplies indoors for safety, prepared a main hall and are digging out a barracks. We have found marble (flux!) which we are currently using for stonework.
=Production=
We have already taken in a harvest of some food/brew crops and some production crops like dimple cups and pig tails which we will convert to thread for hospital use. We have started building some basic supplies (tables, chairs, etc) and some doors in case we need to block the entryway from potential harm.
=Combat=
Uneventful, just some buzzard raids.